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3-14-2010 @ 2:33PM
About the complaint that the developers are only allowing for 5 new levels so they can focus on endgame content that this person will never see- almost all the endgame content in LK is easily accessed to anyone that can spend any moderate amount of time playing the game. If you want to play a game that focuses on leveling and silly social content then I suggest that you either learn to live with what the MAJORITY of the playerbase here wants (ie accessible endgame content) or you find another game.
3-14-2010 @ 3:17PM
I am an altoholic and a person who enjoys the leveling process myself, and just have a couple of toons who are raiding. I do not go for 'social' at all, but I think you calling the social content silly just makes your whole statement downright obnoxious. Who are you to say what the majority want, anyway?
3-14-2010 @ 3:40PM
The majority of users do not raid. And its not an effort thing; raiding can be a massive hassle that just isn't fun enough for us. And you overestimate the average level of WoW layers; you sound like you'd be shocked to hear the proportion of players without a lvl 80. Or its because, like an awful lot of people not in your privledged position, we don't possess highspeed reliable internet connections. So his complaint was valid; that content is fantasy to him. However, the big innovations are to the levelling game, which is going to be very real for people like us, and is nice to get. Which is a big part of why cataclysm's big shake up is going to be amazing. But with only 5 levels? Those of us non-raiding 80's are going to have a magical 5 levels and then have to start an alt, and wait for the next trickle down from some small feature of the patch. It's lamentable, but we'll get over it.
3-14-2010 @ 3:49PM
Guys, you're not getting five new levels. You're getting 65. Five of them will be brand new, but the other sixty are still gonna be a damn good improvement. THAT'S why they're only adding five levels to the level cap. Because they can't improve the old world, appease raiders with lots of dungeons, and add massive new zones all at the same time. Roll alts and enjoy your time leveling.
3-14-2010 @ 4:17PM
Yeah, we couldn't have realised that. ::cough::"However, the big innovations are to the levelling game, which is going to be very real for people like us, and is nice to get. Which is a big part of why cataclysm's big shake up is going to be amazing" ::cough::In fact the entire second paragraph of my reply was "Its great that your redoing other levels! Thanks a bunch. But for those who get to max level, we're getting crap all for maybe a long time, with everything we get being trickle down from that given to the raiders." ALSO, like I said, we'll get over it.
3-14-2010 @ 5:06PM
Third time replying to this, without going through....I see his point in this, actually. What I'd like to say is this: If you're gonna QQ about how EASY it is to run a few heroics, do a few 10-man PUG groups, and eventually go up the content, all within a month's worth of casual play, don't QQ at all.I mean, seriously. I had my hunter ding to 80 4 months ago, and he was Pugging ToC 10/25 easily within the first 3 weeks, and was already seeing ICC 10 by the 4th week. Sure, I understand that people likes leveling, and I have plenty of alts making their way to end-game content, too. But don't cry about stuff you're never gonna see if you won't put any effort into it.If you're playing a SOCIAL game with SOCIAL INTERACTIONS (Heroics, raids, WG, etc.) and you downright REFUSE to learn your class/optimize it, or make excuses on why you shouldn't, you are not ONLY hindering yourself. You're hindering those around you. If you spend a few days to learn your class mechanics, and figure out your own talents/rotations instead of copy-pasting from a good player, your personal DPS should increase, healing will be more efficient, and surviving as a tank should be easier.In other words, considering others and putting in your share of the work is what enables you to see end-game content. There's no excuse to be bad.
3-14-2010 @ 7:10PM
The accessibility of end-game content isn't as simple as you guys are making it sound. There are plenty of guilds who are still having trouble downing the LK (much less the pugs), and though the buff will change that, are we as confident about it changing player attitudes? Guilds on my server are only recruiting for hard modes (they want players ready to jump into them), and I have yet to see a pug that was accepting people without ICC achievements. So, can that content be seen because it's puggable? Absolutely. But as has always been the case, we the players will always be our own worst enemies.
3-14-2010 @ 8:17PM
Couple things here. First, I'm a she.Second, where did you ever get the idea that I'm not raiding because I don't know my class? I hate to tell ya, but incompetence is FAR from the only reason people don't raid. And as far as Social goes - all that means is that there are other people around that you can CHOOSE to associate with or not. For a lot of people, it's not.Yeah, I could be Pugging. According to the Dungeon Finder, my main's qualified for the majority of heroics. However, over the many years I've been gaming, I've had enough bad experiences with PuGs to put me off them for the most part. And frankly, the endless horror stories I see posted here about people being booted for making the tiniest misstep, not being grossly overgeared for the instance, or just plain because someone else wants the loot isn't doing much to assure me that the quality of PuGs has improved.
3-14-2010 @ 8:42PM
Robyn, what I'm saying is that if you're competent at your class, there should be no reason why you can't gear up at a reasonable pace. As for the social dungeon finder argument, it's not so hard to please the morons and recruit some of the members to your side of defense by making a friendly approach. Plus, it's not like I've had better PUGs, but my HUNTER geared up faster and better than my DK TANK who's been 80 a lot longer than my hunter. Clearly, gearing up through 5-man PUGs require competence in tolerance as well. I highly doubt you've had 10 bad PUGs in a row, where they'd kick you for having low Gearscore or below-5k DPS.I'm not saying crappy treatment in the dungeon finder is acceptable. But again, you're playing with other people. Sometimes, you just gotta suck it up and focus on what you want to do, and not let their attitude spoil your wonderful tool for seeing Icecrown Citadel (REGARDLESS of downing the Lich King in PUGs... That's just silly)
3-15-2010 @ 5:48AM
RobynM: Don't let the PuG horror stories on wow.com put you off any content you'd like to see (if you don't want to for other reasons, that's different.) I've had a couple of bad experiences with Dungeon Finder for sure, but the vast percentage of people in my PuGs are very patient and understanding.I guess it depends on your battlegroup (I'm on Bronze Dragonflight-EU, Cruelty battlegroup) and most people are very friendly, still greed on Frozen Orbs & Books of Glyph Mastery, and generally try to play like decent human beings.
3-15-2010 @ 11:25AM
I am terrible amused that people are, for all intents, arguing semantics.Let's look at two scenarios.80-90: Requires for example, 500,000,000 xp. This requires X number of quests, some mob killing, and some quest chains necessary to unlock content (a la Icecrown, storm peaks, etc. A mechanic they seem to be happy with)80-85 - Requires for example, 500,000,000 xp. This requires X number of quests, some mob killing, and some quest chains necessary to unlock content (a la Icecrown, storm peaks, etc. A mechanic they seem to be happy with)Notice how similar those look? You could as easily require that hypothetical 500million xp to go from 80-81The amount of effort, immersion, kills and quests required is _constant_, only the "reward" (i.e. leveling) has been spaced out over 5, instead of 10 levels.
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