Totem Talk: Elemental scaling and how Cataclysm can fix it, Page 2

Topic 2: Lava Burst and the primary stat
Lava Burst has been the focus of attention for a long time running; most of it being negative. The main complaint about the spell is that it lacks any form of scaling for stats beyond spell power. Although there is some degree of haste scaling - all spells with cooldowns on them technically have a cooldown of cast time + cooldown thus reducing the cast time effective 'reduces' the spell's cooldown to a degree - the amount is so nominally small that it isn't worth much mention. That and Lava Burst has 0 scaling from crit. Neither of these, though, are really issues that need to be addressed in any significant way.
Why bring it up then? For the reassuring factor, really. Although Lava Burst may lack in the scaling department, this does not inherently pose as a detriment to elemental shaman provided that what scaling Lava Burst does have allows it to retain a viable place within any given rotation. While it is going to be true that, at lower ends of gear scaling, Lava Burst is going to start with an artificially inflated % of overall damage that will decrease as non-scaling stats increase; none of this means that elemental's actual scaling is too low. So long as Lava Burst remains a DPS increase to use, then whatever proportion of DPS that it provides can be balanced around. Though such a system does mean that, eventually, there will be a point in which Lava Burst is going to provide a DPS loss to use, so long as that degree is not obtainable, the issue isn't.
I will admit to one thing, such a system does place extremely high pressure on the rest of the elemental shaman's abilities to scale to a greater degree than most other class' abilities. This can cause some issues within PvP being that it would mean than the proportional damage of Lightning Bolt, and thus the ability to apply pressure outside of Lava Burst, increases at an exponential rate. So long as this rate is controlled, however, the problems than may arise from this can be averted. The only issue with this system is that it does not rely upon inherent scaling of the class but rather Blizzard's ability to properly predict the gear scaling of an expansion, which isn't something they've had much success at in the past. Still, though, the problem shouldn't cause major concern.
Topic 3: The heavy reliance on a singular spell
There are no two ways around it, no matter what you change to Lava Burst or Flame Shock or Searing Totem, Lightning Bolt is the pure workhorse of elemental. A significant chunk of elemental's damage is tied up into this spell, and it is an amount that is going to increasingly scale with gear. Add into this a factor that elemental is one of the few remaining caster specs that relies upon as close to a 'pure' rotation as you can get. Elemental doesn't really have any reactivity within the cast sequence and it is very close to falling into an arcane casting format. This is not a good thing for multiple reasons. First, it puts far too much reliance on the pure scaling capacity of a single spell. Second, it does little to reward the notion of skill. Beyond the basic abilities required by any caster within a raid, such as learning how to minimize movement and maximize damage uptime, there isn't too much which an elemental shaman can do in order to push their DPS farther. They can't react faster to anything or increase their awareness of their own toolset in order to eek out that last digit.
While I would certainly never advocate the RNG hell that is Eclipse upon any other class in the game, the basic principles of that talent is one that can, and should, be expanded into other classes. When it comes to elemental shaman, preferably this is done in a way which diverts damage away from Lightning Bolt and into another ability. Something so simple as a talent which, say, has a chance on Lightning Bolt cast to increase the damage of your next Chain Lighting or Earth Shock by a set amount would go a long way in helping to divert some raw damage away from Lightning Bolt and allow for its pure scaling potential to not be so influential. Better yet, the talent could active on Lightning Bolt, and possibly even Lava Burst, crits instead. Something simple such as:
Your Lightning Bolt and Lava Burst critical strikes increase the damage of your next Chain Lighting (or Earth Shock) spell by 5%. Stacks 3 times.
Flat damage multipliers such as that are a great balancing tool. To start with, it is exceptionally easy to tweak multipliers in order to achieve the level of DPS that you desire as opposed to tweaking, say, spell power coefficients or critical strike multipliers. Not only that, but damage multipliers neither scale nor depreciate in value. 10% is 10% is 10% no matter what degree of damage is in question.
The extreme reliance upon Lightning Bolt's scaling potential is a very significant factor of not only elemental's DPS, but enhancement's too that is often over looked. There must be a balance in all things in order for any game to functionally scale properly. Both scaling factors and damage modifiers need to exist and work in tandem with each other in order to better equalize results. Currently, elemental shaman lack in the damage modifier department. Yes there is Concussion, Elemental Oath, and Lightning Overload (which is really just a glorified damage multiplier,) but they have proven themselves to not be enough. With elemental's damage being too low, the solution is not to look at scaling factors, but rather at the damage multipliers. This is elemental's real weak point.
Show your totemic mastery by reading Totem Talk, whether reading Mike Sacco's Elemental edition or Matt Rossi's coverage of Resto and Enhancement. New to being Elemental? Check our Elemental 101, your one-stop shop for Elemental basics.





Reader Comments (Page 1 of 3)
glyakk2010 Mar 20th 2010 8:26PM
I get very frustrated with my rotation, not just because of its almost boring rotation, but more with the inablitly to find a way to dig more dps out of it, You will find little if any variation of the primary spec of any ele shaman, they all feel exactly the same. I agree that I wish there were ways to proc an effect off one talent to mix things up a bit. some way to ink out dps without having to solely rely on better gear and more spellpower.
MetalX Mar 20th 2010 10:26PM
You want to see a boring dps spec?
Try 0/21/40. Warlock destruction spec in burning crusade.
Shadow Bolt - Shadow Bolt - Shadow Bolt - Shadow Bolt - Shadow Bolt - Shadow Bolt Shadow Bolt - Shadow Bolt - Shadow Bolt - Shadow Bolt - Shadow Bolt - Shadow Bolt - Shadow Bolt - Shadow Bolt... you get the idea :P
Imnick Mar 21st 2010 6:36AM
Just because another spec is more boring doesn't mean his is not also boring
Angus Mar 21st 2010 9:38AM
MetalX: You got nothing. Seriously.
In BC you know what the Elemental shaman rotation was?
Lightning Bolt. (Repeat until boss dead)
No one used a shock (being in 20 yards was usually deadly) and CL was not better damage on a single target. There was no lava burst.
Now look at the destruction rotation. in LK.
Look at elemental. They got 2 spells added to it, one on a cooldown so no reaction or thought is needed, the other is also on a cooldown and will soon just sit there for ages and will only be refreshed occasionally. The totems are still a joke, as running into whirlwind,cleave, some stupid melee effect range to place them every 30 seconds or minute is a DPS loss (the alternative of sitting in that range and dying is a DPS loss too) so nothing there.
FS, LvB, LBLBLBLB, LvB, LBLBLB, LvB, LBLBLB, (FS?)
You might have enough haste to add a LB in there or CL if you can fit it in.
Teats Mar 20th 2010 8:39PM
Well, I just recently got back in to WoW and have been leveling elemental to check out all the dungeons I missed the first time through. It has been a blast thanks to fire nova, and relatively easy really. I chose a shaman for the ease of entry level raiding (hopefully). Anyways, I never really liked the current inplementation of wrath totem, but I use it when I have a couple mages along in randoms since if I dont know what I am doing really, at least I can help the ones that do heh. I would rather have some sort of fire totem buff instead of a totally different totem. Maybe a talent that went along the lines of "Your fire totem now give a (whatever)% buff to crit. Each non periodic crit gives your fire totem one wrath charge. This charge increases the chance your next fire nova will crit by 30% and decreases the mana cost of your next fire nova by 33%. These wrath charges stack 3 times." or something similar. That way you still get the effect on clearing trash and you can pick and choose when to use the fire nova depending on how long the fight lasts. Anyways, I'm noob so the high level theory-crafting is beyond me at the moment so that is my two cents
D Mar 20th 2010 8:33PM
Bravo! I think you've stated elemental's issues and problems perfectly. And I've long been a fan of the "Turn ToW into a sort of Searing Totem." Doing so would help the spec in many ways:
- We could buff the raid without losing 10-20% of our personal DPS (and yes it really IS that much of a DPS loss to drop ToW, depending on the fight)
- It would help keep us at the range where we belong -- with the casters, instead of in melee dropping Magma which is where we are now if we want to maximize our DPS
- It would help us on movement-heavy fights as our totem would keep popping away at the boss while we're on the run
- it wouldn't be OP in PVP as it would still be a totem with 5 hp, easily killed
I'd also add that the new ToW should attack the target the shaman is targeting. No need for a pet bar, but it would keep the totem from shooting something it shouldn't be, breaking CC etc.
Elemental has been gimped for most of the expansion and it's been sort of heartbreaking to see the devs basically ignore our real issues (scaling, ToW) and throw us band aid after band aid. I hope Cata is the expansion where the class and elemental spec is taken apart and practically rebuilt from the ground up.
My shaman is my main and elemental is my favorite spec. I feel like there is so much potential for FUN with this spec, that hasn't been fully realized yet. Here's to hoping that with Cata, we'll be valuable caster in raids not for our buffs but for our ROLE, which is DPS, provide buffs that are as good as anyone else's without paying more than those other classes do, and be even more fun, with more fun and interesting choices to make rather than being stuck to a rigid rotation.
Noah Mar 20th 2010 9:07PM
Well, I think Blizzard is looking at it and saying: how can this be more "fun," yet still be unique to shamans, and not just caster fun in general?
This is where totems come into play, I believe, and it is something that could be improved a lot. Basically, regardless of whether or not we place down searing totem or wrath, we're still just placing down the totem and then leaving it alone. Blizzard, from what I gather (telepathically), wants shamans to interact with our totems more — it's more fun that way, more interesting, and more unique.
That, I'm sure, is where the idea for a Fire Nova *spell* that radiates from the totem came into play, as it buffs shaman damage while providing another button to push and, most importantly, allows us to interact directly with our totems.
It would be my guess that Blizzard is looking into more ideas that are similar to Fire Nova when it comes to how elemental shamans will play and which totems they will use.
D Mar 21st 2010 12:00AM
@Noah, I quite agree with you. From what the devs said at last year's BlizzCon, they want to make totems more interactive and more "fun." A totem that you drop and forget to get a passive buff is boring. Dropping Fire Elemental, for example, is much more fun than Wrath of Air. It's a totem that has a life of its own. (Sometimes it chooses to just stand there and look bored instead of actually fighting but... oh well... can't have it all!)
From what I've read of GC lately, he wants players to make interesting choices. For me, the decision of which DPS totem to use is far more fun than which passive stick-in-the-mud I'll drop. Hm, Searing? Magma? Is it time for Fire Elemental? -- Those are fun and interesting choices. I'd LOVE to see, for example, DPS totems in other elements than fire. Make them mutually exclusive so that they're not OP. But an Earth totem that shakes the ground where it's dropped, stunning enemies in a certain range... or an Air totem that inflicts a nature-damage-based AOE like "static shock" -- those would be pretty damned FUN.
Iralevitas Mar 20th 2010 8:36PM
what about a flat increase on L.O.?, or instead of 1/2 damage make it 2/4 damage. im personally fine with being a turret, i have my uses. you could also change unrelenting storm. in stead of increasing mp5, have it increase damage at a flat rate OR spell power by a % ( say like 2, 4 , 6%), i think these 2 things would go a long way toward making the gap alot smaller and give us the chance to be competitive
Tyler Caraway Mar 20th 2010 8:57PM
Lightning Overload is certainly a viable source of increasing elemental's damage, however it carries two main issues. First, although LO does effect Chain Lightning, this would predominately result in a buff to Lightning Bolt which is something that I was trying to move away from slightly. Second is the issue of PvP wherein LO is really just free RNG burst. While that is fine as is, trying up more of elemental's base line damage into such an effect is bad not only for no LO pressure output, but also the output of LO itself.
Greg Mar 20th 2010 9:10PM
@Iralevitas
1/2 and 2/4 are the same thing. I'd show the proof, but I've already got a wall of text below. Did you mean 3/4? In which case, I agree!
@Tyler
I'm pretty sure Lightning Overload can proc from Chain Lightning. That's the combo that makes my shaman seem like Emperor Palpatine. And now young Deathwhisper, you will die. Yes. I say it every time.
Greg Mar 20th 2010 9:12PM
@Tyler
Apologies- thought I read that the LO did not work with CL. My mistake there.
Noah Mar 20th 2010 9:26PM
Greg, 2/4 means that 1 talent point spent will earn 2%, and 2 talents spent would earn 4%, as opposed to 1 talent to 1% and 2 talents to 2%. These numbers are not fractions, my friend.
Artificial Mar 21st 2010 7:48AM
@Noah: We're talking about Lightning Overload, here. Your explanation makes no sense in that context, as the numbers would be 11/22/33, not 1/2.
Predateo Mar 20th 2010 8:58PM
What about making the talent for ToW apply the ToW effect to whatever fire totem you have? Sort of like they made Fire Nova a spell that triggers from your active fire totem, make it a passive effect for just having a fire totem down.
Greg Mar 20th 2010 9:00PM
I disagree that elemental shaman rotations are very "close to falling into an arcane casting format." If anything, it is the reverse- arcane is dangerously close to falling into the elemental pit.
Mages can use two buttons- Arcane Blast plus Arcane Missiles. But if they really want to reach their potential as a class, then they need to be sharp with their Mana Shield and Fire/Ice Wards as well. In addition, timing mana regen (gem, potion, and evocate) correctly in the fight to keep up dps is critical. Additionally, Missile Barrages can be consumed before four Arcane Blasts and Arcane Barrage can be used at four stacks if no Missile Barrage has procced- all if mana is tight. For the mage, mana management is part of the action. When full-up, the mage is devastating. But only the most skilled mages will know when to unleash their power to achieve big numbers.
Elemental on the other hand (assuming totem of wrath drop), pretty much presses Flame Shock, Lava Burst, and Lightning Bolt. It's true, Chain Lightning can be incorporated for a little boost, but it doesn't really add any interesting mechanic to the rotation. It's just one more thing to press.
I think shaman need to get more into a 'mage' place. Before all the totem dropping lightning throwing pros out there clobber me, let me clarify. I think shaman need to get to a place where they can achieve decent damage with a 'rotation'. But if there is a decision process behind each spell cast, then a skilled shaman can become devastating.
For instance, what if Flame Shock or Lava Burst also put a debuff on the shaman that increased mana cost of all spells by X%, but also granted 15% spell haste? Or put a debuff on the target that was consumed with each damaging spell the shaman cast. What if Fire Nova could have some synergy with Flame Shock, or a stacking debuff applied/modified by Flame Shock? What if Shaman got a buff from dropping totems, unique to each totem? What if a Fire Totem, or Earth Totem could extend the range of Fire/Nature damage spells- like a spell relay node?
I think the Shaman class is capable of becoming the most complex class in the game, but complexity doesn't necessarily mean fun. I think depth means fun. Simple mechanics that work for everyone- and depth for those who want to take their play to higher levels.
Shaman and mages are both very close to my heart. I play both in hard modes. = )
Noah Mar 20th 2010 9:09PM
I really like some of those ideas, and it goes along with the post I made as a reply just a few above. Basically: make totems (and spells, I guess too) cause the shaman to think smarter and in a more complicated way.
Tyler Caraway Mar 20th 2010 9:17PM
I have to agree with your disagreement to a degree. (Like that one?)
Anyway, I do agree that playing an arcane mage -well- requires a lot of skill, the only real problem is that the rotation is also very friendly to newer players. While certainly not capable of putting out the much more solid numbers of a much more skilled player, an average arcane mage will certainly be closer to their maximum potential than an average, say, affliction warlock. Even mistiming gems and Evocation won't completely destroy an arcane mage, but it will lower their DPS to a degree.
Play a mage well, heck playing any class well for that matter, usually does delve much more into the complexity that hides behind even the most simple of abilities. Yet, yes, there are certain classes, such as the elemental shaman, that do lag behind in this area.
They do need something in order to not only slightly change up their rotation, but also to allow skills beyond the basics to play a part in DPS output. As it stands, if you take an exceptional arcane mage and force them to play an elemental shaman, they will generally perform exceptionally because there is a serious lack of depth to the rotation. Conversely, taking an exceptional elemental shaman and forcing them to play an arcane mage won't always yield the same results since getting the full potential out of the mage requires a deeper understanding of the class mechanics and abilities themselves.
Using the comparison that I used is perhaps a faulty one in reality, but in the sense of meaning, it is one that people understand.
sakijaki Mar 20th 2010 9:13PM
yes i meant 3/4
Noah Mar 20th 2010 9:32PM
What? Really?? No, you just destroyed the point I made against Greg! Now he'll come after me!
I can't live like this. Too much shame. I must destroy you.