Officers' Quarters: PUGs are people too

As Wrath of the Lich King winds down, interest in the current raiding scene will wane. Members will play less, attend less, or even quit the game until the next expansion draws them back in. More and more guilds will have no choice but to invite PUG players to fill their remaining slots. When PUGs join your raid, loot can become an even more sensitive issue. This week, one player is fed up watching PUGs win loot over fellow guildies.
/salute
I'm writing to you Scott to request assistance or advice with an issue i seem to be having. I'm the offtank for my 10 man ICC guild, we only have 1 wing down, but we are extremely casual. Usually during our runs we will take 1-3 pugs with us as not everyone who signs up for a raid makes it. Here is where my issue comes in. The pug's get to roll on the gear that we guildies have been bashing our heads into a wall to get for the last month, and they WIN!! The GL/RL just hands it right on over like it's a piece of candy. I'm tired of it Scott and I don't know when to put my foot down as an officer and say "enough is enough" and "It's time for a change".
I do hope there is some advice that can be given on this situation because i feel it is unfair to our guildies that have worked hard for what we have while some pug comes in and just mops up. How do i bring this forward as an officer to our GL/RL without him just shrugging it off as me crying about not getting loot? I feel if things don't change soon i'm going to be leaving the guild (which other than this issue I LOVE) for another one that has more stern loot rules.
Sincerely,
DK Tank is sad :(
Hi, DK Tank. I'm sorry you're sad. But the question I'd like to ask you is this: When a PUG player wins a roll, what is the alternative to giving them the item?
You could tell them they haven't earned it and give it to a guild member. As a result, they'd leave the run, most likely furious about the situation, and you'd have to replace them. They would never run with your guild again. Given that there's a finite amount of PUG players on your server good enough to run ICC, you'd run out of players to fill those empty slots pretty quickly, especially if word of your injustice spreads. Then what would you do on those nights where your guild is short a few players? You wouldn't be able to raid that night, and no one would get any loot at all, or even badges.
Likewise, what if you implemented "sterner" rules? I'd ask you what those rules could be. It sounds like you don't really want "sterner" rules, but rather rules that skew the outcome in favor of your guild members over PUG players. Any system that automatically favors your own players over PUGs will simply discourage PUGs from raiding with you. So that's not going to work.
Let's examine some systems that would be more formal, but also fair. You could plug your PUGs into a zero-sum DKP system where they automatically start at zero, putting them above some guild members and below others. Well, if you do that, you'd have to let them know upfront. Most of your PUGs aren't going to like being at this kind of disadvantage. They're coming to your runs to get loot, not to sight-see. If they know they can't even roll for certain items because someone else in the raid could have more points, why would they stick around?
What about Suicide Kings? It's more fair in theory, but since you'll have PUGs you'll have to start a new list each time. That isn't much better than rolling for each item. With SK, you've basically already rolled for priority on loot for the run as a whole. If your guild members are high on the list, that's great for you. However, if the PUGs roll high, your own players will be raiding that night already knowing most of them won't get loot. That can be pretty demoralizing -- even more so perhaps that losing the rolls each time loot drops. On the other hand, if the PUGs roll low, they may just bail on your run rather than get saved to a lockout where they aren't likely to win any loot.
Does your raid use loot caps? If so, they are handy for spreading loot among multiple players rather than the same person winning every item. Most PUGs have no problem with loot caps. Most people expect them and are grateful for them.
You seem to think your fellow guild members deserve the loot over PUGs because they've "been bashing their heads against a wall for the past month." It's certainly true that your players have done the work of mastering those encounters. And it's also true that most PUGs probably have not, and that they are taking advantage of your hard work by receiving loot from those bosses.
But what you have to understand is that those PUG players haven't been part of that history. They are there to make it possible for you to earn some ICC loot on that given night. You can't hold it against them that they weren't there for all those failed attempts. If anything, you should be more upset at your guild members who are signing up for raids and no-showing. They are the ones who are forcing you to bring in PUGs, and thereby making it very likely that some of the loot will go to players outside the guild.
Also, if one of your members has been losing a roll every week for an item they really need, the PUGs haven't been part of that history, either. It's not fair to hold that against them and deny them an item due to lost rolls in the past. You could announce at the beginning of a run that an item is "reserved" for a certain player, but you'll have to make sure everyone is comfortable with that before proceeding. Any PUG who also wants that item probably won't be very comfortable passing on it.
The only time you're justified in denying loot to a PUG player, in my opinion, is if that player was
- AFK without notice at the start of the fight,
- offline for the vast majority of the encounter, or
- so terrible that you beat the boss in spite of them rather than because of them.
You could certainly set ground rules for what is acceptable. I've seen PUG runs where the raid leader will tell people before the first pull, "If you don't put out at least 5K DPS against a boss, you won't get loot from that boss." If you institute a rule like this, you need to tell people upfront. Such rules can be a double-edged sword, though. Players who are fearful of not hitting the benchmark may veer from the strategy to make sure they put up better numbers. They may only DPS Deathwhisper in Phase 1 or "forget" to run with the empowered flame spheres against the Blood Princes.
Be grateful to your PUG players when they know what they are doing and help you to beat bosses. They are the ones who are allowing you to continue raiding in the face of poor attendance.You might have worked to learn the encounters, but they still have to execute that strategy correctly in order to win. As such, they deserve the same chance at loot as anyone else in the raid.
/salute
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 3 of 7)
DG Mar 22nd 2010 2:24PM
When you're pugging the fairest thing is a class roll. 4 hunters and one of them a pugger? Give him a 1 in 4 chance to win. The guild has a 3 in 4 shot at the gear. It's ok to trade in a pug. Most of my experiences in winning raid loot as a pugger are pretty poor. It seems you win the roll and the master looter/guild master wants to think of a creative way to deny you the loot and give it to a friend.
all this other stuff, suicide kings etc is just a way for limited minds to game the loot system to fit some awkward sense of fairness that really isn't. If someone wasn't performing quite well and they roll a win.... give it to them... they signed on for the raid and didn't get kicked. Eligible.
clundgren Mar 22nd 2010 2:42PM
Whoa...correct me if I'm wrong, but you seem to be suggesting that the guildies all roll on the item even if only one of them needs it, effectively giving the guildy a 3:1 advantage over the pugger ("it's ok to trade in a pug") . That's a straight up ninja.
Now, if all those guildies need the item and will equip it and use it, that's totally fine, of course. But rolling on it just so you can trade it to a guildy is NOT cool or fair.
Samuel Mar 22nd 2010 2:24PM
Everybody always seems to use the one item limit rule. I've always been amazed by this. You are creating a tremendous incentive for that person to quit after getting the one item.
I pug a lot because I have multiple toons but only run once with my raid group. I generally have far MORE experience in the instance than they do and (to the extent to which they will listen to me) end up showing them how to do things. The idea that I'm not entitled to win a roll because I'm not in their guild is just plain silly. If your guild can not fill a roster, they need to share with the people they bring in to help do the job.
Gendou Mar 22nd 2010 2:39PM
My guild has always used the one-item, mainspec-over-offspec rule for both guild runs and pug runs and I have never seen a complaint, nor have I ever seen a pug drop after winning an item. Most people aren't going to drop (and lose out on further badges and possible nobody-else-needs-it wins) when they're already locked to the instance. Not to mention the impact to their reputation on the server if they drop from the pug after it's been downed.
The only exception to that rule seems to be VOA10 - a lot of people will drop after downing the T10 boss because no-one cares about Triumph Badges or plain T9 anymore. It's pretty much just considered a fact of life on my server. The only exception seems to be if the run in going really smoothly, sometimes they'll just steamroll the additional bosses.
Tridus Mar 22nd 2010 4:19PM
If they quit, they won't get invited back. People tend to like running with groups that are successful, so they probably want to come back. Word gets around pretty quick about a serial quitter.
Besides, without a rule like that you get cases where the RNG likes someone and they can win four items. Nobody else is happy when that happens.
The one item limit (aside from stuff that would be DEd otherwise of course) is there to spread loot around. It serves a similar purpose to DKP, only is much simpler to implement.
(cutaia) Mar 22nd 2010 2:45PM
Yeah...most pugs still want to continue the run for their badges and for the fun/experience. After all, they're already saved, so why not keep going? Besides, there's always the possibility that something else will drop that nobody else needs.
As for VoA...I hate that. I want more chances at the mount, damnit! :(
clundgren Mar 22nd 2010 2:56PM
I know that this happens (dropping raid after first boss in VoA), but please don't do it. It's obnoxious.
I'm in full tier 10, and I certainly don't need anything from the first 3 bosses, but someone else might. And given that I couldn't have downed Frosty McLootbasket without the rest of the raid, it's only fair for me to spend the, what, extra 10 minutes, tops, to help down the other bosses for them.
If it is agreed at the start that you are only doing the first boss (my guild does this), then fine. But otherwise, suck it up for 10 minutes.
Alden Mar 22nd 2010 5:36PM
I pug.
I drop all the time if there is a 1 piece rule, and I get a piece.
I usually feign a DC in the middle of trash, and just don't log on again.
I'm on a big enough server no one actually remembers me, so I don't face some imaginary awful "black list" (Trust me, you can get away with murder as long as you're intelligent about it, and don't spam trade chat bragging about it.)
And why, if I have no chance at loot would I stay? Its stupid. There is nothing in it for me. Thus, I leave.
Artitian Mar 22nd 2010 2:31PM
Yeah, the simplest solution to the problem is to go on a recruitment drive.
Gaurth Mar 22nd 2010 2:31PM
MS > OS if there is pugging involved, looks like this guild doesn't need a better loot system so much as some good old fashioned recruiting though all I know is that when I pug and I'm told that X loot is reserved, I drop, if they're willing to pull those shenanigans I'm not going to stay to see how they can screw me over.
Gendou Mar 22nd 2010 2:31PM
Selfish DK Tank is Selfish. And I say that as a DK Tank who has lead guild ICC raids with pugged members.
Really, this sort of whinging about the people helping you makes me ashamed as a Raid Leader, a Death Knight, and a Tank.
The problem is NOT that the people you are pugging in are winning loot. Your problem is that guild members are signing up for raids and then not showing up. Deal with that problem and you won't need to worry about pugs. If your guild is so casual that you don't enforce raid attendance, even for people who sign up, then you're going to have to depend on pugs. And those pugs deserve loot as much as any member of your guild. Trying to figure out some way to deny them their share of the loot is selfish and short-sighted.
So until your guild either works out their attendance issues or you figure out a way to run ICC10 with six people, you need to stop complaining about the people who are helping you down bosses getting their fair share of the rewards from those accomplishments.
Doug DeJulio Mar 22nd 2010 2:35PM
Best suggestion I can offer:
I note that a tank is complaining. I am going to *guess* that the guild in question can field enough tanks and healers on their own, and the PUG folk are DPS.
If that's the case, a simple rule that "you can only roll on loot for your own role" might be enough to make the difference. It's relatively fair, guildies and non-guildies are subject to the same rules, and it helps ensure that the core tanks and healers at least get the gear they need.
(Another option *might* be to have GDKP runs, but have guild members not compete with each other and pay out of the guild treasury.)
(cutaia) Mar 22nd 2010 2:39PM
I can't even begin to comprehend the selfish mentality that would cause someone to think puggies don't deserve a fair shot at loot.
PocketFox Mar 22nd 2010 3:08PM
You'd be surprised. On one of my old servers there was a raiding guild that routinely was looking for PuGs to help in their raids in BC (I think? It was a long time ago XD) and they would flat out say, in their Trade chat advertisement, that any pugged people would get no loot.
They were basically laughed out of Trade chat.
Beli Mar 22nd 2010 2:40PM
A simple loot cap would solve most of the problems. If you have 2-3 pugs along, a loot cap of 1 item and down an entire wing... most of the people coming along will get something.
That is assuming, of course, that the loot is evening distributed amongst casters/physician and cloth/leather/mail/gear. Those runs where 3/4 of the drops are for holy pally and only fuel your tanks off-off set sucks.
Alden Mar 22nd 2010 5:44PM
I get my loot off of Marrowgar.
I mention bad lag a few times.
In the trash before Deathwhisper, I quit wow.
Seriously. Try and figure out a single reason that anyone who got loot off the first boss would hang around? Wants to be nice? Great. Thats not me.
Wants to repay the group for the work they did to help him? Ha. Fat chance. I worked, you worked, we all worked. I got lucky. Live with it. I owe you nothing.
Hopes for some more frost badges? I don't know about you, but the frost badge gear for mages is pathetic. Yay. More hit. Oh look, something with hit. Would you like a little more hit with that? Ya. No thanks.
On your marks... get set... DOWNRATE.
Ya. I know its not popular. However, I can easily crank out 8-12k dps, so you'll want me despite my anti-social tendencies anyway.
nieboh Mar 22nd 2010 6:13PM
@Alden
You're a tool.
But at least you're gone early. I'll take your vacant dps slot. I don't care where the loot drops, what the badges buy, or pretty much any of that. Sure loot is nice and all, but I play to have fun.
Beli Mar 22nd 2010 6:31PM
@Alden
After 1 run with you, you'd go on questionable list. After a second run, I wouldn't run anything with you again. It's as simple as that.
Besides, there's always a chance for more loot. Two caster DPS and 3 cloth DPS items drop... who gets the third? It's not going to be DE'd - it's going to go to one of the caster DPS. Besides, you'd also be missing out on all those additional badges...
Alden Mar 22nd 2010 8:17PM
Are you guys not reading?
I'm not saying I do this. I'm saying I would, if the RL had some lame rule about "1 piece of loot to keep thing fair people."
I'm saying this is a bad idea, and a /roll solves all these problems.
I don't really care what you think of me personally... honestly, I'm trying to give potential raid leaders tips on how to understand different people, and set rule accordingly that will keep a raid together instead of having it fall apart after the third wipe on death whisper.
The fact is, if you tell ANY person, after marrowgar, "Hey, I know you're not getting any loot, but please stick around anyway" they are more likely to drop than if they had a chance of loot. Not that they will every time, but every wipe brings them closer.
Don't believe me? Try this. Get a 25 man pug together, after Marrowgar, say in raid chat a few times, the people who won the items off Marrowgar will not be eligable for loot for the rest of the night. I guarantee you, those people are going to be some of the earlier ones to drop after the 4th wipe on deathwhisper.
I am trying to help raid leaders out here, not advocate the way I do things or think. I don't give a darn if anyone else plays like me or not. Play however you want to. But what I am doing, is trying to suggest ways to have success knowing that different people play different ways.
Downrate away. I think I'm winning the award for most downrating on wow.com right now.
Beli Mar 22nd 2010 8:26PM
No, we hear you... what you don't understand is this problem solves itself. You take your loot and run after the first boss, people will remember, and pretty soon you'll be left with no one to raid with. it's that simple. A loot cap is the only way to ensure everyone gets some gear (as much as you can with the drops being random). Do whatever you want to hand out the loot after each boss, so long as you observe the loot cap.
Loot caps are what every pug i've been in uses. it's simple, it's easy, and it works. People rarely drop out after winning something in my experience.