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3-12-2010 @ 6:03PM
One of the panel shots in the gallery lists Diablo 2 quests as a failure... I wonder why?I liked the linear quest style there, where you have to complete the story to move on in the game. Since you'd have to 'grind' much more than 'quest' to level up, it's not like the quests held anyone back... nor was the lack of quests a bad thing, since all you really want to do there is log on, jump into a pack of demons and hack your way through.I even think a basic structure like this could work for WoW, where, say, in order to ding 40 you have to save Wrynn, or in order to get to 70 you have to do some minor quest acknowledging Illidan's defeat. Easy to complete quests like this could separate the major storyline from the hundreds of subplots happening in the hundreds of other quests. Might sound tedious, but for a first time player, it could make reaching those levels more epic.
3-12-2010 @ 6:16PM
It was because with Diablo 2, getting a quest involved listening to a character drone on, sometimes for a full two minutes, before you could actually get the quest and go kill x amount of whatever or go find out the princess is in another castle. They realized it slowed down the actual gameplay itself, and made for awkward pauses in gameplay, so they streamlined it.
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