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3-12-2010 @ 5:36PM
Man, I really wish that they had implemented the animation of the mount running up to you. There's already a cast time - why didn't they just implement the animation as part of the cast?
3-12-2010 @ 5:49PM
I hate waiting for my Argent Squire to reach me.And I'm not sure 1.5 seconds would be enough time to have the animation look cool.
3-12-2010 @ 6:07PM
I miss the Star Wars: Galaxies mounts that you could summon, but then park and leave sitting around -- like, say you were going to your friend's (in-game) house, you could just park your speeder bike outside, go hang out inside, then come out, hop on it, and drive away. It went a long way towards the immersion of the world, and it's something I've sorely missed in WoW.However, I can also imagine how much easier it would be for people to simply leave their mammoths on things like Winter Veil Gifts or whatever while they go to the Auction House; it would facilitate a lot more mount-griefing than we already have.
3-12-2010 @ 6:11PM
They could do this so easily, just make it so once the cast is complete you have a little invulnerability for a couple seconds while the animation plays out. They could even make it an option you turn on or off as you see fit.
3-12-2010 @ 8:52PM
I dunno, I see the "invincible while summoning" thing for mounts to feel a little clunky and, frankly, you know it'll take all of a minute for someone to find some clever way to exploit that.Not to mention it ruins quick getaways -- say you're in a Battleground, and you finish your mount casting without being attacked, but then you have to wait for the animation to finish. While that's happening, the enemy has time to run up and circle around you, ready and waiting for you to stop being invincible when the animation finishes so they can kill you horribly. As it is now, you'd ride away and stay ahead of the enemy, but in that scenario there's really no escape; you may as well try running on foot or jumping off of a cliff, for all the good mounting up would do you.
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