Spiritual Guidance: Bleeding the Blood Queen

On Wednesdays, Fox Van Allen takes control of Spiritual Guidance and spams all sorts of shadowy goodness. Pros: Fox Van Allen is awesome, shadow specced, and not a gnome. Cons: The shadow side of Spiritual Guidance is a limited duration spell, meaning gnome-sympathizer Dawn Moore will take over again later in the week. She's pretty much "everything that's wrong with wow.com," and she doesn't even have a Shadowfiend. Lame.
I will not reference Twilight in my intro to The Crimson Halls.
I will not reference Twilight in my intro to The Crimson Halls.
SPARKLES TEAM JACOB OMG LOVE STORY ROBERT PATTENSON TURKISH MAN I KISS YOU STUPID BASEBALL SCENE ZAAAAAAHHHH!!!!
...Damnit.
After a week's delay to try and write something that won't make newbie priests' eyes glaze over, we return to our epic series (so epic, it's colored purple) on Icecrown Citadel. We've already raided the ramparts. We've already busted down Putricide's lab.
It's time to go face off against the Blood Princes and Blood Queen. Bring some stakes and holy water, because if you don't, you know they'll only come back to life again. Do you really want to face Prince Keleseth in Cataclysm?
That's right, it's the Shadow Priests' guide to The Crimson Halls. Follow me after the break.

The Blood Prince Council
Your mission: Target switch with reckless abandon! Run like hell from giant balls of fire! And for the love of C'Thun, stay alive!
The one cardinal rule of Warcraft: What gets killed never stays dead. Considering that Prince Taldaram, Prince Keleseth, and Prince Valanar were already dead to begin with, well... the fact that you're facing them again shouldn't be too surprising. (It also means Blizzard needs to make a couple fewer character models, a favorite gimmick around their office to be sure.)
Now, believe it or not, this one is pretty easy if you know what you're doing. The enrage timer -- ten minutes -- is long enough that it should be a non-factor. This means the Blood Prince Council encounter is all about endurance, and endurance is what Shadow Priests do best. It won't seem easy, because you'll have about eighteen-thousand things going on in the room at once, but if you calm down and focus your attention where it needs to be -- the few parts of this encounter that can kill an inattentive shadow priest -- you should sail through this encounter so long as your teammates don't mess it up for you.
Let's start by breaking the encounter down piece by piece.
Positioning
The princes have attacks that can chain from person to person, so it's important to stay a healthy distance (~10 yards) from each other. You should ideally stay at maximum range from the princes too.
The Fight
- There are three princes, but only one prince is vulnerable to damage at a time -- specifically, the one with the Invocation of Blood buff. The first prince to get the Invocation will always be Prince Valanar (the middle prince). After Valanar can get off a few of his "empowered" attacks, the Invocation will jump to one of the other two princes. When this happens, immediately stop DPS on Valanar and target the new "empowered" prince.
- Prince Valanar: Naxxanar was merely a setback! Normally, Prince Valanar will target members of the raid with Shock Vortex, a spell with a knockback effect to anyone standing too close to you causing relatively light damage. When empowered with Invocation of Blood, Valanar will begin to cast a stronger version called Empowered Shock Vortex that targets everyone in the room. When this happens, all players need to run away from Valanar to try and maintain a ~10 yard distance from each other. As a ranged DPS, you'll need to run towards the edge of the room out of range so melee DPS don't run into you during their frantic escape. If too many people are near you, you can accumulate enough damage from each player's vortex (4000-5000) to kill you, so be aware of who's around you.
- Prince Taldaram: Old Kingdom was merely a setback! Prince Taldaram is, at least in my opinion, the most dangerous prince. When under the power of the Invocation of Blood, Taldaram will Conjure Empowered Flames. This summons a massive ball of fire that will target a ranged DPS. If you're the target, run away from it. This would be an excellent place to pop Dispersion, but remember, you still need to be at a distance from other members of the raid when you finally get hit, so run even if you're going to mitigate damage to yourself. While you're running, other members of the raid (usually the melee, sometimes ranged in 10-man) will run close to the flame's path, which causes them damage but mitigates damage to you. If the flame hits you unmitigated, you will die and take out anyone close to you. When not empowered, Taldaram will cast the weaker Conjure Flames; the damage you take from these should be relatively mild. Still, keep your distance from others.
- Prince Keleseth: Utgard Keep was merely a setback! Prince Keleseth is the least distracting of the three princes. His attacks, even when empowered, hit the tank. And it's mitigatable shadow damage, so don't forget to cast your Prayer of Shadow Protection before the encounter starts. Keleseth's empowering is usually the cue for most raid leaders to call for Heroism/Bloodlust, so be ready to use your Potions of Wild Magic and pop your Shadowfiend (if off cooldown).
- As if three princes running around weren't distracting enough, Valanar will be throwing out Kinetic Bombs into the raid. If they hit the floor or ceiling, they explode for heavy damage. The key is to hit these with damaging attacks to send them a bit higher into the air, but only enough to counteract gravity. Hunters are usually tasked with keeping these in the air, but if one is about to hit the ground, break out a quick Mind Blast. Don't use DoTs on these.
Tanking Valanar and Taldaram is srs bsns, best left to a professional (gnome) meat shield. Tanking Keleseth, however, is a task usually delegated to a caster -- that's right, shadow priests, it's time to live out that tanking fantasy. This part of the fight is typically reserved for Warlocks, but we all know how incompetent (and tasty) gnome warlocks can be.
If it is decided that you'll be the one tanking Prince Keleseth, the key to your survival is aggroing Dark Nuclei. They have a mildly damaging attack, Shadow Resonance, but their aggro also carries with it a buff that slashes shadow damage by 35%. This effect is multiplicative, meaning having the aggro of two Dark Nuclei cuts shadow damage by 58%, three by 73%, four by 82%, and so on.
Keleseth's normal attack, Shadow Lance, can be handled without any Nuclei aggroed. Once empowered, however, Prince Keleseth's attacks start hitting like a truck, and you'll need a minimum of three Dark Nuclei on you at a time just to live (more nuclei are certainly better). If you're not being healed by a disc priest, use Power Word: Shield whenever you can to further reduce the damage you take.
If you're not Prince Keleseth's tank, do the raid a favor and leave these alone. They're killable, but your tank needs them alive. Not to mention the fact that even the slightest attack can result in you grabbing their aggro, putting a useless DoT on you and taking away a key part of your caster tank's defense.
The Loot
If you're a strict ten-man raider, the main drop of interest here will be the Cerise Coiled Ring, which comes complete with the shadow trinity of spell power, haste, and crit. If you've been stuck with the Brimstone Igniter you bought with Emblems of Triumph back in the Trial of the Crusader days, the Wand of Ruby Claret will make a great upgrade that's much better itemized for a shadow priest. Otherwise, you may have interest in the haste-heavy Bloodsoul Raiment or the crit-heavy Pale Corpse Boots -- both carry great stats for your healing off-set.
The show stopper drop in twenty-five man difficulty is the Shadow Silk Spindle, which is your best-in-slot off hand. Valanar's Other Signet Ring is an excellent ring if you're looking to pick up a little bit of extra hit. Otherwise, if you're looking for something to fill in until you get your tier 10, or if you're looking for some pieces to make a healing off-set, consider the spirit-loaded Sanguine Silk Robes and the San'layn Ritualist Gloves.
Blood-Queen Lana'thelYour Mission: Get bitten. Savor the succulent flavor of your raid friends once every 50 seconds. Do crazy, sick, DPS. Oh, and stay alive, cause this lady's got a LOT of health.
The Blood-Queen is a fairly unique encounter. The gimmick here is that Lana'thel will bite one of your raid members seconds after the fight begins, turning them into a vampire. Soon, that person will need to feed on another, and then that person will need to feed... by the end of the fight, most of your raid will be vampires. That's all kinds of awesome.
Almost all the damage in this fight is shadow based, so make sure to cast Prayer of Shadow Protection before the encounter starts.
Positioning
Like many other boss fights, Blood-Queen Lana'thel has an attack that can cause you to damage nearby allies. The range for this fight is 6 yards, but doing a range check for 10 yards is a good way to be safe -- there's plenty of room. Because of the need for distance, the best positioning for a caster is somewhere in the outer circle of the room.
Ground Phase
- Blood-Queen Lana'thel has a fear attack that will be cast exactly two minutes into the fight when she changes phases. As a priest, you have Fear Ward. Take the hint and cast it on yourself before the fight begins, so it will be available to recast on yourself shortly after. Timing is important here, since she will cast it twice during the encounter.
- The main gimmick of the fight involves her biting a party member, turning them vamp and giving them a buff called Essence of the Blood Queen that doubles their damage without causing threat. The downside to the buff is that, after a minute, you will start to thirst for blood yourself, and your cast bar will go blank save for a "bite" command. Some raids go into this fight with a pre-set bite order, others use an add-on to keep track of who has to bite who (especially helpful if a bite target dies before they get bitten). If you don't bite someone after 15 seconds, you get mind controlled and need to be killed. Generally, that results in a raid wipe, so it's important to know who you're biting and to stay close to them. Alternatively, if you're next to be bitten, find the player who is supposed to bite you and stand next to them.
- The fight involves constant environmental damage.
- Blood-Queen Lana'thel will periodically cast Pact of the Darkfallen on three members of the raid in 25-player mode (two members in 10-player mode), causing continuous ticks of damage on each. To remove the spell, all affected players need to run to the same spot -- generally the middle of the inner circle on the floor.
- Lana'thel will also cast Swarming Shadows, an attack identical to Lord Jaraxxus's Legion Flame. If targeted, slowly back away towards the rear of the room to cluster the spawned fire zones in an easily avoidable mass. It shouldn't need to be said, of course, but don't stand in the flame once it spawns.
- Your raid will also get targeted with Twilight (cough, cough, gag, puke) Bloodbolts. So long as you stay spread out like you were told, the damage you take from these should be easily offset by your Vampiric Embrace.
- At the two-minute mark, Blood-Queen Lanathel will take flight and fear the raid. You'll be immune to this, but you'll want to watch where your raid mates wind up after the four second duration, because she'll cast Bloodbolt Whirl shortly after. These Bloodbolts have a splash effect, so if you're grouped up next to a couple people, a handful of people will die at once.
- The air phase is a high-damage affair. You can easily heal yourself through the damage, but it's those fools who chose not to raid as shadow priests that need the real help. Hesitant though I may be to suggest the heresy of dropping Shadowform, but you can provide excellent benefit to the raid by pausing damage for a few seconds and casting Inner Focus followed by Divine Hymn for some sickeningly high-crit, mana-free heals. If you want to make things even more simple, set up a macro to do this:
After Lana'thel is done casting Bloodbolt Whirl, she'll go back into the ground phase. Rinse, repeat, slaughter.#showtooltip Divine Hymn
/cast Inner Focus
/cast Divine Hymn
/run UIErrorsFrame:Clear()
The Loot
As the end boss of an ICC wing, Lana'thel will of course drop those precious Conqueror's Marks of Sanctification you know you've been drooling over. Otherwise, you may want to consider rolling for the Dying Light, the best two-handed staff you'll have access to before you down The Lich King.
The most noteworthy drop from ten-man Lana'thel is Lana'thel's Bloody Nail, the best wand you'll see in strict ten-man progression. The Blood-Queen also drops the Cowl of Malefic Repose, which is itemized perfectly for shadow priests... though you'll probably want to hold out for your tier 10 head piece.
If all the planets aligned for you and all your teammates did their jobs, then congratulations -- you've just beaten The Crimson Hall. But be forewarned: The Crimson Hall was merely a setback! Next week, we'll follow up with The Frostwing Halls, featuring a role playing event that actually doesn't suck, a boss you have to heal to death (life?), and the dragon responsible for that gigantic gaping hole near the Argent Tournament in Icecrown.
In the meantime, don't do anything I wouldn't do.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Pyromelter Mar 17th 2010 7:00PM
Good tips, just wanted to ask about this one:
"Keleseth's empowering is usually the cue for most raid leaders to call for Heroism/Bloodlust, so be ready to use your Potions of Wild Magic and pop your Shadowfiend (if off cooldown)."
what what what? It's usually Teladrem that gets the heroism call, simply because the tank on Teladrem is tanking him and building threat for a long time. Ranged tankes on Keleseth are usually running around and spending global cooldowns on bringing dark nucleus onto them, and while they do their best to put as much threat onto keleseth as possible, for at least half of the encounter they aren't building threat on him.
So yeah... don't blow 'lust on Keleseth. That's a pretty bad idea, especially if you have a ranged tank (hunter, lock, mage, or the aforementioned shadow priest). Even with misdirect and tricks, it's very easy for the Keleseth tank to lose aggro if dps is going all out. Usually dps holds back on Keleseth simply because of threat issues. So yeah... don't lust, don't blow your dps cooldowns/potions/shadowfiend on him.
Depo Mar 17th 2010 8:20PM
Well, blowing bloodlust on Keleseth CAN be a good idea, simply because his phase is the one that requires the least movement. As you pointed out, threat may be an issue, though, so you gotta plan accordingly. This is especially true if Keleseth is the 2nd to receive the invocation of blood.
And at the encounter in general, there isn't any kind of negative effect to sending the kinetic orbs through the ceiling. They'll come right back down without blowing up.
Pyromelter Mar 18th 2010 2:49PM
It's a shame a lot of blog posts sort of pushed this one down, because I enjoyed the read. Anyway regarding this:
"Well, blowing bloodlust on Keleseth CAN be a good idea, simply because his phase is the one that requires the least movement."
That doesn't compute with me. Teladram requires no movement other than moving him from a shock vortex... just like keleseth. Unlike keleseth though, the tank otherwise just sits there and is tank and spank, whereas the keleseth tank will often have to move to pick up dark nuclei (and that will also move keleseth). Really, using lust/hero or any other dps cooldowns on keleseth just seems suboptimal. It would be better than using them on valanar, where melee has to run out a couple of times, but considering the ranged tank needs both to keep aggro on keleseth and waste cd's on dark nuclei, along with running around the room dodging shock vortices and grabbing those dark nuclei, I really don't see where using your strongest dps moments on keleseth would be preferred.
yaminokishi Mar 17th 2010 7:04PM
A correction: Mind Flay does not work on kinetic orbs. Only mind blast, shadow word: death, and probably devouring plague do.
Pyromelter Mar 17th 2010 7:18PM
Yup, that too. My understanding is that direct damaging spells (mind blast, holy fire) affect them. Maybe you can wand them? I'm usually on ball duty as a mage (I'd grumble but we oneshot them every week so I'm not complaining), I'll try to remember to try wanding next time. If hunter's auto shoot works, then wanding should work... which would definitely be the best choice for a priest then if you had to catch a ball before it hit the ground.
Christine Mar 17th 2010 7:58PM
Mind Blast, Shadow Word: Death, & wanding are your best bets. I've tried Devouring Plague on orbs for the initial damage, but the ball seems to randomly decide if it'll accept DP as direct damage or not (that or lag makes it look like nothing's happening), so I tend not to bother with it anymore.
Sadly my group has a hunter tank Keleseth so I spend most of my time frantically mashing something & praying it'll come off cooldown in time to get the ball back up :(
Fox Van Allen Mar 17th 2010 10:09PM
Ahhhhh, thanks! Fixed. My raid always tosses the huntards on those. ;)
(PS: I've been super paranoid about bomb explosions since the "aggro the Blood Queen" bug days...)
Bvannas Mar 17th 2010 9:16PM
We never learn, Shoudve burned their corpses when we last fought, think of what misery could have been averted.
No not the fight, Im just sick of hearing about twilight :)
Good to see Vampires that can be killed by just hitting them in the face though.
OIK2 Mar 18th 2010 1:32AM
If you are NOT the ranged tank and you end up with a Dark Nuclei on you(VE agro can be enough to grab them, especially if you have it improved) you can take it over to the ranged tank and fade to drop it, or just fade to drop it if you cannot get to him(aka, someone else's problem now).
Aguinaldo Mar 18th 2010 1:59AM
I... I hate Twilight. :(
TobiasX Mar 18th 2010 3:13AM
I liked bits of the 1st book, and the last 3rd of the 4th book... but the rest was just so terrible.
On-topic: good to know how shadow priests approach this fight. I'm sure it'll be useful for my mage :P
Eisengel Mar 18th 2010 2:45PM
"On-topic: good to know how shadow priests approach this fight. I'm sure it'll be useful for my mage :P
I agree, TobaisX. The right place to look for Mage tips is the SPriest column!
Wait... what?
Grainger Mar 18th 2010 8:44AM
For the Blood Queen air phase transition, fear ward on self and then time Mass Dispel to hit as many raid members as possible to remove their fear. If you get it perfect they won't move an inch and they'll love you forever.
Fox Van Allen Mar 18th 2010 9:15AM
Ooooh, I love that tip! I'm going to give it a try tonight.
Neo S. Mar 18th 2010 10:44AM
OMG Lana'thel is having her periods?
yarf Mar 20th 2010 2:05PM
Just an FYI to all priests out there, not just shadow.
When the battle begins and tank engages the Queen, pop Fear Ward on yourself.
When she casts her fear, you're immune. Keep dpsing or healing. Your fear ward should be off cooldown within a few seconds. Pop it once it's off cooldown.
When she does it a second time, you're immune again, and not long after, pop it a third time.
See what I'm saying? Pop your fearwards, keep healing or DPSing. That dps you do during the fear could be the difference between hitting enrage or beating it.