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3-12-2010 @ 3:18PM
"...save rage for big flourishes and finishing moves that would do more damage the higher your rage bar got, but also cost more rage to use when you did, leading you to a tactical use of rage."This is why I feel that the execute nerf was unneeded. I believe that as arms, execute should be able to take your full rage bar (and do ridiculous amounts of damage with that) WHILE the target is below 20%. By all means, leave the 30 rage cap on the sudden death procs, but making execute feel far less epic by capping it just... doesn't seem right.
3-12-2010 @ 3:39PM
I'm pretty sure the 30 rage cap was intended to help, not hurt warriors. When you are using a slow weapon and execute uses your entire rage bar when you hit it, you might not be able to execute again because you have to wait for a weapon swing to get your rage back. If you only use up part of your rage bar then you can execute again on the next GCD. The rage you pay up front to activate execute does *way* more damage per rage than the rage you add on afterwards, so you'd rather pay for another execute then dump more rage into the one you are doing. Of course they could redesign it so this wasn't the case.
3-12-2010 @ 3:40PM
Conversely, low rage could be subject to discounted abilities (perhaps dealing less damage) so a player could watch his bar before it emptied, rather than know that a single major strike will leave him staring at dimmed buttons, rage-starved for the next couple of seconds. It'd make for more interesting play.
3-12-2010 @ 4:40PM
For my warrior tank the thing I watch is the threat meter. I may be highest on threat, but I certainly don't feel threatening. Certainly I look less threatening than any other class in the game. I'm not shooting flames out of my hands, or throwing my laser shield, or what-not.If there were a warrior talent that made me grow to a monstrous size (like Tirion in ICC), have flames covering my armor and cascading onto the floor, that would be really cool. It could add armor, damage, a thorns-like aura, Consecrate effect, whatever. But my warrior needs to look threatening for the boss to be attacking me. Even if it did nothing, it would make my warrior much more fun to play.
3-12-2010 @ 6:28PM
The concept with putting rage/damage relations on all skills is a bit too complex. Mages have, always had, and always will have three dps button they press in a cycle. I've seen hunter macros with a 27-second rotation in one button. rogues press mutilate, envenom, and refresh HFB. why should warriors have to manage a shaky rage/damage system? that would be even more random than rage is now.However, i'd like to have execute (apart from Sudden Death procs) restored to it's original form. After shield slam combos got nerfed, it would be nice if we could see 5 digit numbers every day again. And, let's face it, finishing every fight with a massive overkill crit is awesome. It would really feel like an execution again. oh, and a very bloody animated decapitation whenever you land a killing blow with execute, pretty please ^^,
3-12-2010 @ 10:46PM
GOD i want to see the old execute mechanics back in action.
3-15-2010 @ 2:52AM
i really have to agree about execute... my 80 warrior mostly runs fury, and i wont even bother with execute if i can bloodthirst or whirlwind, because those abilities do as much or more damage... whereas when i play on my hunter and kill shot pops up, its critting for 15-17k, which is CRAZY, especially considering i'm not that geared... kill shot is just a blatant rip off of execute, why the heck is it so much more powerful? imo execute either needs a straight damage buff, or the ability to dump a full rage bar into it, so it actually seems like youre executing someone again.
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