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3-15-2010 @ 3:20PM
If there isn't loot on hard mode loot tables, then there will be fewer guilds attempting them. It is easier to get 25-30 people who will min/max, do what they must to get the best loot.I found it hard in two of the top 50 world guilds I've been in to get people to do things like Sarth +3 as opposed to just Sarth +2 or Yogg 0-Light as opposed to 1-light. The only added rewards in those encounters were the achievement and something of Vanity (mounts or a Tentacle trinket). The point being that it is much much harder to get even some of the top guilds to farm things that do not help their progression, mounts and vanity trinkets.
3-15-2010 @ 3:36PM
I think you have been able, unlike too many WoW players, to extrapolate the most important aspect of raiding, the gear.Vanity items aren’t going to encourage more hard modes; they are going to just encourage those few people who feel that riding Mimoron’s head is a status symbol worth having.The tiers of gear need narrowed significantly. ANY ToC raider could step into the easy mode ICC and make progress. Those geared in 10’s could do 25, though it is marginally more difficult, so if a tier of gear like T9 includes all gear 232-258 is suitable for access into ICC, why not bring the range down (for the 3 tiers of ToC) to 232-245. It’s not like the lower level gear is going to stop the best guilds in the world from reasonable progress, and it’s not like there actually needs to be some great disparity in gear levels to get the job done.Vanity items aren’t going to address gear inflation, but narrowing the gap will. The most interesting aspect of the gear explosion has not been the actual numbers, but how little the numbers mean anymore. Like I pointed out earlier, the 25 man ToGC raiders were able to step into ICC the first day, just like the ToC 10 man raiders, and their successes had little to do with which tier of gear they were wearing because they were all outfitted with the necessary gear to progress. Which means what exactly?That the multiple mini-tiers of gear have done little outside of encouraging the stroking of countless epeens across the digital world of Azeroth.
3-15-2010 @ 4:56PM
I was in a 10-man raiding guild that recently folded. I joined a 25-man raiding guild. The 10-man raids were more fun, but definitely harder that the 25-man versions of the same encounters. Why does 25-man give better loot? 10-man raids have been relegated to off-spec or fill-in-the-slot farm runs for 25-man guilds. 10-man raiding guilds are all but extinct.Make the 10 and 25 versions share a raid lockout, and give them the same loot tables. This would solve both problems. (It would also allow me to quit raiding 7 days a week in order to keep up with the rest of the guild.)
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