Arcane Brilliance: A lament for Frostfire

My father was a history professor, so I've always harbored a secret affinity for the events of the past. I like timelines, backstory, and dare I say it...lore. My mother, by the way, was a warlock-hunter, and warlock parents still to this day invoke her name in dire tones to get their warlock children to eat their vegetables, but that's a story for another time.
So, in the spirit of preserving the history of all things mage-related, I'd like to bring you this brief history of the single prettiest spell in the game: Frostfire Bolt.
- November 2008: Wrath of the Lich King is released. Mages everywhere discover that at level 75 they get access to a brand new spell, called Frostfire Bolt. It combines the effects of both Fireball and Frostbolt. Because it benefits from all talents that affect either fire and frost spells, a new elementalist spec is born. It dives into both the fire and frost trees to take every talent that can possibly improve this single spell. Blizzard wholly endorses this spec, having introduced the spell for the sole purpose of allowing such a talent configuration.
- December 2008: As mages everywhere enter the initial stages of raiding content in the new expansion, they discover that the so-called Frostfire build is at that time the single best DPS mage spec in the game.
- March 2010: Frostfire what? I'm sorry. I totally forgot what we were talking about. Oh yeah. That old spell. People still use that?
I miss Frostfire Bolt. I miss it a lot. Here was an incredibly fun, interesting idea that mages had been asking for and even experimenting with (as far as the mechanics of the time would allow) for pretty much as long as WoW had existed: an elementalist spec. And with the implementation of one very sexy-looking spell, Blizzard had provided the means with which to bring the concept into the endgame. If a mage wanted to dabble in both the fire and frost trees, that mage could now do so, and even top the DPS charts while they were at it. Mages had four distinct specs to choose from, a new primary nuke to explore, and most importantly, a new and exciting way to slaughter warlocks.
In fact, aside from a few very limited situational uses, Frostfire Bolt existed entirely for the purpose of making such a spec possible. If you weren't a Frostfire mage, you simply didn't use Frostfire Bolt. It was created as the main nuke for a fourth mage spec, and outside of that function, it was essentially useless.
In its prime, Frostfire Bolt was a wonder to behold. It scaled better than Fireball, allowed for such awesome talent combination effects as Ice Shards and Ignite to apply simultaneously to the same spellcast, and was incredibly mana-efficient. During the beta testing process for the expansion, Blizzard had stated that their intention with the spell was to make such a spec viable in end-game raiding, and they had succeeded.
Then...they sort of forgot about it.
Though all three other specs have received their share of attention in subsequent patches, Frostfire remained static. The spell's scaling ceased to keep pace. No new talents, improved mechanics, buffs, or even nerfs were introduced to the spell or its possible talent setups. Frostfire enthusiasts watched with dismay as their spec fell into disuse and neglect, as their fellow elementalists rerolled as pure fire, or arcane mages, helpless to do anything other than shelve their chosen spec and move on to something more mainstream.
Though the spec still exists, it has fallen behind fire and arcane to the point of obsolescence. A few die-hards still cling to Frostfire, but the elitist raiding community has largely abandoned it. The spec depended on its damage output for viability, bringing with it no raid utility to offset its gradually increasing DPS shortcomings, and so it became a relic of an outmoded era.
The sad thing is that the spell is there. Frostfire Bolt still exists, residing in the same spot in our spellbooks where it has been for the past 18 months. It hasn't changed. It still provides a way to cast a single spell that benefits from both fire and frost talents, precisely the task it was designed to perform. And we, the same mages who pestered Blizzard for so long to provide this functionality and rejoiced so mightily when they complied in such elegant fashion...we're still here too. We still want a viable Frostfire spec.
But that's the problem. The spell is still there, in exactly the same form it was when it was introduced, a year-and-a-half ago. Everything else has changed, but not Frostfire Bolt. Its power hasn't been neutered by some massive nerf. Blizzard's designers haven't removed the spell, or altered the spec. In fact, they've apparently paid no attention to Frostfire Bolt at all whatsoever. Frostfire's downfall hasn't been the result of any action, it has actually been the product of inaction.
Frostfire is dying of neglect.
Now, I didn't begin writing this column as an epitaph. As I stated before, the spell is still there, where it has ever been. And we who wish to make use of it are also still around. So can this problem be solved?
The major culprit comes from a somewhat unexpected source: the arcane tree.
Torment the Weak is a strange talent. It's incredibly powerful. So powerful, in fact, that it has become a mandatory talent for every single mage spec. Fire mages go into the arcane tree to take it. Frost mages must also spend an otherwise pretty useless 20 points in that same tree to obtain it. The near-constant 12% flat damage increase it provides in a typical raid setup is such a huge buff that it simply isn't an option for a pure DPS spec to avoid it.
Unfortunately, an elementalist build simply doesn't have 20 talent points to spend in the arcane tree. An elementalist build spends all of its points in the fire and frost trees. Frostfire mages simply do not have the option of taking Torment the Weak.
Blizzard has already spoken of their distaste for the mandatory status of this single talent. No one talent should be of such vital importance to every spec for a class. I'm not sure what the answer is here. Perhaps you can come up with better ideas. Here are mine, such as they are:
- Torment could be nerfed, but not without equal compensation. Mage DPS cannot endure a major nerf and remain competitive. But if Torment could somehow become less mandatory, possibly by offering compensatory buffs in all three trees, somewhere deeper in the trees to prevent double-dipping, it would open the door for Frostfire builds to regain some ground.
- Some talent or talents with unique benefits to Frostfire Bolt could be installed in the late tiers of the fire tree or the middle tiers of the frost tree that offers similar damage capabilities to offset the lack of Torment for the spec. This could be difficult to balance, but if done properly would offer the support the Frostfire spec has been starved for since its inception.
- Frostfire Bolt itself could be altered in such a way as to improve its scaling. This is a nebulous idea that I really can't pretend to provide specifics for, but making the focal spell for the spec more powerful at the later stages of the end-game could ensure continued viability for the spec without overbalancing any of the other specs.
I refuse to subscribe to that school of thought. As you know if you've been reading Arcane Brilliance much at all prior to now, I want all of our mage specs to be raid-viable. I'm not concerned about minor differences between the overall damage output of the major builds. As long as the build is capable of producing decent raid damage, of holding its own in the DPS class hierarchy, I have no desire to see a mage respec simply to gain a few points of DPS. I'm more concerned about what a mage brings to the raid besides DPS, their skillset, their utility, their unique strengths. If my guild has an excellent arcane mage, and excellent fire mage, and excellent frost mage, and an excellent frostfire mage, I'm bringing all of them (well, as much as doing so is possible). But when a particular build falls so far behind that "best" spec that the DPS loss prohibits bringing that spec, I have a problem with that.
I've said it before, and I will repeat the sentiment now:
There is absolutely no reason every spec can't be viable. As long as the damage outputs are within spitting distance of each other, no spec should ever...ever...get shunned. Frostfire is, in its current and only incarnation, left out. The concept is too interesting, the idea too good, to be left to fade into obscurity. I mean...just look at that picture up there! That particular exploding gnome deserves better.
Filed under: Mage, (Mage) Arcane Brilliance
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Reader Comments (Page 5 of 6)
Mordrod Mar 21st 2010 10:25AM
@JakeL,
Don't be conflicted in your use of the wand Iceshrieker's Touch. The reason it does shadow damage is because it uses tiny shrunken warlocks as batteries. As you use it up, an unworthy warlock dies. When it runs dry, be sure to have it serviced only by a qualified technician.
RobynM Mar 21st 2010 2:23AM
I have a question, but it's only tangentally related to this week's column.
My main's arcane (always has been, always will) and has primarily soloed and duoed. However, I'm starting to dip my toe into randoms. Am I going to -have- to respec to fit TtW into my build or risk getting booted?
midgebot Mar 21st 2010 4:23AM
What kind of an arcane spec did you have that didn't include TtW? I wouldn't worry about respeccing at all to include Torment the Weak like it is some inconvenience. It's 12% more damage to your target that needs a very simple snare or root like cone of cold, rank 1 frostbolt, or frost nova.
I think it would be a great idea to respec to include TtW.
Arryana Mar 24th 2010 2:46AM
I doubt you'll be booted because you don't have 3 points in TTW, provided you're pulling your weight. I forget about that talent most of the time tbh, in heroics it's just not worth wasting 1 GCD to put slow on a target before I start nuking them-melee has already started taking a pretty good chunk of their health down at that point. In raids where the boss fights are longer, it can certainly be worth it.
ctishman Mar 21st 2010 9:32AM
I always explained this one away in RP as follows:
Elemental magic as mages practice it is an intellectual endeavor. A science that can be taught, then put into practice by a combination of rote memorization, practice and raw potential. This stands in stark contrast to the efforts of a Shaman, who is in tune with the elements and serves them, beseeching them religiously to smite his enemies. Mages subscribe to no such superstitious hocus-pocus. According to Dalaran, Magic is like math or engineering, and through rigorous study and years of practice, a mage comes to understand the elements intimately, drawing them from the world around him and using them to set monsters, buildings and warlocks gloriously on fire, encase them in ice or slap them with raw arcane energy. Arcane is an entirely different ballgame (one both admired for its simple power and derided for its oafish simplicity) so for the moment, let's stick to the elemental magics of frost and fire.
So basically the non-arcane mage learns how to rip motes of heat/cold from the air, arrange them into a pretty flaming or freezing ball and toss them at something. The challenge in mastering fire or ice spells lies in mentally directing the concentrated motes (laid out in a variety of patterns of ever-increasing complexity and efficiency as the mage's skill increases over the course of his career) at a target and ensuring that they not disperse back into their natural, balanced state before they get there. Through practice in battle and reading of voluminous tomes, the amount of fire or frost a mage can concentrater grows.
Fire is motes of heat. Frost is motes of cold. Though mastered for years on a small scale, used for fireworks displays and the basis of countless Dalaran Academy essay questions, the Frostfire Bolt has been seen traditionally as a pretty diversion – an ivory-tower exercise, and its weaponization akin to the pursuit of perpetual motion. The military-grade frostfire bolt is a relatively new permutation on this old idea.
Upon his return from exile in Outland, Archmage Vargoth published a paper in Dalaran, claiming he'd figured a way to bind frost and fire together, alternating motes in a double-helix pattern and using their natural elemental repulsion to hold the shape of the bolt, thus requiring only that the mage:
a) understand the component magics thoroughly enough to make the elements form the complex patterns necessary, and
b) possess the raw power to execute the pattern, holding things together at the ends of the helix with a 'cork' of arcane energy, the composition and construction of which was the issue all along …and he was right, which sent shockwaves through the stolid institutions of the city. Who knew what all those years cooped up in a tower could do…
The result of many steam burns and trips to the healer, the Frostfire Bolt is the natural cap ability to the career of the dedicated Elementalist mage – a way to show off his prowess to family, second dates (I mean. who whips out the Frostfire on a first date anyhow? An orc?). It is a beautiful spell, a true masterwork of the craft of magery, it was almost immediately superseded by some dolt who figured out how to just hit the enemy with a blob of arcane power a little bit harder. Archmage Vargoth has not emerged from his quarters since.
eyal.aradi Mar 21st 2010 4:04AM
Fantastic article, and this coming from someone who never played the mage class. A great read, interesting and fluently written.
Bravo.
Satorri Mar 21st 2010 7:44AM
For whatever it's worth, I was running tests on the current (3.3.3) PTR and my deep fire Frostfire spec was matching my Arcane performance within a margin of less than 5%.
I haven't been doing much with it on live at 80 since I have always preferred the feeling of Arcane, but is it really so horribly behind? I've seen fire played by very skilled players putting out numbers in ICC that's less than 10% off from Arcane (talking 500-1k dps difference at ~13k dps).
But I agree, I would love to see every class, especially mages, feeling comfortable in a variety of spec. It shouldn't be a choice of 15k dps or 10k dps where there is no real measure of utility that makes you feel like it's worth giving up so much damage. The catch is always in the moving balance.
malaki Mar 21st 2010 8:52AM
just keep in mind if you lost tmot then mages dps every were would fall, they would no longer be wanted in raids its not like there are alot hitting the top dps spot well atleast they arnt on my server if they did nerf us that badly then people would only want 1mage per raid for intel and free food and i for one dont want to become a vendor
Teo Mar 21st 2010 9:00AM
Frostfire spec is not THAT bad tbh. I use it on Saurfang because i need to snare the beasts, and in 232-245 gear with a couple of icc drops (my luck sucks) and 4t10, i pull about 5k dps.
jay Mar 21st 2010 6:09PM
Too sad mages are getting IA nerfed next patch. Fire is still gonna suck to hell and FFB is dead. All while locks get buffs to all 3 trees. HAH good time to be a mage.
Mordrod Mar 21st 2010 10:15AM
It used to be so powerful.
Don't you dare call it laughable.
Was positively spammable...
Now it's become disSPECable.
Icy-hot, and of course
It's a powerful force
When they beat your main nuke
There's no other recourse:
Frostfire always looked good to me,
Now I find it --
Simply irresistible!
Kylenne Mar 21st 2010 3:02PM
Honestly, I'm sick and tired of people QQing over Frostfire. Oh noes, a gimmick spec that was never intended by Blizzard got nerfed. The spell was never intended as anything more than a way for elementalist mages to be able to do damage to mobs that were immune to their primary damage element. Anything else was quite by accident, and I'm glad they've killed it in favor of working on the actual mage specs.
Frostfire is the new Shockadin/LOLSmite/insert joke spec here. Stop crying and get over it.
Also, prettiest spell in the game? It's not even the prettiest mage spell (that would be Arcane Barrage).
endymon Mar 21st 2010 3:47PM
I think the best solution suggested was to revert torment of the weak to its pvp status by binding it to the slow skill specifically. Move the talent down to the lower reaches of arcane tree (somewhere 50 or 55pts) and make it work off the slow ability only. Then it COULD be used in pve, if the mage speced slow (which hardly any do currently). Suddenly the subspec into arcane is for focus magic only (if at all).
Yeah, some buffs would be required to the frost and fire trees to make up for the 12% dmg loss, but that should be a fairly easily adjustment.
Veldril Mar 21st 2010 4:18PM
FFB spec actually made a little come back during 3.2.x. With 4T9 and full raid buffs, it could maintain a very high crit %, which make the spell very powerful (at least on par with fire-arcane but could be better in certain fight). FFB spec is also a better option than Arcane to fight Heroic Anub'Arak in 25 Man mode, since the adds needed to be AE down with Living Bomb and Blizzard.
Michael Mar 21st 2010 8:37PM
I am probably one of the few people on the planet that uses FFB in PVP. Now before I get spammed with "you're an idiots" counterspell locks you out of 2 schools of magic, etc. I know. Its not a big deal, I don't take FFB into an arena, I use it in BG's where things are usually too hectic for people to pay attention and couterspell.
Also I don't use the raid version of the elementalist spec, I use a deep frost spec, skipping out on Deep Freeze in favor of some of the more fun fire talents like blast wave, I keep my pet. The amount of flexibility I have is amazing. Getting beat on by a warrior? Frost nova and escape... getting low on health with a healer nearby? Ice Block... getting hit by a caster? counterspell and ice barrier... want to blast those friendly warlocks off a cliff or bridge? (YES PLEASE) blast wave...
I realize that i don't put out the same amount of damage as any the other specs would, but in a BG it should be about the battle ground achievement note pure DPS. And the range of flexibility my Frost Fire spec allows me is amazing... (Even if i would never take it into a raid because of damage out put issues)
I'm pretty sure that like the raiding spec, it was never what blizzard had in mind for the spell, but its just more fun to play that way.
Also Mr. Pants I continue to love your articles (even if sometimes when I read them I sometimes feel like I'm doing everything ass backwards from the rest of the mage community)
Paul Mar 21st 2010 8:56PM
I once said on a previous comment "just let the FFB spec die, it was gimmicky at best", but that comment was mostly born from the desire to have the developers concentrate on getting Frost raid viable instead of trying to get both Frost AND FFB raid viable, since that would cost too much time.
However, Belt's comments about TTW has opened my eyes a bit. As previously mentioned by any mage worth their salt, TTW is more of a curse to a non-arcane spec rather than a blessing. Fire mages having no choice but to concentrate of hit-rating gear more than any other range DPS spec in the game is evidence enough, Frost not being allowed to dip into fire for the minor improvements to their free fireball is another.
TTW turned our class into the ultimate cookie cutter DPS class in wrath. I think it's safe to look at this talent now actually consider an intelligent nerf for it so our core abilities across all of our specs can be buffed to provide a more sustainable DPS output and allow us the freedom which we wont be getting until Cata.
TTW needs to be nerfed in the same way that Incanter's Absorption was nerfed. The benefit from this talent should only come from our own spells. Snare's from other players, even fellow mages, should not allow our spells to do 12% more damage.
This way, it become less important for all specs, but for the Arcane spec in particular, it could create a more interesting rotation. Slow and/or Frostfire Bolt could actually become part of our rotation, as this would be the only means of getting the Snared/Slowed debuff on an enemy.
However, would this really be enough? Should the bonus from this talent be reduced to 10% maximum? Should it become a 5 point talent? Should it switch places with Arcane Stability? Should it actually be a deep or early frost talent?
These are the questions I would like to pose to the developers, too bad the questions that get asked on these twitcasts and podcasts tend to be so vague that they offer no assistance to the devs or give them the opportunity to give us a more defined answer.
Rainbow Mar 22nd 2010 9:16AM
Actually, FFB spec was deeply boring to play...the 3.5sec cast time it had then was SO dreary...just remembering waiting about while you wound up that spell in Naxx gives me depression.
Mage DPS is perfect just now, with great Arcane bursts and potentially meter-topping output to compensate for all our myriad weaknesses, above all poor armour, health and no-healing. Finally the mage is as described in the Vanilla handbook that I remember reading years ago. It's really fun to play and has brought me back to WoW properly (I have raiding mages in both Factions).
I like how Bliz changes class specs about over time. I miss the POM-Pyro, and Hunters miss the BM spec, and locks miss the old Affliction etc etc. But it keeps the game fresh. FFB was fun for a little while, but it really has had its day, and it was never that good in my view anyway, being a very very static spec that required you to stand still for the long casts.
IA has been picked for the nerfed and TTW is about all that keeps us competitive, so I wouldn't even MENTION that being messed with!
Rexton Mar 22nd 2010 9:20AM
Would've liked to see something with a deep Frost frostfire. Always wanted to try it as a PVP build.
Tamjap Mar 22nd 2010 10:02AM
I think that it would be viable (with the recent buff to Deep Freeze) if "Empowered Frostbolt" affected FFB like "Empowered Fire" does in the fire tree, and if the Replenishment buff from "Enduring Winter" could proc off of FFB as well.
We would really miss the crit increase from combustion, but we would be able to lead off with Scorch (glyphed to get the full buff), thenspam FFB until Deep Freeze proc'ed. 15% of the time, our main nuke would be an instant cast. It would be a relatively boring rotation, but it would be mana efficient, we would get a huge blow in every 30 sec from DF, have all of the survivability that makes frost so fun... I'm getting excited just dreaming about it.
tamjap Mar 22nd 2010 10:05AM
Oops - forgot to post my tentative build. I'm sure it has parts that are wrong, but it is where I would start, just eyeballing it.
http://www.wowhead.com/?talent#oZfVc0khbZMIccsfu0czgfkt
You would probably want the Improved Scorch, Permanent Water Elemental, and Frostfire glyphs.