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3-13-2010 @ 12:45AM
More bosses need to mana burn, or have auras that increase the cost of spells by some percentage. It would be a cheap way to combat the mana non-issue, but it would get the job done.Meanwhile, healing niches are good in a way. You should be able to define "tank healing" and "raid healing" as niches. All healing classes should be able to enter those niches, though. If you want a raid healing paladin, then you should be able to have one at the expense of not being able to tank heal. If you want to be a tank healing druid, then give up your raid healing. There are a ton of opportunities for healers as it stands, so you shouldn't have to be forced into a niche and reroll if you don't like that niche. Unless you're a priest, of course, at which point you're pushing yourself into the exclusive "utility healer" niche.
3-13-2010 @ 1:19AM
Mechanics specific to some boss fights is fine, but healing is also right now about how fast you can spam heals & get them to land "first". It didn't used to always be like that. There are different models that WoW healing has gone through.
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