The Light and How to Swing It: Healing Valithria Dreamwalker

If you've been raiding much in WotLK, you've seen quite the spectrum of 'new' mechanics. While Naxxramas was just a refresh of the old level 60 dungeon, the other raid instances have provided some truly unique fights. The vehicle fight, which started with Malygos and was followed up by Flame Leviathan, gave us the opportunity to step outside our abilities for a few moments, and work with an entirely new (or even nonexistent) healing toolbox. We've also seen fights where healing was the wrong thing to do, with the case-in-point being Anub'arak (specifically on heroic). Healing the wrong target on that fight was literally anti-DPS, as it healed the boss.
Icecrown Citadel brings with it several new mechanics, with one specifically that I am sure will be remembered for many expansions to come. That encounter, as you may have guessed, is the escape of Valithria Dreamwalker. Blizzard decided to try some role reversal on this fight, and put healers in charge of 'taking care' of the boss. Instead of killing the boss, however, we must heal her to full, allowing her to escape the dark, cold halls of Icecrown. The DPS are relegated to handling adds, which is their least favorite job, while we get to focus our efforts on a single, stable target, to whom we can do no overhealing. How can it get any better than that?
Pre-game:
Let's talk about how to properly prepare yourself for this encounter. First and foremost, realize that spell power is the top stat for this fight. You'll have infinite mana from the stacking Emerald Vigor buff, which means that intellect and MP5 are pretty much useless. We need Emerald Vigor to inflate our healing amounts to make this fight possible, and so SP scales the best with the healing boost. While haste is definitely good, you'll also only be healing one target, so there's really no reactivity needed. Now normally I would recommend SP trinkets for this fight, but realize that our popular Talisman of Resurgence trinket provides nearly 600 SP for 20 seconds, which means we can pop it during our massive healing phase. This makes it a worthwhile trinket, and I would then pair it with a Sliver of Pure Ice or Solace of the Fallen.
I'd also recommend gathering a few Seal of Light and Seal of Wisdom glyphs while you're in town. You can usually get these made pretty cheaply, and just swap in Seal of Light for Valithria, and swap back to Seal of Wisdom afterwards. The glyph will be very handy when you're first learning this fight, though it's not strictly necessary once your group is comfortable with the encounter. Make sure that you actually use Seal of Light on the fight though, it needs to be active for the glyph to work, and I've often forgotten and used SoW with the wrong glyph. Speaking of glyphs, make sure you're using Glyph of Holy Light, as it is mandatory for healing this fight the right way. You'll want to have a spell power flask ready to go, possibly grab a Potion of Wild Magic, and finally go buy a Libram of Veracity. They're only 25 Emblems of Triumph, which you likely have a ton of, and they'll boost your SP by a decent amount.
Let your inner DPS class take over
One of the biggest challenges of Valithria is to leave the healing mindset behind, and enter into the head of a DPS class. Our healing per second must become the primary thought in our head, with every decision based around the idea of maximizing our HPS. As holy paladins, we are uniquely suited to healing Valithria, and so we're usually tasked with that job exclusively. In the 10 man version of this encounter, you can successfully heal her from 50% to 100% by yourself, provided you set aside your flashing grid of raid unit frames and get into the HPS zone. You must leave the raid healing to your other healers on the outside, as you have been chosen for a higher calling. Similar to Professor Putricide and the abomination, you are separated from your group most of the time, and your success or failure becomes the paramount point of the encounter.
First, always remember that you have infinite mana on this fight. Recast Beacon as often as you see fit to guarantee 100% uptime, don't cast anything besides Holy Light (or maybe Lay on Hands), and never stop healing. You're going for all-out HPS, don't waste time with Sacred Shield or Flash of Light. The proper healing tactic for this fight is to put your Beacon on Valithria, stand near her body, and heal yourself. This will produce a large Glyph of Holy Light proc on her, as well as replicating the entire heal to her via Beacon. Glyph of Holy Light dips into the healing modifiers more than once, since it's based off your original huge heal, and again since the glyph heal itself is modified. I've had the glyph do as much as 30% of my overall healing on this fight.
Open the fight by popping all of your cooldowns and practicing your maximum HPS burn. Use Avenging Wrath, any trinkets you have, Divine Illumination (if you have your 2 piece), and spam Holy Light on yourself with Valithria under your Beacon. Don't worry about your mana at all, burn through it all if you need to. You can get a few percentage points of healing done here before the fight even starts, and this will buy you a ton of buffer room later on. You'll be focusing on healing Valithria after each portal phase, I purposefully try not to heal the raid at all. The healers on the outside expect to be doing it alone, and the quicker that the boss is fully healed, the less healing they have to do as well.
The dream portals
Hop into the green portals as soon as possible, as the Dream State timer starts the moment they're available. Once inside, immediately fly upward and begin collecting the Emerald Vigor clouds. The dream phase will take a few tries to master, so focus on getting what orbs you can first, and then worry about perfecting your flight path later. Be sure to work with any other players who may be in the dream as well.
I consider a 5-cloud portal phase a success, although you can get around 10 per phase once you really know the fight well. Anywhere from 5-10 will have you getting plenty of stacks to end the encounter before the soft enrage. The key to this encounter is refreshing your Emerald Vigor stack every time you enter and exit the portal. Once inside, immediately grab a cloud to refresh your stack. Try to hit a cloud during the last 2-3 seconds of Dream State to ensure it lasts as long as possible outside. They recently buffed the length of Emerald Vigor to make this easier, but it still takes some practice.
Between portal phases, I like to rebeacon Valithria, stand next to her, and spam Holy Light as usual. If done properly, you can heal several % per phase this way, instead of trying to heal her all at once during a Bloodlust phase. The one catch is that you'll want to be refreshing Judgements of the Pure for maximum HPS, so try to judge one of the adds at least once a minute to maintain the buff. Otherwise, just chain-cast Holy Light while looking for the next portal spawn area. You should be looking to have the boss at about 75% life once you have 30 or so stacks of Emerald Vigor, and that's when you should start preparing for the HPS burn phase.
All cooldowns activated
Call out the HPS burn phase so that the rest of the raid can clean up any Suppressors that were left alive. The moment you drop out of the Dream State phase, rebeacon Valithria, make sure JotP has plenty of time left, and pop all your cooldowns again. Spare no expenses, pop absolutely anything you have to use. Have your shaman pop Bloodlust, possibly get a Power Infusion from a Disc Priest (if you don't have Bloodlust), or even score Focus Magic from your mage. Do whatever it takes, make your heals as huge as possible, with Valithria beaconed and healing yourself from nearby. If all of the suppressors are cleaned up and you had a decent number of stacks up on you, the encounter should be over after about 20 seconds of the burn. Don't forget to toss in Lay on Hands as well, since it will be quite potent. You can also have a Holy Priest cast Guardian Spirit on Val during this time, to boost everyone's healing on the boss.
Conclusion
Seeing 100k Holy Lights is not that uncommon, and with you spamming HL as fast as you can push the button, you can see why holy paladins are uniquely suited to this fight. We've got the most powerful single target heal without a cooldown, and it scales incredibly well with gear due to its slow base cast time. As long as you focus on maintaining your Emerald Vigor stacks and using the correct Beacon / Glyph of Holy Light strategy, you shouldn't run into any problems getting your job done. The rest of the raid, on the other hand, may need some work.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
alabngpuso Mar 15th 2010 10:00AM
Thanks! my group never thought of having a BL phase just for the healers on her, though we've just started. I guess for the first time I'll hear a healer calling for the lust. Oh, and thanks for that beacon thing.
gamerunknown Mar 14th 2010 8:21PM
As a heads up: power infusion doesn't stack with bloodlust, so try coordinating it for another phase. Also, you can beacon valithria and heal a pet that has talents to increase the healing done to it...
If only divine hymn worked with friendly non raid members :p
Tony Mar 15th 2010 7:33AM
Actually Divine Hymn of priests does work
However it use the rule of smart heal which seems to be base on HP%
So your priests might want to try it when raid members are full
Now if your priest is a holy priest...
you might want to have him stack the bloodlust w/ both angel and hymn
It will be sweet
lomifeh Mar 14th 2010 8:32PM
This is a fun fight. I'd add the two piece T10 bonus is nice here. I use it once at the beginning of the fight and the once when I pop all my CDs. A few things I do here help. At one point I healed her for 10% in one shot due to all the CDs kicking in.
I use Divine Illumination early and then save it for the last 20%. Once she hits 80% and I come out of the portal I call out for Heroism and then pop my wings, DI and the first thing I do is LoH her. I also switch from haste food to SP food for this fight and will use a Frost Wyrm flask instead of Distilled Wisdom here. Oh and the 245 libram is actually used for once here when I do it. Otherwise I did what you did in the 10 man. I focused on her, spot healing those who needed it that got close. Otherwise I spammed on myself with the occasional HS when it was on CD for the crit effect.
One thing I've noticed about the beacons, sometimes you have to stop a moment to actually get them to notice you hit them. Also if you miss one keep going. Don't turn around since you will lose too much time. Also try and drop out of the portal phase near the front of her. The portals are normally in an arc to her front.
JaydsterC2 Mar 14th 2010 8:32PM
I've found that popping holy shock on the way down while coming out of the dream phase adds a bit of HPS. And if it crits then your next holy light has an increased 20% crit chance.
JaydsterC2 Mar 14th 2010 8:37PM
Oh yeah and if you have a warlock, he can put on demon armor and you can heal him instead of yourself (still beaconing Valithria), it will increase your healing by 20%. Only works well if the warlock stands close to Valithria though, you can't be running around trying to find him every time you come out.
Tom Mar 15th 2010 11:35AM
I think my warlock friend might laugh if I suggest using demon armor.
oleboy Mar 14th 2010 9:04PM
Another interesting way to approach this is using a feral kitty druid that specs into Nurturing Instinct. We have the pally beacon dreamwalker and spam the kitty, not only allowing heals to be increased on dreamwalker but also letting the kitty go crazy on aoe damage.
Brent Mar 14th 2010 11:28PM
"The proper healing tactic for this fight is to put your Beacon on Valithria, stand near her body, and heal yourself."
I have to disagree with this slightly. As you yourself aren't taking damage that much, the "proper" healing tactic is to beacon Valithria and HL one of the two MT's (or both alternating).
a) You may not be in a position that your HL glyph reaches anyone around you. The MT definitely is. Those glyphed heals are also extremely powerful later in the fight so your 5% is a big heal on melee.
b) You shouldn't be taking damage so its mostly overheal. The MT is taking plenty of damage, and your healing allows the raid healers outside to mop up the raid for a bit.
c) Beacon is a long range heal so the tank will never (if they're doing it right) be out of range such that the heal on them doesn't hit Valithria.
cidninja Mar 14th 2010 11:32PM
the point isn't for the HL glyph to heal other people, it's to do even more healing to dreamwalker.
jlpknights82 Mar 15th 2010 2:29AM
Yeah, what cidninja said. But if you also have an issue running to the portals in time like my silly self does, you can HL a tank and stand away from the dragon to save yourself the grief, even if it means losing a bit of splash heal on the dragon.
Cameron Mar 14th 2010 10:56PM
An extremely helpful article -- thank you very much as always for posting it.
We've rescued Valithria three times now in our 25-man raids, with the same three healers -- myself (holy pally), a priest, and a shaman -- using the portals each time, and for some reason I've been lagging behind the other two on this fight.
Admittedly healing meters aren't the ultimate indicator of what's been going on...but as a single-target healer, I really ought to be doing better, and this will help.
Alaron Mar 14th 2010 11:30PM
Beacon targets do not receive +healing modifiers, so don't bother with the pet/kitty druid/warlock idea. (Example: You drop a HL on a lock with demo armor which normally hits for 20k...lock will get 20k +20% or 24k heal, but beacon target will only get 20k, unless it has its own +healing modifier.) It's still a small boost if you account for the HL glyph, however.
Flash Mar 15th 2010 12:04AM
"Which means we can pop it during out massive healing phase."
"Out," should be "our," surely?
I suspect Alaron is correct about the healing bonuses too. It's odd for you guys to get anything wrong though, so maybe some investigation outside of the raid?
Bosstone Mar 15th 2010 1:04AM
The article doesn't say anything about any healing modifiers except what you get off the HL gylph. The kitty/warlock ideas are all in the comments.
neminem Mar 15th 2010 2:16AM
I just feel the need to state, as someone whose main is a rogue: while I *normally* hate handling adds, this fight is one of my favorites. Why? It's the first time I've ever actually gotten CCing as a main job since, like, the occasional BC trash pull? The first time *ever* that I've gotten CCing as a main job on a *boss* fight. So I think it's awesome - I just run around stunning any lich that pops up, it's great.
jlpknights82 Mar 15th 2010 2:25AM
These are some great tips. I've found much success doing it a slightly different way. We tend to raid a bit short on heals, so I have macros set up to actually beacon a TANK to make sure they stay alive, as tank deaths have been a problem in our group.
/target TANKNAME
/cast Beacon of Light
is the macro I first pop when coming out of dream state. Then I have a Holy Light spam button that is a macro as well:
/target Valithria
/cast Holy Light
This can be done the opposite way too, so that Holy Light is cast on the tank and beaconed over to Valithria. You lose the splash heals on Valithria doing it this way, but you gain splash heals on the DPS near your tank, which really helps if your raid healers get a bit behind or you are short on heals.
Good article! The glyph switching is a pro tip.
justin Mar 15th 2010 4:41AM
Anyone else notice that his MSBT in the pic shows he casted flash of light on valrithia? I thought that was a no no? :)
But seriously, some great tips and I can't wait till they ask me to switch from tanking to healing once my group gets this far
Evilmerc100 Mar 15th 2010 5:39AM
Was just about to post this, beat me to it :P
Obviously showing what not to do.
morbiczer Mar 15th 2010 4:59AM
What talents would be the best for this fight?
I always use 54/17/0, but for this fight I think a retri subspec would be better. (I have no retri or prot offspec, so I can afford to have a dedicated talent build for this fight.) More crits are more healing, and you cannot overheal here.
What would be better, 51/5/15 or 51/2/18?
Also, the Insightful Earthsiege Diamond metagem is kind of wasted here. Which metagem would be the best if the only thing you want is to maximise raw healing output and you don't have to care about mana? (Regemming full spellpower would be way to expensive, but just exchanging the metagem doesn't cost that much. My guild reaches this fight every week, but we still have many wipes here, so every little help could be good.)
Last question: Is the healing done to the dragon affected by the raid wide buff? I don't think it would be, if he is healed directly, but would it work through beacon? (I heal a player, the heal landing on him gets the 5% increase, and this heal gets copied. But based on how pet healing for example works, beacon would most likely copy the heal without the 5% increase.)