Gold Capped: Crafting for disenchanting

Enchanting mats are a strange business. They are in constant massive demand, and can be made in a variety of ways. Every Tuesday, thousands of guilds get thousands of upgrades that need to be enchanted, every day, hundreds of thousands of players run PUG and PvP content that gives them upgrades they want to enchant, and every day, thousands of players buy things like Bolts of Imbued Frostweave, which require enchanting mats to make.
The more things change
Recently, Blizzard added the ability to disenchant easily with the need before greed loot system, and created a massively popular random 5 man dungeon system. There's no overhead, just automatic mats appearing in everyone's bags. This created a huge source of supply for enchanting mats. Also, the amount of Infinite Dust created with each disenchant was recently raised significantly, altering the balance of dust to Greater Cosmic Essence available.The demand for enchanting mats is not fixed. In fact, there is no market in WoW that has static demand. As things get cheaper, more people find them affordable and that increases demand. While high end raiders wouldn't dream of entering a guild instance without the best enchants on all their gear, many people don't run that type of content. They put the enchants they can afford onto their gear they have. As infinite dust became more and more affordable, people started enchanting more gear with better enchants, and this served to increase demand for greater cosmic essences.
Abyss Crystals have also undergone a few changes lately. They used to come mostly from unwanted raid gear, and were fairly expensive. Since the release of the Trial of the Champion 5 man, enchanters have been able to farm 5 of these every 15 minutes. That raised the supply so much that Blizzard introduced Abyssal Shatter, which lets you break an abyss crystal into an average of 4.75 infinite dust and 1.75 greater cosmic essences.
Where's my money?
Random supply from 5 mans is nice and all, but how does this affect you, a proactive auctioneer who wants to make money with enchanting mats? Why, crafting for disenchant, of course! While all these mats can be disenchanted from craftable items, now that dust is so cheap, most of them aren't profitable.When you disenchant green armor, you get:
- a 75% chance of dust
- a 22% chance of cosmic essence
- a 3% chance of a Dream Shard (or Small Dream Shard, if it's low enough level)
- a 75% chance of cosmic essence
- a 22% chance of dust
- a 3% chance of a Dream Shard (or Small Dream Shard, if it's low enough level)
You can see here that while crafting armor for disenchant might have been a good business before, these days, green weapons are the sweet spot. Blacksmithing is the only profession that can make weapons, and one recipe stands ahead of the rest: the Notched Cobalt Waraxe requires 10 Cobalt Bars, and disenchants into greater essences. All the other similar items DE into lesser essences, and cost almost as much cobalt. Unlike the good old days of the "saronite shuffle" and disenchanting saronite based weapons and armor for then scarce shards, these days, the only farmable material we care about is cobalt. This will be a choke point for your business, as very few people farm this.
Step one: find cobalt.
Cobalt ore is always harder to find on the auction house than saronite as it's a little more spread and has no rare veins like Titanium to boost the average income. Add it to your daily purchase list. If you use Auctioneer's snatch feature, scan for it regularly.Another thing: Cobalt Bars usually go for more than the ore. You need access to a miner if you want to be able to get the price advantage of buying ore. Luckily, smelting can be done AFK.
One way to increase the amount of cobalt you can process is to advertise in /trade that you're looking for miners. When people send you tells, reply to them asking if they'd be willing to farm cobalt for you. They invariably say that there's not enough money in it, so be prepared to do some convincing. I offer them about twice as much per stack as saronite provides, and I tip for large orders. Ask them how much they make per hour grinding saronite in Sholazar or Icecrown, and work backwards from there.
Step two: craft greens
Once you have your cobalt, you'll need to smelt it and craft the axes. A handy macro for handling the mail aspect of this was posted in an earlier column, however here's my cobalt version:Be aware that this clicks on anything in your bags that starts with the word "Cobalt". If you bought a bunch of ore on your main and need to send it to a miner to smelt, this will click on any cobalt ore or bars in your bag./run for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do local item=GetContainerItemLink(bag,slot) if item and item:find("Cobalt") then UseContainerItem(bag,slot) end end end
Here's my macro for mailing green quality items:
/run for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do local texture,itemCount,locked,quality=GetContainerItemInfo(bag,slot) if quality==2 then UseContainerItem(bag,slot) end end end
Step three: disenchant greens
This is the longest part that can't be done AFK. You need to disenchant every single waraxe you just created. Luckily, this is much less of a grind than, say, prospecting or milling. You can keybind this macro if you want to turn around and watch a movie while you press the space bar:There you have it -- after a moderate amount of work, you're able to produce the most sought after and short supply enchanting material in the game. On my server, Greater Cosmic Essences can sell for as much as Abyss Crystals on raid nights./cast Disenchant
/use Notched Cobalt Waraxe
Filed under: Economy, Gold Capped
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Reader Comments (Page 3 of 3)
Zanzubaa Mar 21st 2010 4:03PM
I have large amounts of Infinate Dust already but not sure what to do with it it.
Any suggestions on the best money making method using this stuff?
Roy Mar 22nd 2010 8:58AM
Yes, Imbued Frostweave. Its a component to all the cloths that matter :-)
Chris Mar 21st 2010 4:16PM
While you have to be careful using it, Enchantrix is wonderful for (semi)automatically disenchanting things. For those that aren't familiar, when it sees something enter your bags that can be DE'd, milled, prospected, or any other similar action, it'll pop up a window asking you if you want to DE/mill/prospect/w\e it. in the case of progression gear, there's an ignore button to ignore the item permanently. When you gem or enchant the ignored item, it changes and you will have to re-ignore it. but it makes quick work og the disenchanting work mentioned in this article. I believe it's part of auctioneer, and is defaulted to disabled.
Dave Mar 22nd 2010 2:08PM
Basil -
I'm surprised you did not mention Auctioneer Advanced's Enchantrix module, which allows you to auto-DE or auto-Prospect everything that is in your bag that is eligible for one of these actions. You can blacklist items so you don't accidentally DE your off-set(if your ench/JC isn't just for the profs), but you still need to be careful as you yes-click your way through the stacks. Still a great tool, and boils either of these actions down to clicking yes in the same kind of box as the search tool mass buys.
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Dave Mar 22nd 2010 3:43PM
Curse you Chris...and I'm a moron for not checking all three pages of comments before I commented. Fail.