Gold Capped: Crafting for disenchanting

Enchanting mats are a strange business. They are in constant massive demand, and can be made in a variety of ways. Every Tuesday, thousands of guilds get thousands of upgrades that need to be enchanted, every day, hundreds of thousands of players run PUG and PvP content that gives them upgrades they want to enchant, and every day, thousands of players buy things like Bolts of Imbued Frostweave, which require enchanting mats to make.
The more things change
Recently, Blizzard added the ability to disenchant easily with the need before greed loot system, and created a massively popular random 5 man dungeon system. There's no overhead, just automatic mats appearing in everyone's bags. This created a huge source of supply for enchanting mats. Also, the amount of Infinite Dust created with each disenchant was recently raised significantly, altering the balance of dust to Greater Cosmic Essence available.The demand for enchanting mats is not fixed. In fact, there is no market in WoW that has static demand. As things get cheaper, more people find them affordable and that increases demand. While high end raiders wouldn't dream of entering a guild instance without the best enchants on all their gear, many people don't run that type of content. They put the enchants they can afford onto their gear they have. As infinite dust became more and more affordable, people started enchanting more gear with better enchants, and this served to increase demand for greater cosmic essences.
Abyss Crystals have also undergone a few changes lately. They used to come mostly from unwanted raid gear, and were fairly expensive. Since the release of the Trial of the Champion 5 man, enchanters have been able to farm 5 of these every 15 minutes. That raised the supply so much that Blizzard introduced Abyssal Shatter, which lets you break an abyss crystal into an average of 4.75 infinite dust and 1.75 greater cosmic essences.
Where's my money?
Random supply from 5 mans is nice and all, but how does this affect you, a proactive auctioneer who wants to make money with enchanting mats? Why, crafting for disenchant, of course! While all these mats can be disenchanted from craftable items, now that dust is so cheap, most of them aren't profitable.When you disenchant green armor, you get:
- a 75% chance of dust
- a 22% chance of cosmic essence
- a 3% chance of a Dream Shard (or Small Dream Shard, if it's low enough level)
- a 75% chance of cosmic essence
- a 22% chance of dust
- a 3% chance of a Dream Shard (or Small Dream Shard, if it's low enough level)
You can see here that while crafting armor for disenchant might have been a good business before, these days, green weapons are the sweet spot. Blacksmithing is the only profession that can make weapons, and one recipe stands ahead of the rest: the Notched Cobalt Waraxe requires 10 Cobalt Bars, and disenchants into greater essences. All the other similar items DE into lesser essences, and cost almost as much cobalt. Unlike the good old days of the "saronite shuffle" and disenchanting saronite based weapons and armor for then scarce shards, these days, the only farmable material we care about is cobalt. This will be a choke point for your business, as very few people farm this.
Step one: find cobalt.
Cobalt ore is always harder to find on the auction house than saronite as it's a little more spread and has no rare veins like Titanium to boost the average income. Add it to your daily purchase list. If you use Auctioneer's snatch feature, scan for it regularly.Another thing: Cobalt Bars usually go for more than the ore. You need access to a miner if you want to be able to get the price advantage of buying ore. Luckily, smelting can be done AFK.
One way to increase the amount of cobalt you can process is to advertise in /trade that you're looking for miners. When people send you tells, reply to them asking if they'd be willing to farm cobalt for you. They invariably say that there's not enough money in it, so be prepared to do some convincing. I offer them about twice as much per stack as saronite provides, and I tip for large orders. Ask them how much they make per hour grinding saronite in Sholazar or Icecrown, and work backwards from there.
Step two: craft greens
Once you have your cobalt, you'll need to smelt it and craft the axes. A handy macro for handling the mail aspect of this was posted in an earlier column, however here's my cobalt version:Be aware that this clicks on anything in your bags that starts with the word "Cobalt". If you bought a bunch of ore on your main and need to send it to a miner to smelt, this will click on any cobalt ore or bars in your bag./run for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do local item=GetContainerItemLink(bag,slot) if item and item:find("Cobalt") then UseContainerItem(bag,slot) end end end
Here's my macro for mailing green quality items:
/run for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do local texture,itemCount,locked,quality=GetContainerItemInfo(bag,slot) if quality==2 then UseContainerItem(bag,slot) end end end
Step three: disenchant greens
This is the longest part that can't be done AFK. You need to disenchant every single waraxe you just created. Luckily, this is much less of a grind than, say, prospecting or milling. You can keybind this macro if you want to turn around and watch a movie while you press the space bar:There you have it -- after a moderate amount of work, you're able to produce the most sought after and short supply enchanting material in the game. On my server, Greater Cosmic Essences can sell for as much as Abyss Crystals on raid nights./cast Disenchant
/use Notched Cobalt Waraxe
Filed under: Economy, Gold Capped
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Reader Comments (Page 2 of 3)
Basil Berntsen Mar 21st 2010 9:10AM
Yup- that's also the math that auctioneer puts into the tooltip when it tells you how much something disenchants for.
BoomingEchoes Mar 20th 2010 4:28PM
Ok.. Really? Was this an article about making money by crafting and then disenchanting what you crafted? Seriously? Isn't this the SAME reason Blizzard has been sticking Enchanters in with Tailors since the beginning, since tailors can make things to disenchant without needing a gathering skill?.. Which is to say its VERY old news?
And honestly your mileage will very with this technique since on my server your probably going to get more for the cobalt then the infinite dusts. Considering that right now Chalcedony are still highly sought after by jewelcrafters and they have a better chance to come out of Cobalt then Saronite the JC's really eat the Cobalt up. It just sells for better, and quicker, then infinite dust. Couple that with the fact that you also have a chance at the gems when mining the ore and that just ups your profit.
Bronwyn Mar 20th 2010 4:39PM
The whole point of the article was to make something to disenchant into Cosmic Essences because those still have a fairly high value on the auction house. I don't think Basil is saying this is the ONLY way to make money but its certainly a way to make money. You're right; your mileage is going to vary greatly depending on your server economy and I don't think he needs to put in a disclaimer for people to be smart enough to know that.
Bronwyn Mar 20th 2010 4:40PM
Just adding: Since Weapons are going to be your best bet to DE into Cosmic Essence, Tailoring is kind of SOL when it comes to this; right now Tailoring isn't going to be a profitable way to craft things for DE.
QQinsider Mar 21st 2010 10:34AM
Lrn2read. The whole point of the article is about making WEAPONS to de into ESSENCES.
Making stuff to de into dust just isn't worth it any more (and it's not only tailors that did that, I made a fortune from leatherworking by de'ing Artic Boots).
Aunumator Mar 20th 2010 5:40PM
i have to say that after reading this article i'm getting the addon for auctioneer for starters. as for using the cobalt gather/war axe method, i'll have to try it out tomorrow since my DK is a miner/JC...and i know about 50 BS on Ysondre. keep sending these columns! i love seeing methods to help me get gold capped!
DG Mar 20th 2010 6:03PM
I made 10 of these. The disenchant resulted in 27 infinite dust and 5 cosmic essences
According to my current AH prices I can sell these at an undercut total for 190 G.
I could also have vendored the axes for 99.5 gold
Or I could AH the cobalt for the undercut total of 100 gold, probably though 200 Gold
I mined the cobalt.
Versus doing 3 Tournement quests in about of the same amount of time and earning about 50 gold off the quest rewards and another 20 gold off coin and item drops.
I'll load of 5 stack of bars in the AH and see if I make 200 gold on them.
Basil Berntsen Mar 21st 2010 9:04AM
You had a streak of bad luck- look at the disenchant value from wowhead. The average for what you did would be 7 or 8 disenchants of 1 or 2 GCEs each. The essences can sell for, say, 20g, and you only paid 100g for the mats.
QQinsider Mar 21st 2010 10:37AM
10 is too small a sample. You have to do this kind of thing in bulk to get the averages.
DG Mar 21st 2010 5:50PM
I sold 5 stacks of cobalt for 200 G minus the 11 gold fee.
10 stacks is ok to start an analysis. Someone else might post another 10.
lolikitty Mar 20th 2010 6:04PM
On my server, dream shards sometimes are listed as low as 4G on the AH.
/sigh
Cobalt on the other hand sells like crazy, and for crazy prices, so i don't bother and just sell the blue stuff as is.
Heilig Mar 20th 2010 6:08PM
"The demand for enchanting mats is not fixed. In fact, there is no market in WoW that has static demand. As things get cheaper, more people find them affordable and that increases demand."
This is not entirely accurate. It really only applies to luxury items and non-essential items. Really, it's not that accurate at all for enchanting mats. People don't suddenly start buying more enchanting mats because there is a glut of them on the market. Their need for enchanting mats is severely limited by the frequency of gear upgrades. This applies to all the item enchantments (leg patches, gems, etc.) That is why the bottom fell out of the dust market when the dungeon finder went live. Suddenly there was a huge supply of dust and the demand stayed the same.
The market for item enhancements will always be limited by raid lockouts, not supply or cost.
icepyro Mar 20th 2010 7:25PM
As the supply goes up, people are more willing to enchant their stuff at lower levels because they can afford to do so. Progression raiders are limited by drops, but the new 80s running heroics and getting their emblem gear now also have mats and gear to be enchanted. The cost of dust has stabilized on my server and it is still cheaper to buy greens that make dust than to buy the dust itself (although this is usually greens from runs without enchanters and not crafted items).
In the end, I have noticed a lot more trade chat asking if an enchanter is on that the older times when it was enchanters barking to find sales. So while the price of dust continues to drop as supply increases, the profits from doing the enchanting for tips more often make up for most if not all of this.
YMMV.
icepyro Mar 20th 2010 7:08PM
As a leveling enchanter using Auctioneer's Enchantmats trying to find the greater cosmic essenses and using the profits of my miner/BS to fund them, this article was like perfect timing on what I need to know!
Also Market Watcher FTW.
Rasman Mar 20th 2010 8:26PM
very interesting...makes me wish I had a Blacksmith AND enchanter...gonna work on the one at least
Maybe just work on the Blacksmith part, GF has an enchanter...although having one I always have access to would be nice...
DG Mar 20th 2010 8:41PM
So an enchanter in a random LFD group is providing a service but not getting a cut? And then losing out in the AH. Sounds like Obamaism to me lol.
Maybe the new goblin race will be able to unionize mat sales in the AH.
Dogii Kruger Mar 21st 2010 1:25AM
While sound advice for some, on my server it is more profitable to sell Lesser Cosmic Essences than Greater. Lessers go for 10-15g each depending on day and time while Greaters go for 20-25g each.
Basil Berntsen Mar 21st 2010 9:06AM
It's all about demand- lessers are used in a very small percentage of recipes, and only people who don't know how to real tooltips will buy them instead of getting a greater and splitting it.
Dogii Kruger Mar 21st 2010 9:14AM
@Basil: Never said people on my server were smart. ;)
spamofchaz Mar 21st 2010 10:08AM
I'll give this a shot, but I'm concerned about getting cobalt. I'll add it to my snatch list (thanks, previous article!) and see how it works out. I doubt I'll go out and solicit folks to farm for me though.
I will add that making the green JC rings is still very lucrative. I have my list set so that the mats cost 1g50s max. I'm able to sell my IDs for 2.50 each still, so that's a tidy profit.