The great gear explosion

This isn't a new idea, and it's not one Blizzard themselves haven't commented on. It's one thing to be aware of it in a general way, however, and another to sit back and look at it. That's a comparison of itemization on select 2H weapons from the first crafted epic (equivalent to a Naxx 10 drop) up to hard mode Ulduar 25, which puts it squarely in the middle of the current expansion cycle. What you're looking at is a steady gain that leads to a nearly 60 DPS increase between the starting weapon (Titansteel Destroyer) and the last one compared (Voldrethar).
Now, if we compare the Burning Crusade 2H weapon spread, we see this. The amount of DPS increased between the first and last weapon is roughly half that of the Wrath comparison we did, and even if we take into account that Wrath weapons are of course a much higher iLevel, we're comparing the entirety of BC's gear spread with about half that of Wrath. The difference in DPS between a 2H weapon at the beginning and at the end of BC was about 34 DPS if we use Despair and Apolyon as our goal posts. The difference between a Demise and Cryptmaker is 108 DPS, and Cryptmaker isn't even the most powerful 2H weapon available in non-heroic ICC, that being Glorenzelg. (I'm deliberately not including legendaries in this.) If you count heroic modes then there is a 344 DPS 2H weapon, heroic Glorenzelg, meaning that in one expansion you could see a jump in DPS on a 2h weapon of around 158 DPS. That's more than four times the jump between Despair and Apolyon.
When we consider that each of these weapons also has increased stats and/or potent proc abiliies, we must consider that it's hardly just 2H weapons scaling in this fashion. All weapons, all trinkets, all rings and necklaces, and indeed all armor from cloth to plate has been assiduously ramping up from Heroics and Naxx 10 to ICC 25 hardmodes, to the point where twice new 5 mans have debuted with updated gear at a higher iLevel. What we're looking at isn't just gear inflation. Inflation implies a steady increase, like putting air in a balloon. This is a gear explosion. The trip from iLevel 200 to 277 (almost any player can have at least one iLevel 277 item, the reputation ring from the Ashen Verdict, given enough time) goes through many 'tiers' and dwarfs even the most generous estimation of how gear scaled in BC. Frankly, the difference between Anarchy and Heaven's Fall is greater than that between Spineshatter (a level 60 BWL epic) and the Grip of Mannoroth (a level 70 Sunwell epic.)
Admittedly that doesn't prove a heck of a lot but man, it's wild to consider.
What it does showcase is how minor inequities in game or class design can quickly become exacerbated. A tank in gear appropriate to the heroics that shipped with BC (say, full iLevel 187 blue gear from running non heroics to gear up) has very little chance of holding aggro against DPS who've already geared up to iLevel 232 via the dungeon finder. The recent discussion of tank threat and how it scales less than DPS is fully a consequence of gear increases: it wasn't noticeable at Naxx levels of itemization but going from iLevel 200 epics to iLevel 264 epics, suddenly it's very noticeable.
To a certain degree this makes the idea that we'll be replacing our epics with greens (as folks complained about in BC especially and to a lesser degree at the start of Wrath... a lot of folks I know raided Naxx in Sunwell gear) seem almost ludicrous. It's not hard to imagine even a lackadaisical raider with an Abomination's Knuckles or Ramaladni's Blade of Culling, and I seriously doubt the first green you run into off a Mount Hyjal boar (yes, I said a boar) is going to make you chuck that. Still, we know that itemization is undergoing some pretty solid tectonic shifts in Cataclysm, so who knows? New gear might not have higher DPS but be more in tune with the new itemization schemes.
Since we're only going five levels this time, with (spoilers incoming) rumors of there being four raids to start with, it seems very likely that we'll see more raids that offer less wildly varying gear levels, similar to how ZG and AQ20 offered gear at or slightly above the MC level, while AQ40 offered sidegrades to BWL. Perhaps, too, it's time to consider a system where hard modes drop less gear and more items like mounts and other status symbols that don't have to be itemized, and thus don't have to be more powerful (hard mode gear is the reason for the 'half-tier' effect, where you see Voldrethar at iLevel 239 when non hard mode Ulduar 25 gear is at iLevel 226). Since we know Blizzard likes it when trinkets are hard to acquire, perhaps hard modes could be a place to put some good ones. They wouldn't have to be itemized higher than the rest of the instance, since the paradigm is that good trinkets should be harder to get anyway.
At any rate it's fairly clear that gear levels were a runaway train this expansion: the difference in power between a fresh level 80 in some blues back at the beginning of Wrath (December of 08) and a geared raider today is pretty extreme. Tanks gained more than 30k health, DPS can do three to four times as much damage, healers get so bored that they can heal a run in their DPS specs (and often, their DPS gear) with minimal difficulty. It will be interesting to see how Blizzard reins us in.
Filed under: Analysis / Opinion, Wrath of the Lich King, Cataclysm






Reader Comments (Page 1 of 4)
Pyromelter Mar 15th 2010 3:13PM
My elemental shaman (with no healer off spec, and no healer gear other than the bit of mp5 he begrudgingly has on his gear) has healed every heroic 5man except HoR. That was with under 5k gearscore. In lesser dungeons, he can be the healer and top dps (say gundrak with an icc geared tank). Healing stream totem in Halls of Stone's bronzebeard encounter is generally enough to keep everyone up, so pretty much any shaman can just drop that totem and dps to his/her heart's content.
So yeah, I'd say gear has gotten a bit wild in this expansion.
Elmo Mar 15th 2010 3:27PM
It has gotten way out of hand, the itemlevel increase during WotLK is double of what it was in Vanilla and BC.
back in Naxx (wotlk version) you were good when you did 4k dps these days I see people doing 10-11k...
my crit at the moment is 48% unbuffed, we have to gem hit to increase the crit cap. I didn't even know such a thing existed before WotLK.
they sure need to make it less of a mess in Cataclysm
Snuzzle Mar 15th 2010 3:56PM
My druid is stacking nothing but stamina, and she's in a smattering of 232 gear with a few 251s from ICC, and cannot shake the stupid 219 staff.
She's sitting at around 51k hp self buffed, almost 48% chance to dodge and to crit (not including the ICC debuff of course). This is absolutely ridiculous when you consider this is her tank gear, her EH gear, not her "avoidance/threat" set. But there's almost no difference. I could trade probably 5k hp for another few percents of crit/dodge but it's completely not worth it. Why bother when the numbers are already higher than they ever need to be without me even giving them a passing thought?
The numbers, simply put, are just obscene. Consider that in vanilla, the average tank had about 2.5k to 3k, with dps coming in around 1.3k to 1.8k. The difference between a tank and a dps in terms of health pools must seem minuscule to us now but back then, they mattered a lot more. I still remember seeing a screenshot of a tank with 4 to 5 lines of buffs, absolutely buffed with just about every possible spell he could glean in the game, and he was around 4.8k or 5kish. I thought he as an untouchable god. Now, levelling my baby alt beartank, I cringe at what I, and most heroic puggers nowadays, consider a "terribly shallow" 30k pool. (For myself anyway, I know 30k is more than adequate to tank a heroic dungeon).
A gear explosion is precisely the right term for this, and I only hope that the re itemization in Cata will fix this, because if it doesn't, by the middle of Cata we could very well be upgrading those crappy bracers with "only" 1299 stam on them for a sweet pair with 1500. And hearing things like "Tank only has 80k hp? Fail."
Derrek Mar 15th 2010 4:00PM
Heck, you were good in Naxx10 if you did 2k...
mark Mar 15th 2010 4:41PM
the problem is the heroic modes
in TBC to many top guilds blasted through to T6 content stupidly fast
thus slow release of raids
to many people getting bored
thus heroic modes
consider the "tiers" of gear though (not tier armour - ilvl sections)
from ulduar 10 normal should of been
U25
ToC10
ToC25
ICC10
ICC25
it ended up as:
U10hc
U25
U25hc
ToC10
ToC25/ToGC10
ToGC25
*********ICC10 (put in just under togc25 to try and adjust)
ICC25/10hc
ICC25hc
even if you ignore ICC10 because its under ToGC25 thats still 8 levels of gear not 5
and with the scaling of OP stats (crit on fire mages for example) its taken us well beyond where we should be for ICC
ICC might of been adjusted for it but that still leaves us stupidly overpowered for lower end raids
presumably blizzard will account for this in the next expansion (less difference in gear iLVL? or the mounts/pets/trinks sugestion etc?) like they did for leveling proffesions
when TBC came out new 58's were miles off getting 300 skills because they were suposed to be a grind before
then WotLK - proffs start 25 levels below (and later fixes like vanilla herb/tailor drops in TBC and increased rates for other vanilla proffs)
they fixed one problem - got another - and dealt with it
they will do the same for iLVL and cata
Terethall Mar 15th 2010 4:41PM
I started raiding with WotLK, and my first raid ever was a Naxx 25 PuG. We downed Arachnid and Plague quarters. I was playing a lock at the time, and I had no real idea how to gear. I wasn't near the hit cap, and I had hit 80 leveling in Zul'Drak, so my greens/blues weren't even from Storm Peaks/Icecrown Glacier. I had yet to run a 5-man at level 80, much less a heroic. I hit about 1400-1600 dps (again, not really sure what my rotation was supposed to be, and playing as a 3.0 affliction warlock).
The irony is that we made it almost halfway through the raid, and I was about 8th or 9th on dps. There were people doing literally 800-900 dps. I look back on it and ask myself, were they just auto-attacking? But regardless, we were able to clear a significant portion of the content. On top of the horrendous dps, we also had two tanks with 30-35k hp. Healers with 16k health and 18k mana.
I suspect that player stats in general will have doubled on average by the time most people are through ICC 25 (and when the tugboat hits 30%, I suspect that will be almost every pug raider out there), with damage increasing by far more. Tanks will be at 60k raid buffed in iLevel 264, dps and healers at 30-40k, with mana around 25-35k for healers and deeps respectively. Damage, though, will have shot up at least 300% for the average raider. (Case in point: I went from 1400-1600 my first raid to averaging 7k on Fester as a strict pug raider.)
But it seems to me that besides doing things like forcing spiky tank damage and frustrating players because of crit/haste/mana regen soft and hard caps, Blizzard doesn't really care about stat inflation. After all, why should they? Just because we can roflstomp older content doesn't mean they can't make the current tier challenging. So what if our stats double over the course of an expansion? They never intended for Naxx to be a challenge for ICC raiders, anyway. And clearly, after a while they don't intend for ICC to be a challenge for ICC raiders either, considering that those stats listed above will lead to 90k hp tanks and 10k+ dps in our pugs with the 30% buff in effect.
It will be strange to see "5.9k GS Rogue LF full ICC25 clear (maybe hard modes). 11k dps" in Trade.
MJH Mar 15th 2010 3:14PM
I had a friend quit the game because the Warrior tank he's been playing for four years was overtaken gear-wise by a DK I built and leveled in three weeks.
Glaras Mar 15th 2010 5:38PM
That is the saddest story in one sentence I think I have ever heard. As someone who has both a tanking warrior and a dps DK, I have to say I have a soft spot for the warrior tanks, and I love to watch a good one work.
Chaoschild Mar 15th 2010 9:13PM
I leveled a warrior tank up about 3 years ago and while he's still my favorite character, I've gotten frustrated with some of the abilities I find lacking between him and my month old DK tank. Less health and DPS who are always mad because he doesn't hold AoE aggro as well makes for a very frustrating situation.
omedon666 Mar 15th 2010 3:15PM
The "reining in" you speak of is exactly what has my circle of heroic running buddies turning all of their frost emblems in for primordial saronite (which auction for "raiders with way too much money" prices), and taking a much more relaxed approach to gearing our many alts. Â Grinding heroics for a month and a half for a 6ilvl upgrade helm is just nuts when the first item with mastery will likely be a "cataclysmic" upgrade. Â This late in the game, it's all about "good enough is good enough", and hoarding cash for the next big moneysink/riding level for us.
PictoKong Mar 15th 2010 3:28PM
Remeber: cataclysm is only coming soon(tm)
The only thing you can be sure about is that its going to get live before the end of time
http://www.wowwiki.com/Soon
omedon666 Mar 15th 2010 3:35PM
@Pic
Oh, we know, most of us also have other games to entertain us as well, but for the WoW portion of our time, a few more stats are inferior to a nice gold hoarde for when the expansion hits, considering we have all these alts to feed. It also extends the "fun and challenging" lifespan of the 5-mans we enjoy running. :)
That's really a funny part about the arms race to be honest: everyone rushing to be able to say they've done everything. Cataclysm's so far away, relax people! ;)
Nick S Mar 15th 2010 4:03PM
I think a relaxed approach to alt-gearing is healthy. Does your alt really need to be able to 10k DPS instead of 8k? Not really.
Jamesisgreat Mar 15th 2010 6:36PM
You know, i was saving up for one of those 50 EoF cloaks, but making 4k gold instead is quite tempting. It's not like I raid and I'm already overgeared for heroics.....
Hmm, primordial saronite it is!
Terethall Mar 15th 2010 3:19PM
I'm looking forward to the day where I can walk into BWL and solo C'thun.
...hit Nefarian so hard that everything within two tiers of content dies.
Babaloo Mar 15th 2010 3:28PM
C'Thun resides in BWL? I gotta check this out...
Cigan Mar 15th 2010 3:45PM
Solo C'thun. That's funny. I mean really really funny. Not that soloing C'thun would be difficult, but I'd love to see you solo the twins. I tried the twins last night. 15 80s geared to the teeth couldn't down him because of like 2 players who were too vacant upstairs to follow orders. Good luck with that pipe dream.
Terethall Mar 15th 2010 4:04PM
/sigh
Apparently I forgot to say this comment in my sarcastic voice...
So for anyone who's confused... No, C'thun isn't in BWL, but he is within two tiers of BWL content. And I seriously doubt C'thun will ever be soloable, because I have a suspicion that trying to enter his stomach will break combat with his main body, and in general the encounter seems like it would be the type to get buggy with only one player.
Twins, however... I would guess that eventually a hunter or warlock could simply sic his pet on one and then kill the other at a distance quickly enough to ignore/deal with bug spawns. Of course, this would probably be the point at which we all have 700k hp and deal 300k dps. So in other words, somewhere around patch 4.2, amirite?
veil Mar 15th 2010 4:45PM
sorry, but even in a sarcastic tone, your statement still wouldn't have made much sense. just sayin'...
Baelgor Mar 15th 2010 3:20PM
If there isn't loot on hard mode loot tables, then there will be fewer guilds attempting them. It is easier to get 25-30 people who will min/max, do what they must to get the best loot.
I found it hard in two of the top 50 world guilds I've been in to get people to do things like Sarth +3 as opposed to just Sarth +2 or Yogg 0-Light as opposed to 1-light. The only added rewards in those encounters were the achievement and something of Vanity (mounts or a Tentacle trinket).
The point being that it is much much harder to get even some of the top guilds to farm things that do not help their progression, mounts and vanity trinkets.