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3-12-2010 @ 3:40PM
I like these ideas a lot, but want to suggest two more. Make arms as a tank have to swap targets more often than the other specs, with the idea of more controlled strikes. Fury could be focused around some kind of.... charging/stunning mechanic for tanking, for instance, have them have skills with stuns and slows that are on a decent cooldown, but are refreshed each time you intercept, which is refreshed by the stuns, and so the goal of a fury tank would be to keep the enemies apart and nearly incapable of fighting at all, while generating very high aggro and having several movement based abilities to escape, so that they can handle bosses. (although I already see other melee dps HATING them)Prot on the other hand I like the idea of, but maybe make them buff up for one big strike, instead of simply holding it all in then hitting. Say give them 3 minor rage-using buffs that last one hit, then BOOM shield slam/shockwave/revenge from hell.Anyways, I expect blizz is going with none of these, but hell, might as well post em:D
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