Scattered Shots: The right pet for the right situation

When you get down to the philosophical basics, every class has the same goal in a group or raid: do as much as you can to help clear the instance and kill the bosses. This of course is where the hunter obsession with DPS comes from. Most of the time the best thing we can do to help our group down bosses is to become a radiant beacon of death, to undergo an apotheosis into a DPS god and accept the adoration of the lesser DPS classes.
But there are times when it helps our group or raid more to sacrifice some of our personal DPS for the good of the group. Whether it's kiting blood beasts or blistering zombies or shooting down orbs, we are always happy and willing to take the hit for the good of the team. We're just noble that way.
And our noble pets can help out the team too, boosting the team's DPS as well as our own. Join me after the cut as we take a look when a different pet choice might be best thing for the team as a whole, even if it means a DPS loss for us personally.
Wolf
The wolf is the staple DPS pet of almost every raiding or heroic running hunter. Its Furious Howl provides a nice flat AP boost to us that matches up almost perfectly with our trinket procs. This pet ability is so incredibly good that the wolf has become the best pet across every hunter spec, and whether you're doing ICC hardmodes or running heroics, the wolf is probably the best pet to give you the highest DPS on the meters.
When your raid has every buff and debuff provided by other classes, the wolf is the best pet for the vast, vast, vast majority of all hunters out there (BM hunters at certain gear levels will prefer raptors or devilsaurs).
Wasp
The wasp provides the minor armor debuff (5% armor reduction) in the form of its Sting ability, with 100% uptime. This debuff is normally provided by feral druids via Faerie Fire or warlocks via Cuse of Weakness, and the various minor armor debuffs do not stack. However, if your raid does not have the druids or locks to provide the minor armor debuff, it will always be a net gain to the group for you to bring a wasp pet instead of your wolf.
The wasp is also a ferocity pet and so is capable of outputting as much DPS as the wolf (actually a bit more with the DoT their Sting does), and the personal DPS loss to you will be minor. For example, with my mid-level gear (around ilvl 250) if I switch from a wolf to a wasp in a raid with all buffs but the minor armor debuff (thus gaining the debuff), I lose only 20 DPS from the switch. Heck, the tanks' physical damage alone will make that difference up!
If you're without the minor armor debuff, bringing the wasp is a no-brainer.
Worm
The worm provides the major armor debuff (20% armor reduction) in the form of its Acid Spit ability, also with 100% uptime. This debuff is normally provided by warriors via Sunder Armor or rogues via Expose Armor. However, the worm is a BM-only pet. Not only that, but it's a tenacity pet, and will do a lot less pet DPS than a ferocity pet would. So before we can say whether the worm is worthwhile, we have to figure out approximately how much DPS we're losing by going BM, and then how much DPS we're losing by going with a tenacity pet.
We've seen before from examination of raid parses that with the very best gear, BM is 20%+ behind MM. Additional testing showed that with mid-level gear BM is 15% or so behind. That is a big loss -- we're usually talking 1,500 DPS or more, and those tests are with a DPS pet. So we need that major armor debuff to really bring a lot of DPS to make the team gain more than your personal loss.
Because boss armor is now normalized, and because the major armor debuff is applied first, we know that the debuff is bringing the boss from 10,643 armor down to 8,514.4 armor. That drops the armor mitigation from 41.13% to 35.85% -- in other words a 5.28% change in damage reduction from armor. That means that all physical DPS in the raid against that target will basically be increased by 5.28%.
In a 25-man raid, if you don't have any rogues or warriors to apply the major armor debuff, it is definitely worth going as BM and bringing a worm to provide the raid-wide 5.28% physical DPS increase.
In a 10-man raid, it gets a lot more tricky, and really depends on how many physical DPSers you have, and what both your and their DPS is. Keep in mind that many melee classes are not doing only physical DPS -- those ret pallies and assassination rogues are doing lots of magical damage that the armor debuff isn't helping. In most 10-man raids, it's not worth going BM and bringing a worm. For most raids, the total DPS loss to you is larger than the total DPS gain. But for physical-heavy groups, it could be a net gain.
But if you're running as BM anyway, then you may as well bring the worm -- it'll almost certainly be a net DPS gain to the raid.
Cat
Once a preferred pet, most cats now sit lonely in the stables plotting world domination with their free time. The cat's Rake ability gives it a small bleed that has a 90% uptime. This is particularly cherished by assassination rogues. Their Hunger for Blood ability requires a bleed to be present on the target, and they'd rather not have to apply that bleed themselves.
Of course MM hunters will generally always have a bleed up for their little rogue buddies in the form of Piercing Shots, but SV hunters may want to consider bringing a kitty if you've got assassination rogues in your raid, but no other source of constant bleeds. You'll have to talk to the rogues in question to see if they can quantify exactly how much of a DPS gain it is for them to not have to apply the bleeds themselves -- for me, spreadsheets suggest it's about a 120 DPS loss to move to a cat instead of a wolf. So they'd better be getting a pretty nice benefit from letting your pet do the work for them.
And maybe they'll just be grateful enough to toss a Tricks of the Trade your way now and again.
Pets that Didn't Make the Cut
There are a handful of other pets that come close to filling one of these (or other) roles, but ultimately their ability was just too weak to really be worthwhile. These include:
- Raptor: Also applies a bleed effect via Savage Rend, but with a horrible uptime, making a cat a better choice.
- Sporebat: Also applies a minor armor debuff via Spore Cloud. Unfortunately this debuff is only 3% instead of 5%, doesn't have 100% uptime, applies on an area instead of a target (so if the boss moves, you lose the debuff), and it's not a ferocity pet. Just worse than the wasp in every way.
- Rhino: Applies the bleed damage increase via Stampede. This buff is normally brought by feral druids via Mangle or the non-existent arms warriors via Trauma. Unfortunately Stampede has horrible uptime (around 20%) and you have to be BM to get the rhino pet, and the rhino is a tenacity pet. Never worthwhile.
You want to be a Hunter, eh? Well then you came to the right place. You start with science, then you add some Dwarven Stout, and round it off some elf bashing. The end result is massive dps. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you improve your Heroic DPS, understand the impact of Skill vs. Gear, get started with Beast Mastery 101, and even solo bosses with some Extreme Soloing.
Filed under: Hunter, (Hunter) Scattered Shots
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Reader Comments (Page 4 of 6)
Dashifen Mar 18th 2010 12:30PM
It was reported on right here at wow.com:
http://www.wow.com/2009/07/23/ghostcrawler-adds-to-hunter-qanda/
Ringo Flinthammer Mar 18th 2010 12:44PM
GC says the problem with boosting BM damage is that if you just give it to the pet, it becomes too easy compared to the other specs. And it's not a spec that has a lot of specialized shots, obviously.
And BM isn't "the" PvP spec, since Survival has our PvP CC tools. It seems to be about 50/50 about which spec PvPing hunters go. (And before anyone suggests it, the arena isn't the only venue for PvP, and what specs work there don't necessarily work as well in battlegrounds or Wintergrasp.)
Shadowwind Mar 18th 2010 12:56PM
Same boat, QQ.
Stable Slot #1 Scorpid (extreme soloing and my first ever pet, ran my baby BE all the way out to Durotar to grab one of the beige/blue scorpids at lvl 10)
Stable Slot #2 Raptor (Takk the Leaper. Not losing him.)
Stable Slot #3 Nether Ray (pvp pet)
Stable Slot #4 Tallstrider (the most expendable one in the bunch)
Stable Slot #5 Cat (Named after my rl cat who died last November. Ghostsaber model.)
As for the increased stable slots, I believe that there was an interview recently (a developer chat, maybe?) where this came up and the answer was that they'd like to and were considering a system where you could have 1 pet active, 5 pets in your immediate stable, and an inactive stable where you could put more pets and switch them in and out of your active stable. If this jogs anyone's memory, they were joking that this would allow people to collect all of the spirit beasts and still have room for other pets.
Shadowwind Mar 18th 2010 1:40PM
@ Dashifen
That could be it, but I could have SWORN there was more information
and a more definite 'yes'. Was there a followup later, perhaps?
Dashifen Mar 18th 2010 2:42PM
There was -- within the last week or two -- but I couldn't google it up.
Chamual Mar 18th 2010 6:47PM
The blue post I remember reading was that BM hunters do less dps because Blizz consider it a simpler spec than SV or MM. Because the later two specs are more complex to play than BM, they are 'rewarded' (or BM 'penalized') with better dps.
arcaneterror Mar 21st 2010 10:55AM
Arms Warriors do exist, I am one. And I'm raiding TotC with forays into ICC. So there.
Deleteman Mar 18th 2010 10:39AM
Excelente article! I have a lvl60 hunter, who I've been leveling lately with a cat, thinking that actually made no difference...you sir, opened my eyes!
Now I have to find a way to let her (cat's female you know?) know that I have to leave her at the stables for a while... poor thing, she'll be crushed :(
Thanks again!
Alar Mar 18th 2010 10:41AM
No Devilsaurs...? Q_Q Are they really that worthless?
threesixteen Mar 18th 2010 12:12PM
old news on pets. but the interesting tidbit here is that you refer to ilvl 250 gear as 'mid level'.
as gear relates to the MM/ArPen theory, is 251 gear still too low to bother switching out to an Arpen spec? I've noticed that 251 gear (2 pc t10 + assorted drops from 10icc) really only provides about 450 - 500 ArPen via itemization... is this the tipping point? or is the conventional wisdom that you'd need ICC25 gear to make the jump to Arpen MM?
Kaeleb Mar 18th 2010 12:42PM
It depends on what you mean by switching to MM armor pen. If you're referring to dropping arcane shot from your rotation, and moving points out of improved arcane shot, then yes.
If, however, you're talking about gemming armor penetration over agility, then probably not. I wouldn't suggest doing that until you are around 750-800 passive (gear only, no gems, no procs) armor penetration.
Frostheim covers this very well in his previous article, but I wanted to emphasize this because all too often I see people gemming ArP far too early, and taking a dps loss.
http://www.wow.com/2010/03/15/scattered-shots-marksman-102-the-armor-pen-years/
Mark Mar 18th 2010 10:43AM
good article and as a new hunter its very useful. However you mentioned early in the article about kiting blood beasts and other non-pure-dps functions but didn't mention what animals would be good for that: bears? please keep expanding the articles with good info like this
Frostheim Mar 18th 2010 2:04PM
Since you do the kiting, and not your pet, the wolf would actually be best, since it buffs your dps.
Gimmlette Mar 18th 2010 10:47AM
I don't like the look of any of the wolves and if I'm going to be running with a certain pet a lot, I want it to look good.
All my pets have become situational. I was known as the dwarf with a bear. Bears eat anything (except eggs) and are great tanks. I added a cat and he was my PvP pet for a long time. Remember when every hunter who did PvP religiously had a ravanger? Another pet I didn't like the looks of so I never got one.
With the availability of exotic pets, I've added a Devilsaur and a Core Hound to my stable. In conducting tests of my personal play style, I find the Core Hound just squeezes by the Devilsaur in utility, although I'm told the latter gives better dps. Huckleberry's lava breath has great utility. Plus, even though both he and Phred are spec'd the exact same way, Huck lasts longer than Phred in combat. If the group needs more dps, I go with Huck rather than Phred simply because it seems the Devilsaur just doesn't have the armor.
My carrion bird is perfect, for me, in PvP and in the PvP section of ToC. Cannot beat Roadkill's stun and knockdown effect.
I cheered when we got 2 more stable slots. Now I could really experiment with pets. Um...Blizz? Could I have 2 more please? I would love to try a wasp and there are many different skins out there which are quite appealing. But that would mean getting rid of one of my pets. /sigh I don't feel that we have too few choices. I think we have adequate choices just not enough stable slots.
Brian Flatley Mar 18th 2010 11:05AM
I got my wolf (Randy) out in Storm Peaks before I became friendly with the Sons of Hodir. Admittedly, the only difference between that wolf and other wolves is that he's white, and others are darkish grey, I think that he looks better than other wolves.
Dashifen Mar 18th 2010 10:53AM
I never even thought of doing Heroics. That's a great idea. I was preparing to murder the frenzyheart once more, but running 5-mans sounds like a more effective option and nets me emblems, too!
Dashifen Mar 18th 2010 10:53AM
Commenting system fail; this was supposed to be connected to the mini-thread I started above. Sorry all!
Boobah Mar 18th 2010 10:54AM
Some math fail: If the worm takes you from 41.13% armor mitigation to 35.85%, then that 5.28% reduction takes you from doing 58.87% physical damage to 64.15% physical damage. That's an 8.97% boost in physical damage done (0.6415/0.5887 = 1.0897)
Frostheim Mar 18th 2010 2:04PM
Excellent point!
Fatamorgana Mar 18th 2010 11:03AM
"In a 25-man raid, if you don't have any rogues or warriors to apply the major armor debuff, it is definitely worth going as BM and bringing a worm to provide the raid-wide 5.28% physical DPS increase."
I have to disagree with you on this point. Since the worm is a tenacity pet and you're now playing the weakest tree in the hunter tree, the worm seems really moot. Especially since the other two main phys damage classes aren't there. Granted, you still have melee shammies and some phys damage from ret pallies, but I don't think it justifies the worm. BM should be VERY viable with the coming of 3.3.3 then they're pets give an aura that grant an additional 1/2/3% damage, raid wide. But I'd either go with a wolf or wasp (in the very RARE chance there isn't a druid or lock).
Also, if you're solo leveling or want to have fun in 5-mans while leveling, get a gorilla. What they lack in DPS, they make up for in survivability and aggro-holding.