Arcane Brilliance: A lament for Frostfire

My father was a history professor, so I've always harbored a secret affinity for the events of the past. I like timelines, backstory, and dare I say it...lore. My mother, by the way, was a warlock-hunter, and warlock parents still to this day invoke her name in dire tones to get their warlock children to eat their vegetables, but that's a story for another time.
So, in the spirit of preserving the history of all things mage-related, I'd like to bring you this brief history of the single prettiest spell in the game: Frostfire Bolt.
- November 2008: Wrath of the Lich King is released. Mages everywhere discover that at level 75 they get access to a brand new spell, called Frostfire Bolt. It combines the effects of both Fireball and Frostbolt. Because it benefits from all talents that affect either fire and frost spells, a new elementalist spec is born. It dives into both the fire and frost trees to take every talent that can possibly improve this single spell. Blizzard wholly endorses this spec, having introduced the spell for the sole purpose of allowing such a talent configuration.
- December 2008: As mages everywhere enter the initial stages of raiding content in the new expansion, they discover that the so-called Frostfire build is at that time the single best DPS mage spec in the game.
- March 2010: Frostfire what? I'm sorry. I totally forgot what we were talking about. Oh yeah. That old spell. People still use that?
I miss Frostfire Bolt. I miss it a lot. Here was an incredibly fun, interesting idea that mages had been asking for and even experimenting with (as far as the mechanics of the time would allow) for pretty much as long as WoW had existed: an elementalist spec. And with the implementation of one very sexy-looking spell, Blizzard had provided the means with which to bring the concept into the endgame. If a mage wanted to dabble in both the fire and frost trees, that mage could now do so, and even top the DPS charts while they were at it. Mages had four distinct specs to choose from, a new primary nuke to explore, and most importantly, a new and exciting way to slaughter warlocks.
In fact, aside from a few very limited situational uses, Frostfire Bolt existed entirely for the purpose of making such a spec possible. If you weren't a Frostfire mage, you simply didn't use Frostfire Bolt. It was created as the main nuke for a fourth mage spec, and outside of that function, it was essentially useless.
In its prime, Frostfire Bolt was a wonder to behold. It scaled better than Fireball, allowed for such awesome talent combination effects as Ice Shards and Ignite to apply simultaneously to the same spellcast, and was incredibly mana-efficient. During the beta testing process for the expansion, Blizzard had stated that their intention with the spell was to make such a spec viable in end-game raiding, and they had succeeded.
Then...they sort of forgot about it.
Though all three other specs have received their share of attention in subsequent patches, Frostfire remained static. The spell's scaling ceased to keep pace. No new talents, improved mechanics, buffs, or even nerfs were introduced to the spell or its possible talent setups. Frostfire enthusiasts watched with dismay as their spec fell into disuse and neglect, as their fellow elementalists rerolled as pure fire, or arcane mages, helpless to do anything other than shelve their chosen spec and move on to something more mainstream.
Though the spec still exists, it has fallen behind fire and arcane to the point of obsolescence. A few die-hards still cling to Frostfire, but the elitist raiding community has largely abandoned it. The spec depended on its damage output for viability, bringing with it no raid utility to offset its gradually increasing DPS shortcomings, and so it became a relic of an outmoded era.
The sad thing is that the spell is there. Frostfire Bolt still exists, residing in the same spot in our spellbooks where it has been for the past 18 months. It hasn't changed. It still provides a way to cast a single spell that benefits from both fire and frost talents, precisely the task it was designed to perform. And we, the same mages who pestered Blizzard for so long to provide this functionality and rejoiced so mightily when they complied in such elegant fashion...we're still here too. We still want a viable Frostfire spec.
But that's the problem. The spell is still there, in exactly the same form it was when it was introduced, a year-and-a-half ago. Everything else has changed, but not Frostfire Bolt. Its power hasn't been neutered by some massive nerf. Blizzard's designers haven't removed the spell, or altered the spec. In fact, they've apparently paid no attention to Frostfire Bolt at all whatsoever. Frostfire's downfall hasn't been the result of any action, it has actually been the product of inaction.
Frostfire is dying of neglect.
Now, I didn't begin writing this column as an epitaph. As I stated before, the spell is still there, where it has ever been. And we who wish to make use of it are also still around. So can this problem be solved?
The major culprit comes from a somewhat unexpected source: the arcane tree.
Torment the Weak is a strange talent. It's incredibly powerful. So powerful, in fact, that it has become a mandatory talent for every single mage spec. Fire mages go into the arcane tree to take it. Frost mages must also spend an otherwise pretty useless 20 points in that same tree to obtain it. The near-constant 12% flat damage increase it provides in a typical raid setup is such a huge buff that it simply isn't an option for a pure DPS spec to avoid it.
Unfortunately, an elementalist build simply doesn't have 20 talent points to spend in the arcane tree. An elementalist build spends all of its points in the fire and frost trees. Frostfire mages simply do not have the option of taking Torment the Weak.
Blizzard has already spoken of their distaste for the mandatory status of this single talent. No one talent should be of such vital importance to every spec for a class. I'm not sure what the answer is here. Perhaps you can come up with better ideas. Here are mine, such as they are:
- Torment could be nerfed, but not without equal compensation. Mage DPS cannot endure a major nerf and remain competitive. But if Torment could somehow become less mandatory, possibly by offering compensatory buffs in all three trees, somewhere deeper in the trees to prevent double-dipping, it would open the door for Frostfire builds to regain some ground.
- Some talent or talents with unique benefits to Frostfire Bolt could be installed in the late tiers of the fire tree or the middle tiers of the frost tree that offers similar damage capabilities to offset the lack of Torment for the spec. This could be difficult to balance, but if done properly would offer the support the Frostfire spec has been starved for since its inception.
- Frostfire Bolt itself could be altered in such a way as to improve its scaling. This is a nebulous idea that I really can't pretend to provide specifics for, but making the focal spell for the spec more powerful at the later stages of the end-game could ensure continued viability for the spec without overbalancing any of the other specs.
I refuse to subscribe to that school of thought. As you know if you've been reading Arcane Brilliance much at all prior to now, I want all of our mage specs to be raid-viable. I'm not concerned about minor differences between the overall damage output of the major builds. As long as the build is capable of producing decent raid damage, of holding its own in the DPS class hierarchy, I have no desire to see a mage respec simply to gain a few points of DPS. I'm more concerned about what a mage brings to the raid besides DPS, their skillset, their utility, their unique strengths. If my guild has an excellent arcane mage, and excellent fire mage, and excellent frost mage, and an excellent frostfire mage, I'm bringing all of them (well, as much as doing so is possible). But when a particular build falls so far behind that "best" spec that the DPS loss prohibits bringing that spec, I have a problem with that.
I've said it before, and I will repeat the sentiment now:
There is absolutely no reason every spec can't be viable. As long as the damage outputs are within spitting distance of each other, no spec should ever...ever...get shunned. Frostfire is, in its current and only incarnation, left out. The concept is too interesting, the idea too good, to be left to fade into obscurity. I mean...just look at that picture up there! That particular exploding gnome deserves better.
Filed under: Mage, (Mage) Arcane Brilliance
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Reader Comments (Page 6 of 6)
theatermusic87 Mar 24th 2010 8:26PM
This is something i just whipped up (yes i know there are 5 points unused put them where you want) While it's not the spec i currently use (haven't respec since using it while leveling, it has all of the core talents i feel are critical to a successful BG spec.
Water Elemental, Improved Blizzard, Shatter Barrier, Cold Snap, Icy Viens, Blast Wave, and Frost Bite
http://www.wowhead.com/?talent#oZfV0fRh0zZuI0IsbubfdMfk
Thinking about giving it a whirl tonight with the new Random BG's...
Glyphs would definitely be perma pet, the one that gives health while evocating (can't remember which) and the third is yet to be fully determined...
theatermusic87 Mar 24th 2010 9:04PM
WTB edit button:
This is the spec as it was SUPPOSED to be:
http://www.wowhead.com/?talent#oZfVbcRb0zZhIcIsMuhbdMfo
Would like to add that the glyphs i figure would work best are Glyph of Eternal Water, Glyph of Evocation and Glyph of Mirror Image (adds a 4th image), plus the minor glyph for slow fall, and probably the wards. but it doesn't matter terribly much
remember the key to a great BG spec is survivability followed by control (which for a frost/ frost frost fire mage go hand in hand) followed lastly by damage output (there are other classes that will school us for total damage anyways)
Since i really didn't explain why i chose my talents the way i did entirely (some were done prior see post by Michael about the frost fire spec my aim post button was glitched then) anywho... i chose not to spec for reduced cast times because with our main nuke being FFB not benefiting from either, i felt the were wasted and better used elsewhere, same reason for skipping increased spell range, frost channeling for the mana cost reduction (there was nothing better to put the points in because of the afore mentioned reasons) and burning determination for the same reasons as frost channeling
Precision and Winter's chill are interchangable one has some mana savings for long fights which bg's can become, the other is slightly more crit, it's your preference, I skipped Molten shields because i like to use Mage armor instead of molten armor for the mana regen and for the resistance boost (though i doubt it really matters much with spell pen)
The rest are things i feel were either critical to have as spells, or just the best option to get to those i thought were critical... It takes a while to get used to playing since you basically have all but one of the frost spells and 2 of the fire spells available to you...
Also do not forget in fights were LOS can cause interupts to cast arcane missiles since they are don't break when LOS is lost
Suay Mar 22nd 2010 12:02PM
The way to fix PVE frost is to make FFB it's primary nuke. Make it a primarily frost build.
Then instead of blue glowy, it will be red/blue glowy.
Or even better, make mage builds do ANYTHING other than spam X to proc Y.
I have a level 80 mage that I may delete because all of it's PVE rotations are so terribly mind-numbing. No matter what build. They are all like 2-3 buttons.
Then I swap over to my Feral Druid and earn every single one of the 13,000 DPS he puts out......
Chapoochi Mar 22nd 2010 12:05PM
I have to agree with this guy. Who cares what color the glowy is. Mages need at least one build with a totally separate playstyle than how linear they are now in every single build for PVE.
Even Fury Warriors are more complicated.
Hmm Mar 22nd 2010 12:11PM
The mage-hating troll is pretty annoying, but it would be pretty cool if FFB was a build that was more involved than the spamming of a single spell, like BC Warlocks got shredded for.
Perhaps giving Scorch the Boomkin Wrath Eclipse treatment, working in Pyroblast, Frostbolt, Fireball, and FFB into an Elemental rotation would be pretty cool.
Nukes that buffed other nukes for a more reactionary-response outside of spam would definitely be something I would be pretty cool.
Phil Mar 22nd 2010 1:13PM
I am one of those 3 mages still specced FFB. Believe it or not, it is still raid viable. In fact, it is more raid viable than ever before. As long as you have the crit to support it.
In early wotlk, the gear wasn't good enough to pass the 50% crit. I would always get stuck in non crit streaks and that would hurt my dps a lot. My dps would rely on luck only. But once you start critting at a 70% rate, there is no point in going fire, I don't care about the extra dmg from TTW, my frostfire bolt crits for much more anyway. Everytime I join a pug and they ask me to focus magic someone, I tell them I'm frostfire. So of course I have to deal with comments like WTF!!! noob! or ... what is this 3.1? But in the end I top the charts and other mages start whispering me stuff like 'how the hell do you do 12k + dps single target as frostfire?' or 'can I copy your spec?' or on aoe pulls.... wtf 35k dps? how is that even possible? hacks!
Sure, I would probably do more as arcane, especially on single target, but I wouldn't really have to work for it. Arcane is a no brainer, if you want to know what gear is better for you, just look at the item level. If you want to tweak your toon as if it was a F1 racing car, go frostfire. That spec is the only thing that keeps me active on my mage, no offense to arcane mages out there but when I look at your recount and I see 90% arcane blast, 10% arcane missile I don't really feel like I'm passing out on the fun.
Frank Mar 22nd 2010 3:48PM
your post made me feel 100% better about being the 2nd of the three remaining mages with FFB. thank you!
hicks Mar 22nd 2010 3:56PM
And I'm the third. I specced Arcane and tested the rotation a little bit on a training dummy, and it was so dull I couldn't even bear to test it out in a heroic. I typically end up top DPS in PUG Heroics even though my gear lags a little behind (232/245 T9, still have a few 213/219 trinkets and whatnot), and when I get pulled into the guild's main raid I do nearly comparable DPS with the guild's main Arcane mage (who wayyyy outgears me), while doing more overall damage.
How I do lower DPS but more damage in the same amount of time is a total mystery to me. But no one ever complains, and I make it a point of honor to out-DPS Arcane mages whenever possible.
Moh Mar 31st 2010 10:54AM
Hey Phil I'm FFB spec as well, whats your crit rating percentage? I'm still mulling over wether I should focus on gemming haste vs. spell/crit for yellow gems. Or just tell me your characters name so I can check out its stats :)
Joka Mar 24th 2010 6:29AM
I haven't read all the comments or so, so this might have been dismissed allready, but what about this spec?
http://www.wowhead.com/?talent#oZfVf00hZVfccsfu0czgfkt
I'm gonna try that one today with the 3.3.3 patch, see how it works for PvE. And if it doesn't... I'll adapt it to a PvP spec :)
sonatasun Mar 24th 2010 1:54PM
This is a interesting build. The best fire frost builds will go deep into the fire tree. You have gone deep into the frost build the get the 5% bonus on FFB. You benefit from the water elemental and get some great snare and slow abilities.
However, you're giving up damage buffs to FFB deep in the fire tree. Also, you have set aside pyroblast. Fire and FFB mages depend on pyroblast proccing instant casts to get their best DPS.
As a raiding mage, the only thing I want to deal out is damage. By going deep into the frost tree you are picking up control at the expense of overall damage. The control in the form of stuns, slows and snares would offer raid utility in certain fights, but would your raid leader buy that when he is manning his team?
Andelusia Mar 24th 2010 3:11PM
I LOVE you.
LOVVVEEEEE.
As a frost mage with DPS that holds its own among pallys and arcane
mages, etc... I'm thrilled to see the statement that "There is
absolutely no reason every spec can't be viable."
I like frost, I want to play frost. I'm sick of being told that it's
crap. Start paying attention people, it's been fixed, and it's
getting better. When all those Johnny-come-latelys are shooting
frosty bolts from their digits, who'll be laughing hardest!?? ME!
(Although frankly I'd like them to stick with their arcane - leave my
frost alone, I believed in it!!!)
Me and Splishy. Taking over the world.
theatermusic87 Mar 24th 2010 10:00PM
Just as a thought looking at our talent trees... There isn't a talent to reduce the cast time of FFB... thoughts on adding it to improved fireball and improved frostbolt (maybe let them stack) for a full 1 sec cast time reduction...
that would seriously boost Frost Fire DPS... AND probably wouldn't make it too broken for PVP... honestly who would want to risk getting counter spelled out of 2 schools of magic?
K Mar 25th 2010 9:36PM
...and here comes the fourth. I have always loved frostfire despite the haters and naysayers, and since I finally have all purple gear and trinkets and have gemmed it up all nice and pretty, my hot streak procs constantly. I don't raid or PVP, I am strictly a PVE player. I don't know my gear score and don't really care - what I do know is I do a lot of damage and rarely get complaints.