Scattered Shots: The right pet for the right situation

When you get down to the philosophical basics, every class has the same goal in a group or raid: do as much as you can to help clear the instance and kill the bosses. This of course is where the hunter obsession with DPS comes from. Most of the time the best thing we can do to help our group down bosses is to become a radiant beacon of death, to undergo an apotheosis into a DPS god and accept the adoration of the lesser DPS classes.
But there are times when it helps our group or raid more to sacrifice some of our personal DPS for the good of the group. Whether it's kiting blood beasts or blistering zombies or shooting down orbs, we are always happy and willing to take the hit for the good of the team. We're just noble that way.
And our noble pets can help out the team too, boosting the team's DPS as well as our own. Join me after the cut as we take a look when a different pet choice might be best thing for the team as a whole, even if it means a DPS loss for us personally.
Wolf
The wolf is the staple DPS pet of almost every raiding or heroic running hunter. Its Furious Howl provides a nice flat AP boost to us that matches up almost perfectly with our trinket procs. This pet ability is so incredibly good that the wolf has become the best pet across every hunter spec, and whether you're doing ICC hardmodes or running heroics, the wolf is probably the best pet to give you the highest DPS on the meters.
When your raid has every buff and debuff provided by other classes, the wolf is the best pet for the vast, vast, vast majority of all hunters out there (BM hunters at certain gear levels will prefer raptors or devilsaurs).
Wasp
The wasp provides the minor armor debuff (5% armor reduction) in the form of its Sting ability, with 100% uptime. This debuff is normally provided by feral druids via Faerie Fire or warlocks via Cuse of Weakness, and the various minor armor debuffs do not stack. However, if your raid does not have the druids or locks to provide the minor armor debuff, it will always be a net gain to the group for you to bring a wasp pet instead of your wolf.
The wasp is also a ferocity pet and so is capable of outputting as much DPS as the wolf (actually a bit more with the DoT their Sting does), and the personal DPS loss to you will be minor. For example, with my mid-level gear (around ilvl 250) if I switch from a wolf to a wasp in a raid with all buffs but the minor armor debuff (thus gaining the debuff), I lose only 20 DPS from the switch. Heck, the tanks' physical damage alone will make that difference up!
If you're without the minor armor debuff, bringing the wasp is a no-brainer.
Worm
The worm provides the major armor debuff (20% armor reduction) in the form of its Acid Spit ability, also with 100% uptime. This debuff is normally provided by warriors via Sunder Armor or rogues via Expose Armor. However, the worm is a BM-only pet. Not only that, but it's a tenacity pet, and will do a lot less pet DPS than a ferocity pet would. So before we can say whether the worm is worthwhile, we have to figure out approximately how much DPS we're losing by going BM, and then how much DPS we're losing by going with a tenacity pet.
We've seen before from examination of raid parses that with the very best gear, BM is 20%+ behind MM. Additional testing showed that with mid-level gear BM is 15% or so behind. That is a big loss -- we're usually talking 1,500 DPS or more, and those tests are with a DPS pet. So we need that major armor debuff to really bring a lot of DPS to make the team gain more than your personal loss.
Because boss armor is now normalized, and because the major armor debuff is applied first, we know that the debuff is bringing the boss from 10,643 armor down to 8,514.4 armor. That drops the armor mitigation from 41.13% to 35.85% -- in other words a 5.28% change in damage reduction from armor. That means that all physical DPS in the raid against that target will basically be increased by 5.28%.
In a 25-man raid, if you don't have any rogues or warriors to apply the major armor debuff, it is definitely worth going as BM and bringing a worm to provide the raid-wide 5.28% physical DPS increase.
In a 10-man raid, it gets a lot more tricky, and really depends on how many physical DPSers you have, and what both your and their DPS is. Keep in mind that many melee classes are not doing only physical DPS -- those ret pallies and assassination rogues are doing lots of magical damage that the armor debuff isn't helping. In most 10-man raids, it's not worth going BM and bringing a worm. For most raids, the total DPS loss to you is larger than the total DPS gain. But for physical-heavy groups, it could be a net gain.
But if you're running as BM anyway, then you may as well bring the worm -- it'll almost certainly be a net DPS gain to the raid.
Cat
Once a preferred pet, most cats now sit lonely in the stables plotting world domination with their free time. The cat's Rake ability gives it a small bleed that has a 90% uptime. This is particularly cherished by assassination rogues. Their Hunger for Blood ability requires a bleed to be present on the target, and they'd rather not have to apply that bleed themselves.
Of course MM hunters will generally always have a bleed up for their little rogue buddies in the form of Piercing Shots, but SV hunters may want to consider bringing a kitty if you've got assassination rogues in your raid, but no other source of constant bleeds. You'll have to talk to the rogues in question to see if they can quantify exactly how much of a DPS gain it is for them to not have to apply the bleeds themselves -- for me, spreadsheets suggest it's about a 120 DPS loss to move to a cat instead of a wolf. So they'd better be getting a pretty nice benefit from letting your pet do the work for them.
And maybe they'll just be grateful enough to toss a Tricks of the Trade your way now and again.
Pets that Didn't Make the Cut
There are a handful of other pets that come close to filling one of these (or other) roles, but ultimately their ability was just too weak to really be worthwhile. These include:
- Raptor: Also applies a bleed effect via Savage Rend, but with a horrible uptime, making a cat a better choice.
- Sporebat: Also applies a minor armor debuff via Spore Cloud. Unfortunately this debuff is only 3% instead of 5%, doesn't have 100% uptime, applies on an area instead of a target (so if the boss moves, you lose the debuff), and it's not a ferocity pet. Just worse than the wasp in every way.
- Rhino: Applies the bleed damage increase via Stampede. This buff is normally brought by feral druids via Mangle or the non-existent arms warriors via Trauma. Unfortunately Stampede has horrible uptime (around 20%) and you have to be BM to get the rhino pet, and the rhino is a tenacity pet. Never worthwhile.
You want to be a Hunter, eh? Well then you came to the right place. You start with science, then you add some Dwarven Stout, and round it off some elf bashing. The end result is massive dps. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you improve your Heroic DPS, understand the impact of Skill vs. Gear, get started with Beast Mastery 101, and even solo bosses with some Extreme Soloing.
Filed under: Hunter, (Hunter) Scattered Shots
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Reader Comments (Page 2 of 6)
steak Mar 18th 2010 10:36AM
ooo GRATS i still have no spirit beast but i just dual spect yesterday in hopes of finding one
BlackTiger™ Mar 18th 2010 12:20PM
Eah, scorpids forever! No joke. I like my scorpid too.
Wolf is better than cat? I have some doubts about it... As "buff pet" - yes, as "dps-pet"... not sure. Cat has better survivability, than wolf.
Ringo Flinthammer Mar 18th 2010 12:40PM
Wolf is better DPS than cat because it buffs the HUNTER, not the pet damage. There probably are points with very low level gear where it's still better to use a cat, but if you're raiding, or even doing heroics, you're beyond that point.
Luci Mar 18th 2010 4:59PM
@ Steak
Ty! I hit 76 and went straight to Sholazar for him. I will get Gondria too, but that will be it for now. I have a scorpid, Humar, Loque, and the ghost saber from Darkshore. After I get Gondria that will be 5 full slots and I don't wanna get rid of any of the ones I have for various reasons.
@BlackTiger
I love mine! Had him since like lvl 22 I think. They have that funny little motion where they wave their pincers in the air and then all their little angry noises, it's just so funny.
But I don't think cats have better survivability than wolves - all base modifiers like health are equal for all pets now and since wolves and cats are both ferocity it should mean that they would be equals in that respect also.
@ Ringo
Agreed. I stubbornly stick to my preferred pets and BM spec though, lol. No arguing the numbers, when it comes to the hunter though I just play how I want to play. I probably take it easiest and worry less about damage meters on her than any of my other toons. With the pet being such a major part of the hunter class, it just feels right to me to be a BM hunter, and within that I don't want to force myself to run with a pet that I don't care about. Not everyone cares about that though.
Hopefully Cataclysm will bring us even more wonderful pets to diversify our stables, for BM and the other specs as well.
Kasila Mar 18th 2010 9:22AM
I've found it beneficial at times to switch to a BM offspec and to pull out a cunning pet when dealing with orbs on Blood Princes.
The buffs to personal movement speed via the BM tree and a cunning pet specc'd into 2/2 Mobility let's juggle multiple balls on my end while sending my pet out to deal with other on the far side of the room.
It's not a DPS gain by any means but its a whole lotta raid utility without the frantic running.
duskhawk Mar 18th 2010 9:30AM
I've actually got a hyena in my stable that I used for faction champions in TOC (for the occasional tendon rip). People tell me he's cute, but he's not really worth using for anything else, unfortunately.
I've considered picking up a wasp, but I'm not sure what I'd drop out of my stable to do so.
kunukia Mar 18th 2010 9:33AM
One of my 80 hunters has a wasp, maybe it is time to get another on my main!. Thanks.
Dashifen Mar 18th 2010 9:36AM
What's the best place you all have for leveling a pet at 80? I'm looking for a place that offers fairly solid survivability even when the pet isn't at 80 and enough mobs that you can mow 'em down to reduce the grindiness of the pet-leveling-experience.
Raze Mar 18th 2010 9:44AM
Heroics.
Seriously. If someone gives you any lip than ignore them.
Aggrajag Mar 18th 2010 9:52AM
Get a friendly group in a heroic (with trash mobs) and your pet will get 2 levels; they've nerfed pet experience required so much that it now only takes two hours to get from 75-80.
Boydboyd Mar 18th 2010 9:55AM
Yep, Heroics.
xiani Mar 18th 2010 10:03AM
Heroics. Really. No-one will notice! You're looking at nearly a whole level per dungeon now if there's a reasonable amount of trash.
If you're MM or survival it will barely dent your DPS, which ought to be far more than you need for a heroic anyway.
If you're BM, which I prefer for heroics (basically splits your threat in half for when you have a tank with...issues, and also pretty faceroll easy) then you will notice a pretty serious DPS loss, especially if it's not a ferocity pet you're levelling, but you'll still be steaming through any heroic that drops iLvl 200 gear, so just avoid the new ICC 5-mans 'til you've got your pet levels.
If you're absolutely determined not to inflict you're newly-tamed lvl 75 on a bunch of strangers then your best bet is probably the endless waves of undead trash wandering around the middle of Icecrown. Its still a dull grind though...
Gnosh Mar 18th 2010 10:11AM
If you have 2-piece T5, there are a couple places in Icecrown where you can chain-pull respawning mobs (in packs of like 10), MD your pet, and Volley them to death. I'd estimate you can crank out 4 levels in an hour of that.
Specifically, the area nearest Crystalsong, with the daily to use abominations as suicide bombers has masses of quickly-respawning mobs with 18k HP each. Don't venture too far inside the area, though- it's hard to drop combat long enough to mount near the middle.
Danoyella Mar 18th 2010 1:17PM
I found that going to the Sons of Hodir area and aoe-ing down the packs of mammoths works really well. I was getting a little over one bar of pet xp for every pack I killed. Not only does it go pretty quickly, but you can also get mats for pet food:)
Dashifen Mar 18th 2010 3:07PM
@Danoyella, that's also not a bad idea.
Grovinofdarkhour Mar 22nd 2010 5:22PM
Confirmed. If you are an 80 and you tame a lower-level pet that is automatically boosted to 75, you'll have him at 80 after running four heroics.
I tamed a wolf (the cool Hellfire Ramparts one) a couple of weeks ago but hadn't done much with him (he wasn't more than 5-10% of the way into level 75). Ran two heroics with him over the weekend and he's around 15% of the way through level 78. Slightly over 3 levels, or 1.5 levels per heroic.
Two down, two more to go...
Hal Mar 18th 2010 9:43AM
It's an unfortunate situation for the design of BM hunters. The entire idea is that the hunter focuses on making his pet stronger, but the way thing currently stand, not enough of the hunter's stats transfer to the pet for this to be as strong as the other specs.
It would be great to see BM hunters get a boost (especially with their exotic pets), but it doesn't seem like it's on Blizzard's radar right now.
Fatamorgana Mar 18th 2010 11:17AM
Good news for those who like BM. Supposedly, in 3.3.3, BM pets will give an aura for +1/2/3% damage with a talent making them viable in a 25-man and maybe even 10-man.
Fatamorgana Mar 18th 2010 11:20AM
Here's the wow.com link to the patch notes:
http://www.wow.com/2010/02/19/patch-3-3-3-ptr-patch-notes/
Hal Mar 18th 2010 11:21AM
Bad news, everyone. That's just turning a talent with a proc into a perpetual aura. I understand the ability has a high up-time as is, so the boost will be almost non-existent.
As the author pointed out, BM hunters at the highest levels of play lag behind by 15-20% in DPS, meaning that they would need a serious boost to be competitive.