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3-19-2010 @ 1:35PM
For someone who hasn't been playing a prot warrior as long as most, what was the old shield block mechanic? TBH, the current one seems like one i hit everytime its off cooldown as well.
3-19-2010 @ 1:46PM
Increased your ability to block for x amount of seconds, then a cooldown. They changed the duration, but increased the cooldown as I recall.Which turns it into more of a cooldown to use during heavy damage phases of a fight - where as before was a "use it every time its ready".
3-19-2010 @ 1:47PM
The old shield block increased your block chance by 75%, had 2 charges, and a 5 second CD. EVERY 5 seconds, you hit Shield Block or you took a crushing blow and got raped.
3-19-2010 @ 1:56PM
If I remember correctly, it boosted shield block chance by 75% for a rather short period of time (5-6 seconds?) for maybe... 2-4 hits with talents.The reason you spammed it was because back then, mobs three levels over your level (ie, raid bosses) had chance that their melee attacks would be a crushing blow which was 50% more damage. If your dodge, parry, block, and chance to be missed chances were over some number (102ish % I think), that meant the hit could not be a crushing blow. This was before block value through str was useful ('twas 1 bv from 19 str?) so the amount blocked wasn't nearly as important as removing crushing blows.
3-19-2010 @ 3:01PM
Ok, I see now. So the mechanic was similar in that it increased block %, but it was a button mash because it was only up a short amount of time and had a really short cooldown.One of the things I've noticed from tanking on the prot warrior (granted i'm only level 52, but leveled as prot with the random dungeon finder), is that there are a lot more buttons to push than on my prot pally. With seals, I would basically consecrate, hammer of righteoues, and then settle into the 9/6/9 rotation of things, and threat was never an issue running heroics or naxx (i stopped playing my pally before ulduar came out.)I think the mix of cooldowns(shield block/thunderclap), instants(devastate/shield slam), instants available after procs(revenge), and "next melee" (heroics strike or cleave) moves really keeps things interesting for me.
3-19-2010 @ 10:45PM
A prot warrior is also more active because his GCD is only 1 sec, compared to the Pally's 1.5 sec, IIRC.
3-19-2010 @ 10:54PM
Disregard previous post; I was just thinking of the Stance change shared-CD
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