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3-12-2010 @ 6:10PM
The more I read upon Rob Pardo, the more I think he is the real man behind very fundamental ideas of WOW.Even more so than Jeff Kaplan.Pardo has so much original ideas .... it is always refreshing to read what he has to say. It is known he was the man behind the "if it is not fun ... leave it out of the game" principle.Without guys like him we were stranded with old concepts of terrible time sinks of dull game play mechanics. Those old feautures look "cool" on paper, but they have nothing to do with a video MMO.Where did he surprise me this time?With the "overpowered statement". Make YOUR hero overpowered. YOU need to feel overpowered. Bham !. Spot on.How silly it is to think it is a "challenge" by knocking for 50 seconds on wood to down a mere mob. Or by killing 50.000 of them to "gain" one level.The world needs more intelligent designers like Pardo.
3-12-2010 @ 8:02PM
I agree it would be nice but unfortunately you aren't always in the situation were publisher and developer is the same and you have the full backing.Like with football you have the owner (publisher(the person with lots of money but not so good at making games)) overriding the manager (developer(people who know how to make games)) and as we all know this can lead to problems. And then there is nothing worse than being right - so in most situations the conversation goes like this:Dev: X is cool and would work really well in the gamePub: Nah we dont want.Dev: How about Y?Pub: Erm............maybe1-3 years laterCritic: Would have been cool if the game had x and y.And trust me this happens A LOT in game development.
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