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3-15-2010 @ 3:13PM
My elemental shaman (with no healer off spec, and no healer gear other than the bit of mp5 he begrudgingly has on his gear) has healed every heroic 5man except HoR. That was with under 5k gearscore. In lesser dungeons, he can be the healer and top dps (say gundrak with an icc geared tank). Healing stream totem in Halls of Stone's bronzebeard encounter is generally enough to keep everyone up, so pretty much any shaman can just drop that totem and dps to his/her heart's content.So yeah, I'd say gear has gotten a bit wild in this expansion.
3-15-2010 @ 3:27PM
It has gotten way out of hand, the itemlevel increase during WotLK is double of what it was in Vanilla and BC.back in Naxx (wotlk version) you were good when you did 4k dps these days I see people doing 10-11k...my crit at the moment is 48% unbuffed, we have to gem hit to increase the crit cap. I didn't even know such a thing existed before WotLK.they sure need to make it less of a mess in Cataclysm
3-15-2010 @ 3:56PM
My druid is stacking nothing but stamina, and she's in a smattering of 232 gear with a few 251s from ICC, and cannot shake the stupid 219 staff. She's sitting at around 51k hp self buffed, almost 48% chance to dodge and to crit (not including the ICC debuff of course). This is absolutely ridiculous when you consider this is her tank gear, her EH gear, not her "avoidance/threat" set. But there's almost no difference. I could trade probably 5k hp for another few percents of crit/dodge but it's completely not worth it. Why bother when the numbers are already higher than they ever need to be without me even giving them a passing thought?The numbers, simply put, are just obscene. Consider that in vanilla, the average tank had about 2.5k to 3k, with dps coming in around 1.3k to 1.8k. The difference between a tank and a dps in terms of health pools must seem minuscule to us now but back then, they mattered a lot more. I still remember seeing a screenshot of a tank with 4 to 5 lines of buffs, absolutely buffed with just about every possible spell he could glean in the game, and he was around 4.8k or 5kish. I thought he as an untouchable god. Now, levelling my baby alt beartank, I cringe at what I, and most heroic puggers nowadays, consider a "terribly shallow" 30k pool. (For myself anyway, I know 30k is more than adequate to tank a heroic dungeon).A gear explosion is precisely the right term for this, and I only hope that the re itemization in Cata will fix this, because if it doesn't, by the middle of Cata we could very well be upgrading those crappy bracers with "only" 1299 stam on them for a sweet pair with 1500. And hearing things like "Tank only has 80k hp? Fail."
3-15-2010 @ 4:00PM
Heck, you were good in Naxx10 if you did 2k...
3-15-2010 @ 4:41PM
the problem is the heroic modesin TBC to many top guilds blasted through to T6 content stupidly fastthus slow release of raidsto many people getting boredthus heroic modesconsider the "tiers" of gear though (not tier armour - ilvl sections)from ulduar 10 normal should of beenU25ToC10ToC25ICC10ICC25it ended up as:U10hcU25U25hcToC10ToC25/ToGC10ToGC25*********ICC10 (put in just under togc25 to try and adjust)ICC25/10hcICC25hceven if you ignore ICC10 because its under ToGC25 thats still 8 levels of gear not 5and with the scaling of OP stats (crit on fire mages for example) its taken us well beyond where we should be for ICCICC might of been adjusted for it but that still leaves us stupidly overpowered for lower end raidspresumably blizzard will account for this in the next expansion (less difference in gear iLVL? or the mounts/pets/trinks sugestion etc?) like they did for leveling proffesionswhen TBC came out new 58's were miles off getting 300 skills because they were suposed to be a grind beforethen WotLK - proffs start 25 levels below (and later fixes like vanilla herb/tailor drops in TBC and increased rates for other vanilla proffs)they fixed one problem - got another - and dealt with itthey will do the same for iLVL and cata
I started raiding with WotLK, and my first raid ever was a Naxx 25 PuG. We downed Arachnid and Plague quarters. I was playing a lock at the time, and I had no real idea how to gear. I wasn't near the hit cap, and I had hit 80 leveling in Zul'Drak, so my greens/blues weren't even from Storm Peaks/Icecrown Glacier. I had yet to run a 5-man at level 80, much less a heroic. I hit about 1400-1600 dps (again, not really sure what my rotation was supposed to be, and playing as a 3.0 affliction warlock). The irony is that we made it almost halfway through the raid, and I was about 8th or 9th on dps. There were people doing literally 800-900 dps. I look back on it and ask myself, were they just auto-attacking? But regardless, we were able to clear a significant portion of the content. On top of the horrendous dps, we also had two tanks with 30-35k hp. Healers with 16k health and 18k mana. I suspect that player stats in general will have doubled on average by the time most people are through ICC 25 (and when the tugboat hits 30%, I suspect that will be almost every pug raider out there), with damage increasing by far more. Tanks will be at 60k raid buffed in iLevel 264, dps and healers at 30-40k, with mana around 25-35k for healers and deeps respectively. Damage, though, will have shot up at least 300% for the average raider. (Case in point: I went from 1400-1600 my first raid to averaging 7k on Fester as a strict pug raider.)But it seems to me that besides doing things like forcing spiky tank damage and frustrating players because of crit/haste/mana regen soft and hard caps, Blizzard doesn't really care about stat inflation. After all, why should they? Just because we can roflstomp older content doesn't mean they can't make the current tier challenging. So what if our stats double over the course of an expansion? They never intended for Naxx to be a challenge for ICC raiders, anyway. And clearly, after a while they don't intend for ICC to be a challenge for ICC raiders either, considering that those stats listed above will lead to 90k hp tanks and 10k+ dps in our pugs with the 30% buff in effect.It will be strange to see "5.9k GS Rogue LF full ICC25 clear (maybe hard modes). 11k dps" in Trade.
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