Blood Pact: Demonology 101, Part 2

Typical PvE talent setup
Above is an image of the raid build I would recommend but there are many optional points spent there. Here's a link to it and below is a breakdown of each talent.
Example demonology raid build.
Talent overview
Affliction talents:
- Suppression - Typically not taken with demonology builds but is an option if you are really struggling for hit from gear.
- Improved Healthstone - As this doesn't give any direct or inferred DPS gain it is often left out however I feel it's a great talent that has saved lives and wipes. Take it as an optional.
Improved Imp- You won't be summoning your imp except to have someone to argue with, so don't improve him (he might win).- Demonic Embrace - More stamina is always good, it keeps you alive, keeps your pet alive and gives you something to tap.
- Fel Synergy - This is a great talent for keeping that minion on his feet. One or two points is fine depending on what else you want to go for.
Improved Health Funnel- If you're soloing group quests or farming mounts then this is a good talent, but it should have no place in a raiding build.- Demonic Brutality - More hurt from the hurty-monster. All good.
- Fel Vitality - Good in its own right but also works nicely with Demonic Knowledge
Improved Succubus- As with the imp, you won't be needing this.- Soul Link - Huge survivability gain for a single point. Always worth having.
- Fel Domination - Very popular talent and can help out in a pinch. It is optional though as it's not a DPS gain unless your minion dies and this shouldn't happen.
- Demonic Aegis - Very powerful talent, get this one.
- Unholy Power - Again, beefing up the beefcake.
Master Summoner - As with fel Domination, this will help get your minion back on his feet if something goes wrong. Have them both and you can get a summon in under a second, but better to save the points and keep him alive.- Mana Feed - An optional point, not completely wasted but often not needed. Can be very handy for solo work.
- Master Conjuror - What used to be a terrible talent is so good now. Spend these points.
- Master Demonologist - The core of demonology to my mind. Get this.
- Molten Core - A talent that adds both complexity and a decent amount of damage.
Demonic Resilience- PvP thing, leave it alone.- Demonic Empowerment - A worthwhile damage boost.
- Demonic Knowledge - Allows you to 'double-dip' on raid buffs. Lovely!
- Demonic Tactics - Straight damage gain as well as increased Demonic Pact uptime.
- Decimation - This is the execution talent. When the target is below 35% health the fun starts.
- Improved Demonic Tactics - Optional talent that slightly increases minion damage and Demonic Pact uptime.
- Summon Felguard - You weren't gonna leave this guy behind were you?
- Nemesis - Shorter cooldowns equals more chance to use them.
- Demonic Pact - damage boost and an awesome raid buff that will have caster DPS singing your praises and healers ensuring you always survive.
- Metamorphosis - Illidan in a can -- sweet!
- Improved Shadow Bolt - You will be casting a lot of Shadow Bolts so this is a nice boost to it. The mages will love you to, for whatever that is worth.
- Bane - Huge gain to key spells. Essential.
- Ruin - Always a powerful spell, if less so for demo than destro.
- Intensity - Completely optional but some prefer to have the pushback resistance,
- Destructive Reach - Although the range is a marginal bonus as you need to be closer for Corruption and curses it can come in handy, especially if you do get threat capped.
Gems
For a meta use the Chaotic Skyflare Diamond. Unfortunately this needs two blue gems so make sure you have a couple Purified Dreadstone at all times. With that in mind and if the socket bonus is a load of spell power (head and chest items for example) then feel free to gem for the bonus, matching colors as below. Otherwise, just put pure spell power gems all the way.
- Blue socket - Spell power and spirit
- Red socket - Pure spell power
- Yellow socket - Spell power and haste
Glyphs
A lot of warlock glyph information can be found in a previous Blood Pact: Warlock glyphs to use, ignore or to dream for. Typical setup for endgame demonology would be:
Enchants for the endgame
- Head - Arcanum of Burning Mysteries
- Shoulders - Greater Inscription of the Storm (or Master's Inscription of the Storm for scribes)
- Back - Greater Speed (or Lightweave Embroidery for tailors)
- Chest - Powerful Stats
- Wrist - Superior Spellpower (or Fur Lining - Spell Power for leatherworkers)
- Hands - Exceptional Spellpower (or Precision if under hit cap, or Hyperspeed Accelerators for engineers)
- Legs - Brilliant Spellthread
- Feet - Icewalker or Tuskarr's Vitality
- Rings - Greater Spellpower
- Weapon - Mighty Spellpower or Greater Spellpower for a staff
Don't forget to add extra gem sockets where you can (waist for all, wrist and hands for blacksmiths).
Blood Pact is a weekly column detailing DoTs, demons, and all the dastardly deeds done by Warlocks. If you're curious about what's new with Locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.





Reader Comments (Page 1 of 3)
Hivetyrant Mar 15th 2010 7:05PM
The picture is awesome and relevant.
Whenever my Demo specced warlock enters any group it's always "Demonology lol"
Makes me sad in pants :(
Back on topic though, a very thorough and informative guide, not just because it has pics and I can't read dem fancy word-a-jigs
Guy Mar 15th 2010 7:08PM
I was about to say "Demonology is pretty lol".
This would be inaccurate though, since all Warlocks are pretty lol.
poggg Mar 15th 2010 7:12PM
"Improved Shadow Bolt - You will be casting a lot of Shadow Bolts so this is a nice boost to it. The mages will love you to, for whatever that is worth."
Mages? Loving WARLOCKS? What kind of bizarro universe was this article written in?
Clydtsdk-Rivendare Mar 15th 2010 7:28PM
Mage/lock "love" is "my water elemental won't eat your felguard's face until AFTER the boss dies".
Felix_NZ Mar 15th 2010 8:03PM
Don't be silly, ever since Warcraft: Orcs and Humans, Summoned Daemons have been superior to Water Elementals.
*remembers some "Oh sh*t" moments where 5-6 Daemons come rolling on over your base in dial-up modem games*
Celess Mar 16th 2010 4:18AM
More accurate would be "My water elemental won't drip on you until AFTER the raid". Those things are just... wow... I can't even think of a word. It's like a warlock raiding with a Voidwalker out...
poggg Mar 16th 2010 6:30AM
I dunno, locks are all fire and death and more fire, so some...Arcane Dampening could be pretty harmful.
thebvp Mar 15th 2010 7:20PM
My favorite part about Demonology is that there are all sorts of little tricks that encourage you to know the encounter to get the best use out of the spec. Most of these revolve around knowing when to press the Illidan button. You could probably write an entire article on this. Both destro and affliction are pretty bland by comparison. If you're getting tired of the monotony of either spec (especially destro, which is just nuke nuke nuke), I highly recommend Demonology.
Demo is also the only spec where your portal really shines. Create port, Illidan up, charge in, aoe everything to hell, port out when demo form is up, win.
thebvp Mar 15th 2010 7:24PM
Oh and Demo spec brings all the mages to the yard. They will love you for it. True story.
But wait... who wants a bunch of smelly mages drooling all over you? Nevermind. Back to Affliction.
Dominic Hobbs Mar 15th 2010 7:35PM
Your affliction spec still has ISB does it not?
Back to destro for you.
Billytalent Mar 15th 2010 7:35PM
Another thing about demo spec that I think should be mentioned is that I've found it to be a huge mana hog compared to afflic and destro, you'll be life tapping much more.
Viper007Bond Mar 15th 2010 7:42PM
Based on EJ's mathcraft, 0/56/15 is a better DPS build than your 0/55/16 build:
http://www.wowhead.com/?talent#IZ0GchkAbihsgdAoE00V:onT
Your build may be built for leveling though as I notice you have the LT talent.
Dominic Hobbs Mar 15th 2010 8:09PM
Oh Viper, you know me better than that, of course I tested the numbers.
:oP
While the 0/56/15 build is more DPS than the one I list we're talking less than a single percentage point. All of that comes from the extra point in IDT. It also gas an extra 2% uptime of DP but I think that uptime will normalise in 3.3.3. You can argue the toss over putting the point in IDT or Destructive Reach, I think that 0.8% DPS doesn't match up against the utility the reach.
That said, they are both strong specs and should both punch out numbers. I like the one I list because as well as being right up there in the raid stakes it has the utility of IHS and the solo benefits of Mana feed. The sacrifice is the 'summoning in a hurry' talents that to my mind shouldn't be needed. Minions these days are bomb-proof (though not 100% fool-proof).
Now go link this post somewhere so I get more hits that Belt.
/lick
Viper007Bond Mar 15th 2010 8:18PM
Haha, yes, I shoulda known better. :)
0/56/15 has 3/3 MC though which increases SF damage, so 3/3 is pretty big (rather than 1/3). Soul Fire is usually 35%-40% of my total damage done for a fight though which is a lot considering you only cast it for 35% of the fight AND you have other spells going off at the same time. Then again I'm in 4/4 Sanctified and specs can vary quite a bit depending on gear.
My pet also never runs out of mana, so I don't see the need for Mana Feed. That could just be due to replen though.
By the way, thanks for this post. You managed to make me feel like the biggest idiot ever since I realized that I haven't had Demonic Empowerment on my bars since sometime in ToGC. Uuuuuugh. *epic facepalm*
Dominic Hobbs Mar 15th 2010 8:27PM
Ok, you had me confused there for a minute - turns out I flubbed the link and it didn't match the image (which was the one I meant).
Fixed now.
Thanks for pointing it out, I'll join you in that facepalm now.
Dominic Hobbs Mar 15th 2010 8:31PM
FWIW, I ran the messed up link spec (with 1/3 MC) through SimulationCraft 10k iterations and it has almost 5% less DPS. That's how wrong I got it.
Always check links kids.
Viper007Bond Mar 15th 2010 8:37PM
Ah, much better. Yeah, that 1 extra point in IDT isn't going to make much of a difference.
I still like my build best though for a couple of reasons:
* Improved Reach: your affliction spells are still 30 yards, so even if your Destruction spells have a bigger range, you still have to stand nearly on top of the boss like an idiot (I hate that).
* Uber Summon: even though I manage my pet well, he still sometimes dies. Without a Felguard, Demo locks are basically worthless and having that instant summon saves you ~8 seconds having to cast him (and not being able to move!). It's great for those "oh shit" moments.
thebvp Mar 16th 2010 1:48PM
Yes, but no insane SP buff that makes them drool all around the instance! Hey there, Mr. Mage, where'd you leave that jaw of yours? Oh, wait, it's back with Marrowgar!
Oh man... it's late in the day, 10 minutes left of work, been moving all weekend. Help me out here! ;)
kingjolly Mar 15th 2010 8:39PM
It was said your melee minions won't benefit from your ap. What about the melee buffs mine usually get, might/ horn of winter and such?
Celess Mar 16th 2010 4:05AM
Melee buffs directly affect your minion. If you cast an AP buff on a Felguard, it gets a boost to it's Attack Power.
If you, as a warlock, get an AP buff, it doesn't 'feed through' to your minion.
Spellpower, on the other hand, 'feeds through' to your minion as AP.