Gold Capped: Crafting for disenchanting

Enchanting mats are a strange business. They are in constant massive demand, and can be made in a variety of ways. Every Tuesday, thousands of guilds get thousands of upgrades that need to be enchanted, every day, hundreds of thousands of players run PUG and PvP content that gives them upgrades they want to enchant, and every day, thousands of players buy things like Bolts of Imbued Frostweave, which require enchanting mats to make.
The more things change
Recently, Blizzard added the ability to disenchant easily with the need before greed loot system, and created a massively popular random 5 man dungeon system. There's no overhead, just automatic mats appearing in everyone's bags. This created a huge source of supply for enchanting mats. Also, the amount of Infinite Dust created with each disenchant was recently raised significantly, altering the balance of dust to Greater Cosmic Essence available.The demand for enchanting mats is not fixed. In fact, there is no market in WoW that has static demand. As things get cheaper, more people find them affordable and that increases demand. While high end raiders wouldn't dream of entering a guild instance without the best enchants on all their gear, many people don't run that type of content. They put the enchants they can afford onto their gear they have. As infinite dust became more and more affordable, people started enchanting more gear with better enchants, and this served to increase demand for greater cosmic essences.
Abyss Crystals have also undergone a few changes lately. They used to come mostly from unwanted raid gear, and were fairly expensive. Since the release of the Trial of the Champion 5 man, enchanters have been able to farm 5 of these every 15 minutes. That raised the supply so much that Blizzard introduced Abyssal Shatter, which lets you break an abyss crystal into an average of 4.75 infinite dust and 1.75 greater cosmic essences.
Where's my money?
Random supply from 5 mans is nice and all, but how does this affect you, a proactive auctioneer who wants to make money with enchanting mats? Why, crafting for disenchant, of course! While all these mats can be disenchanted from craftable items, now that dust is so cheap, most of them aren't profitable.When you disenchant green armor, you get:
- a 75% chance of dust
- a 22% chance of cosmic essence
- a 3% chance of a Dream Shard (or Small Dream Shard, if it's low enough level)
- a 75% chance of cosmic essence
- a 22% chance of dust
- a 3% chance of a Dream Shard (or Small Dream Shard, if it's low enough level)
You can see here that while crafting armor for disenchant might have been a good business before, these days, green weapons are the sweet spot. Blacksmithing is the only profession that can make weapons, and one recipe stands ahead of the rest: the Notched Cobalt Waraxe requires 10 Cobalt Bars, and disenchants into greater essences. All the other similar items DE into lesser essences, and cost almost as much cobalt. Unlike the good old days of the "saronite shuffle" and disenchanting saronite based weapons and armor for then scarce shards, these days, the only farmable material we care about is cobalt. This will be a choke point for your business, as very few people farm this.
Step one: find cobalt.
Cobalt ore is always harder to find on the auction house than saronite as it's a little more spread and has no rare veins like Titanium to boost the average income. Add it to your daily purchase list. If you use Auctioneer's snatch feature, scan for it regularly.Another thing: Cobalt Bars usually go for more than the ore. You need access to a miner if you want to be able to get the price advantage of buying ore. Luckily, smelting can be done AFK.
One way to increase the amount of cobalt you can process is to advertise in /trade that you're looking for miners. When people send you tells, reply to them asking if they'd be willing to farm cobalt for you. They invariably say that there's not enough money in it, so be prepared to do some convincing. I offer them about twice as much per stack as saronite provides, and I tip for large orders. Ask them how much they make per hour grinding saronite in Sholazar or Icecrown, and work backwards from there.
Step two: craft greens
Once you have your cobalt, you'll need to smelt it and craft the axes. A handy macro for handling the mail aspect of this was posted in an earlier column, however here's my cobalt version:Be aware that this clicks on anything in your bags that starts with the word "Cobalt". If you bought a bunch of ore on your main and need to send it to a miner to smelt, this will click on any cobalt ore or bars in your bag./run for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do local item=GetContainerItemLink(bag,slot) if item and item:find("Cobalt") then UseContainerItem(bag,slot) end end end
Here's my macro for mailing green quality items:
/run for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do local texture,itemCount,locked,quality=GetContainerItemInfo(bag,slot) if quality==2 then UseContainerItem(bag,slot) end end end
Step three: disenchant greens
This is the longest part that can't be done AFK. You need to disenchant every single waraxe you just created. Luckily, this is much less of a grind than, say, prospecting or milling. You can keybind this macro if you want to turn around and watch a movie while you press the space bar:There you have it -- after a moderate amount of work, you're able to produce the most sought after and short supply enchanting material in the game. On my server, Greater Cosmic Essences can sell for as much as Abyss Crystals on raid nights./cast Disenchant
/use Notched Cobalt Waraxe
Filed under: Economy, Gold Capped






Reader Comments (Page 1 of 3)
Uriahworld Mar 20th 2010 2:28PM
Might give this a try =)
Basil Berntsen Mar 21st 2010 9:01AM
Sorry to be the bearer of bad news, Cali, but only smiths can make weapons, and unless you can sell dust for more than 75s each, every other profession is basically spinning their wheels.
Lupius Mar 22nd 2010 3:47PM
"You know what I've been reduced to to make money, craft crappy green rings and necklaces and vendoring them (wouldn't do this if I didn't have a miner btw.)"
I missed the part where you actually make money.
Bonksy Mar 20th 2010 2:30PM
Don't let Blizzard know about this 'bug'; it will get patched!
In other news, much love for market watcher addon, really helpful for watching cycles in AH costs.
iammurlocftw Mar 20th 2010 4:49PM
wouldn't they have patched it by now if it wasn't intended? then again it is blizzard. maybe they were more interested in raids than essences
Bonksy Mar 20th 2010 5:37PM
I thought I didn't need to add /sarcasm to the end, apparently I am mistaken.
norcallights Mar 20th 2010 2:41PM
What is that screenshot of a graph of price over time and how do I get Auctioneer to show it?!?!?
Valt Mar 20th 2010 3:54PM
Market watcher. Very handy. Add stuff and make sure it records them. Then scan every day or whenever you want.
Very interesting to see ups and downs on even such things like deviate fish and I find it very easy to sell stuff. Its not stupid like auctioneer on selling. If majority of stuff is 4g 99c it will make yours 4g 98c if you want, not that random 2 items of "1g 19s" auctioneer fooling traps on AH. Also counts both full stack prices and 1 item prices seperate so if you have stack it goes stack way not 1 price.
Basil Berntsen Mar 21st 2010 9:07AM
Yup- market watcher. I'm going to do a post on it eventually, but wanted to whet your whistles with the image :P
It can't replace auctioneer- at least, not for me. But it's very handy :)
Farrell Mar 20th 2010 2:55PM
Time to start farming cobalt to sell, since the prices are probably about to sky rocket because of this post :D
mayjest Mar 20th 2010 3:02PM
Quick question: why would you craft teh War Axes when the Sure-Fire Shuriken is craftable for 7 bars and disenchants for the same mats? Surely there'd be more profit doing it that way?
kabshiel Mar 20th 2010 3:08PM
Because they don't disenchant into the same things. The shuriken DEs into lesser essences, while the axe DEs into greater ones.
Sleutel Mar 20th 2010 3:09PM
It's not the same mats.
Shuriken: 1-2 Lesser Cosmic (75%); 1-4 Infinite Dust (22%); Small Dream Shard (3%)
Axe: 1-2 Greater Cosmic (75%); 2-7 Infinite Dust (22%); Dream Shard (3%)
mayjest Mar 20th 2010 5:07PM
Hmmm, you're right. Reading comprehension fail.
Sleutel Mar 20th 2010 3:06PM
"Cobalt ore is always harder to find on the auction house than saronite as it's a little more spread and has no rare veins like Titanium to boost the average income."
Cobalt is also more rare because it's the last ore you can smelt to level your Mining.
jrb Mar 20th 2010 3:12PM
okay, been using auctioneer now for a few years... how'd i get the historical graph data, as shown in this screenshot?
iammurlocftw Mar 20th 2010 4:52PM
Download market watcher addon http://wow.curse.com/downloads/wow-addons/details/market-watcher.aspx
jrb Mar 20th 2010 6:17PM
thanks. :)
Soldinn Mar 20th 2010 4:11PM
Man, I still can break down and use Auctioneer. The Snatch list sounds neat, but I still stick with Auctionator. I don't want to make a bank alt, and Auctioneer still seems over-extensive.
erd4595 Mar 20th 2010 4:30PM
A good way to find out if disenchanting something is profitable is to calculate the expected value of the disenchant (in other words, the average). Simply put, E(X) = (% prob of dust)*(price of dust)+(% prob of essence)*(price of essence)+(% prob of shard)*(price of shard). If E(X) is greater than the cost to item you are disenchanting, there is a good chance you will profit from disenchanting it .