Introductory guide to fighting shamans, continued

After a series of guides featuring 'pure' classes, especially the past weeks' pure DPS rogue, it should be noted that shamans are an exciting hybrid class from a purely PvP perspective even though they only fill two of the three archetypal roles. This is because the three specs fight considerably differently. Elemental shamans are casters in mail armor, and always prefer to fight at long range. Even though they have access to instant cast shocks, their repertoire will consist mostly of Lightning Bolts, Chain Lightnings, and Lava Burst, all of which have cast times and directional facing. Get in their faces, get out of line of sight, and generally try to interrupt their rhythm. An elemental shaman will always apply Flame Shock before casting Lava Burst, as it guarantees a crit. If you can remove magical effects, such as with Cleanse or Dispel Magic, be very attentive to Flame Shock and remove it as soon as it's applied. It will be easy to identify an elemental shaman because she'll be carrying a one-hander and shield with Water Shield up.
Elemental shaman are excellent kiters and have some cool tools that allow them to create some distance between themselves and their opponents. Earthbind Totem is a powerful spell that roots opponents for 5 seconds, thanks to Storm, Earth, and Fire. With Earth's Grasp, the totem can be cast every 10 seconds, allowing root about 50% of the time, subject to diminishing returns. The drawback? Elemental shamans have very little by way of snare removal themselves, so they can be slowed and rooted as normal. Physical and magical crowd control works best, as elemental shamans have no way of removing this aside from the PvP trinket.
They also have an excellent peeling spell Thunderstorm and you should always be wary of fighting them in elevated areas such as the lumber mill in Arathi Basin or on the Dun Baldar bridge. Aside from this spell, which has a 45-second cooldown, the general idea is to get up close to an elemental shaman and disrupt her spellcasting. Even though they wear mail armor, they have few mitigation abilities and can succumb rather quickly to various forms of damage.
Aside from shocks and Thunderstorm, elemental shamans won't have anything instant to worry about, so just keep on disrupting their spells. Their heals all require cast times and their damaging abilities require them to face you, so managing to position behind them will ruin their momentum. Note that stunning, fearing, or silencing them will only proc Astral Shift, so unless you can unleash major damage, it sometimes isn't worth the bother.
Enhancement
Enhancement shaman are the easiest type of shaman to spot: they're dual-wielding weapons. The odd enhancement shaman will be carrying a 2-hander, but most will have two weapons. As opposed to elemental shamans, however, who have basically one playing style and a rather narrow choice of PvP talents, enhancement play styles differ -- some go for faster shock and Wind Shear cooldowns to harass casters even more, others dip into restoration for faster heals. Overall, the strategy against an enhancement shaman is opposite that of an elemental shaman -- kite her.
This will be a tall order because enhancement has Earthen Power, which turns Earthbind Totems into snare removers. Here's a tip: it only removes slowing effects, not roots. This means that abilities such as Entangling Roots and freeze effects won't be removed. Don't bother slowing an enhancement shaman. Root him if you're able. Barring that, make sure to quickly target the Earthbind Totem and quickly reapply a slowing effect, although Earth's Grasp will allow the shaman to put down another one relatively quickly.
An enhancement shaman can become truly dangerous when her wolves are out with Feral Spirit. My advice? Stay clear of them. Unless you have some means of crowd controlling them, such as with a mass fear or even a Hibernate on one, enhancement shamans with Spirit Wolves out can deal a whole lot of damage while being harder to kill at the same time. The wolves have fairly high health and it would be a waste of time to focus your attention on them. Unless you're confident about your crowd control and/or ability to take some damage, it's easier to avoid them at this point. If they manage to stun you and keep you in place, and blow cooldowns like Bloodlust or Heroism, they can take down pretty much most opponents with a flurry of magical and physical damage.
There is no strict counter to an enhancement shaman with Feral Spirit active, other than perhaps to crowd control the shaman herself and attempt to take down the Spirit Wolves before she breaks free. Enhancement shaman are fairly susceptible to crowd control and have no natural means to remove it other than with a trinket or the right totem (so make sure to kill it). Keeping the shaman out of play is your best bet, and if you're unable to do that, it might be wiser to run away for a while.
Smart enhancement shamans will keep stacks of Maelstrom Weapon ready for instant self-heals instead of going overzealous with damage (although they can certainly do that, and it will hurt). If you have offensive dispels, use them on the shaman to prevent the stack from reaching 5. Most shamans aren't in the habit of consuming the buff if it hasn't reached 5 stacks because casting, however fast, resets their swing timers. Most play it safe and use the stacks for a heal at around 50% health or lower. Disarm effects work well against enhancement shamans, although they still have access to damaging spells and a few will have a weapon chain on their off-hand weapon to counter such an occurrence.
Restoration
Restoration shamans are identical to elemental shamans in that they will be sporting a one-hander and a shield. A tell-tale sign would be if they have Earth Shield around them, although most healers will throw this at another player instead of themselves. When under fire, they'll apply the Earth Shield on themselves, and keeping it off will be key to beating them. It's not a cheap spell, and it will cost them heavy mana to keep on re-applying it. If you don't have offensive dispels, you'll have your work cut out for you because Earth Shield will consume a large chunk of your damage.
Because of their support role, restoration shamans are masters of Purge. They learn how to use it more effectively than either of the other two specs because restoration shamans look to strip opponents bare for their teammates. Restoration shamans with a bit of Arena experience are well aware of enemy buffs and watch for openings. By the same token, restoration shamans often learn to /focus with Wind Shears by way of supporting their teammates, so always be wary of casting anything against them even if they're healers. As with any healer, they are fairly difficult to kill, especially with abilities such as Nature's Swiftness to give them instant recovery.
General strategy
Whatever the spec, shamans have a common weakness in that they are fairly easy to crowd control and cannot remove magical effects on themselves (although restoration can remove Curses). Aside from restoration, shamans generally have casting times on their heals, so they can be interrupted, locked out of the Nature school, and slowed down or prevented from healing themselves. Sometimes, these encounters come down to a mana battle and running the shaman out of mana will usually result in a win. They have various means of recovering mana, but the only one that can truly be countered is the restoration shaman's Mana Tide Totem. Kill it. No, seriously, don't even let it tick more than once or twice. Thunderstorm and Improved Stormstrike can't be stopped (and return just a little mana), so don't bother.
For all the danger that shaman burst poses -- and they can kill just about anything if they pour it all on -- again remember that they are completely vulnerable to crowd control. Make sure that you eliminate any of their defensive totems and control the match with any crowd control ability you have, however limited. Defensive totems are preventive and they can't cast them when they're already cc'd. Fears, stuns, charm effects, sleep... you name it. The only thing shamans can handle with relative ease are snares.
Anyhow, that's it for shamans, I think. I might have I missed something, but you guys will set me straight in the comments, anyway, so I'll sit back and let you toss your own strategies against shamans. That's always the fun part. Start hitting those battles now, because it's going to get a lot more fun with Patch 3.3.3.






Reader Comments (Page 1 of 2)
garth Mar 18th 2010 8:10PM
you can be sapped in and out of ghost wolf so i dont know why you put that as a disadvantage also you forgot to mention that while in ghost wolf you cant be brought below base run speed.
Pyromelter Mar 18th 2010 8:13PM
Ele shamans are easy to beat: interrupt/silence, and then just do like 2-3 gcd's worth of dps and they fall over dead. Pretty much the same for resto shamans, but without thunderstorms. Neither really have any defensive cooldowns or escape mechanisms.
Enhance shamans (good ones anyway) are a bit tougher due to the noted talents above, but really, just stun em and dps em down, and they'll pretty much fall over.
It might be kind of a joke about "shamans don't pvp," but it's somewhat true. They've found a place in arenas with certain compositions, especially the "beast cleaves" and the restos, but really, the way to beat a dps shaman is to not let them fire off their big guns: If you get a flame shock on you, interrupt that lava burst, if you do you win, if you don't, it's likely that lightning. coming at you is gonna kill you. For enhance, don't let em pop wolves; if they do, just do your best to survive, and once their wolves despawn, they should fall over like a popsicle stick in a stiff wind.
DPS shamans are all about blowing their CD's and killing you from 100%->0 in 3 seconds. If you prevent that, you pretty much win. (Of course with resil in arenas and stuff it's not quite that short, but it's still a huge burst you have to get through). Incidentally, things like bloodlust can be purged/spellstolen.
TL:DR "For all the danger that shaman burst poses -- and they can kill just about anything if they pour it all on -- again remember that they are completely vulnerable to crowd control."
Noah Mar 18th 2010 8:16PM
Great article! As someone who plays an elemental shaman, I know that if I can get my flame shock and lava burst off without being stopped, the enemy is essentially as good as dead. This makes us a lot more lethal in battlegrounds than in arena (where it is easier to notice everyone). So basically this means that if you have a flame shock on you, like Zach wrote, you should attempt to cleanse it / heal yourself / disrupt the lava burst / etc. or you might end up toast.
Eldoron Mar 18th 2010 8:30PM
we have to face it, we suck in PvP :(
garth Mar 18th 2010 8:32PM
speak for yourself...
Eldoron Mar 18th 2010 9:33PM
ah sorry i didnt see the link pointing to your uber arena rating of your shaman
garth Mar 18th 2010 9:55PM
http://www.wowarmory.com/character-sheet.xml?r=Frostmourne&cn=Strìfez
yup ...resto shammy 2k+ rating in all brackets in bloodlust battlegroup, and even though i cant prove it i near always have top healing and 0 deaths in bg's plus rarley lose a duel or world pvp fight, and there are many, many, many other shamans like me of all specs.
so just cuz you suck doesent mean everyone els does :/
Eldoron Mar 18th 2010 10:03PM
people are so predictable. i knew it was gonna be a healer... try
doing the same with dps. you'll got owned. and 2k+ rating means
nothing these days dude. server TOP something,that would...
Sky Mar 18th 2010 10:47PM
I hate to say it but shamans definitely need some pvp buffs. Enhancement has found a niche in beast cleave comps but resto and ele is really LOL worthy.
As for the resto shaman above, I salute you for finding a way to excel in pvp even when the odds are against you but I would say you are more the exception rather than the rule. The disparity between the capabilities of a resto druid and a resto shaman is really disappointing.
To sump up Zach's guide, the key to fighting shamans is just surviving their burst, dispeling their buffs and debuffs, knowing which totems to kill and which are best left alone.
Lemons Mar 18th 2010 11:44PM
Well...enhance and ele still suck at least, but try to make those pvp viable is like trying to get a penguin to fly. Blizzard keeps adding wings and turbines, but in the end some specs should just stay the hell out of pvp.
garth Mar 18th 2010 11:55PM
not just 2k rating i said 2k+ that was just my lowest one... and um ya havin 2k= in all three brackets is pretty good and dam sure doesent mean i suck like you say all shammys do
garth Mar 19th 2010 12:04AM
and while i cant link an ele or enhance profile, there are many high rated shammys of those specs... "TOP rated" aswell. And you dont suck just cuz you cant link a top rated profile, but having top 100 teams in all three brackets is still good and like i said there are also shammys who are better then me representing our class in loads of #1 teams,maybe not as many as some classes but then more than others. So sayin all shammys suck just cuz u do before doin the research, is a real ignorant statement...
BenMS Mar 19th 2010 1:03AM
And as usual, a (seemingly) pretty good arena player has the most stupid names for their teams ever. Is there a law against having a decent name for an arena team? Or even a mediocre one? Why does it seem like PvPers want to have the dumbest name they can think of for their teams?
Badada Mar 19th 2010 4:05AM
All the top 20 5v5 teams (worldwide) have a caster shammy.
7 of the top 20 3v3 teams (wordwide) have a shammy. SP Rogue Shammy is rated number 2
In 2v2 there's only 2 shammy teams in top 20 but Blizzard doesn't balance around 2s anymore so, Shammy need buff naow!
JC_Icefox Mar 19th 2010 4:21AM
From Page 2:
"I hate arenas. I do them for the gear but I hate them, because it's a typical strategy "Shaman dies first". We have a running joke where my job is "Bloodlust and die" - and that's the way it really works in arenas."
Guess why all those top rated shaman exist.
Derp.
Elmo Mar 19th 2010 1:47PM
Have to agree, Shamans are weak.
they only have a place in a few combo's relying on burst
Rakah Mar 18th 2010 8:48PM
Frost Shock!!!!!!!
http://www.youtube.com/watch?v=q5mD1n4v2JA
Leviathon Mar 18th 2010 8:29PM
Took me a few looks to notice the character on the right for the first image was a female tauren in the arena version of T6 and not a draenei due to the way the blue on the chest is placed and stuck to her chest.
alpha5099 Mar 18th 2010 11:01PM
Thank you. I was really confused by that myself. I could tell from the posture and body build that it was a female Tauren, but the chestpiece with bright blue cleavage was confusing the heck out of me.
Alexis Mar 18th 2010 8:41PM
I would imagine you can remove Shamanistic Rage as well right? I don't pvp but I know when I DPS as enhance i am COMPLETELY dependent on shamanistic rage to get mana back. You can also mess w/ enhancement shamans by doing whatever kind of CC or kiting while they have SR up because it procs ON HIT for a big chunk of mana back. Allowing an enh shaman with SR up to wail on something for the full duration will get them their entire mana bar up. Every one minute.
Just a thought.