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3-16-2010 @ 5:16PM
Oh such a good article! I love it, and you are by far my favorite columnist on wow.com, thank you for doing this!
3-16-2010 @ 5:32PM
As of this insightful article, you are my favorite as well!
3-16-2010 @ 5:57PM
^ This. So much this. This is the first time I've ever added to my Favorites folder an individual article. I've Facebooked some of your former articles to certain gold-buyers I know, but this is a first for Favorites. Jolly good show.
3-16-2010 @ 6:19PM
After taking a break from WoW, and playing Aion where Gold Selling was absolutely rampant I can definitely agree with the column in the context it was written.Blizzard creating gold to sell out of thin air would destroy the economy. It would quickly cost you 200g for a stack of ore because money would be so inflated...============================Then on the other hand you have Eve's model. They sell you game time cards, which you can transfer electronically to someone else through the account management website. It works something like this.I go buy a game time card on the account management screen, and choose to gift it to someone else. I select the server name and type in the character name of the person that is buying it, along with the price that we agreed upon in-game. The person then has an option on their account management screen to accept it. The recipient then accepts the Code, along with which character to pay for it on. They get one month free, and the money is immediately mailed to the character of my choosing. At that time Blizzard cashes in on the hold they originally put on my Credit Card or Paypal account when I authorized the transaction.Works well for people who can farm a lot of money and can let them play for free, and allows others to buy gold legally and effectively. Due to the limited demand, prices are fairly level as to how much gold is worth one month's game time, though obviously from expansion to expansion this would increase. And since this is gold that is already in the market, it can sustain itself because the gold isn't created at that moment out of thin air, which would cause wholesale inflation.
3-17-2010 @ 5:19AM
The problem with that in WoW is that it is essentially "to them that hath be given". If you have enough time to play EVE, you can essentially play for free. If you don't, you're paying £13 pm like the rest of us. I resent that, it makes me unwilling to sign up for EVE, and WoW is a single, level playing field at which I do fairly well. WoW is also cheap enough at £9 per month (in the UK, at least) for this to be rendered essentially redundant. I'm paying 30p a day to avoid all the other expensive hobbies I managed to accumulate over the years. I'm happy with the situation as it is, and I don't at the moment have a job.Even if there is a case for it from people who spend all day online (and at the moment I'm clocking up a lot of time because I know I have the opportunity at the moment which won't necessarily arise again once I finish the course that will enable me to get a job again), I'm sceptical that this will appeal to people who don't have enough time to do the necessary farming in order to accumulate the gold this would naturally cost. Given that anything on the auction house already costs *gold*, even low-level items whose prospective buyers can usually count their silver pieces on two hands (unless they like me know how to make the most of their malachite), I'd say these would reach crazy prices, putting them out of the reach of all but the most dedicated level 80s, who have already been paying their competitively priced subscription for a while.EVE is an entirely different game and different economy. The whole game is about farming, essentially. However WoW's emphasis is elsewhere, which is why the economic aspects of it should not be overstated.
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