Officers' Quarters: PUGs are people too

As Wrath of the Lich King winds down, interest in the current raiding scene will wane. Members will play less, attend less, or even quit the game until the next expansion draws them back in. More and more guilds will have no choice but to invite PUG players to fill their remaining slots. When PUGs join your raid, loot can become an even more sensitive issue. This week, one player is fed up watching PUGs win loot over fellow guildies.
/salute
I'm writing to you Scott to request assistance or advice with an issue i seem to be having. I'm the offtank for my 10 man ICC guild, we only have 1 wing down, but we are extremely casual. Usually during our runs we will take 1-3 pugs with us as not everyone who signs up for a raid makes it. Here is where my issue comes in. The pug's get to roll on the gear that we guildies have been bashing our heads into a wall to get for the last month, and they WIN!! The GL/RL just hands it right on over like it's a piece of candy. I'm tired of it Scott and I don't know when to put my foot down as an officer and say "enough is enough" and "It's time for a change".
I do hope there is some advice that can be given on this situation because i feel it is unfair to our guildies that have worked hard for what we have while some pug comes in and just mops up. How do i bring this forward as an officer to our GL/RL without him just shrugging it off as me crying about not getting loot? I feel if things don't change soon i'm going to be leaving the guild (which other than this issue I LOVE) for another one that has more stern loot rules.
Sincerely,
DK Tank is sad :(
Hi, DK Tank. I'm sorry you're sad. But the question I'd like to ask you is this: When a PUG player wins a roll, what is the alternative to giving them the item?
You could tell them they haven't earned it and give it to a guild member. As a result, they'd leave the run, most likely furious about the situation, and you'd have to replace them. They would never run with your guild again. Given that there's a finite amount of PUG players on your server good enough to run ICC, you'd run out of players to fill those empty slots pretty quickly, especially if word of your injustice spreads. Then what would you do on those nights where your guild is short a few players? You wouldn't be able to raid that night, and no one would get any loot at all, or even badges.
Likewise, what if you implemented "sterner" rules? I'd ask you what those rules could be. It sounds like you don't really want "sterner" rules, but rather rules that skew the outcome in favor of your guild members over PUG players. Any system that automatically favors your own players over PUGs will simply discourage PUGs from raiding with you. So that's not going to work.
Let's examine some systems that would be more formal, but also fair. You could plug your PUGs into a zero-sum DKP system where they automatically start at zero, putting them above some guild members and below others. Well, if you do that, you'd have to let them know upfront. Most of your PUGs aren't going to like being at this kind of disadvantage. They're coming to your runs to get loot, not to sight-see. If they know they can't even roll for certain items because someone else in the raid could have more points, why would they stick around?
What about Suicide Kings? It's more fair in theory, but since you'll have PUGs you'll have to start a new list each time. That isn't much better than rolling for each item. With SK, you've basically already rolled for priority on loot for the run as a whole. If your guild members are high on the list, that's great for you. However, if the PUGs roll high, your own players will be raiding that night already knowing most of them won't get loot. That can be pretty demoralizing -- even more so perhaps that losing the rolls each time loot drops. On the other hand, if the PUGs roll low, they may just bail on your run rather than get saved to a lockout where they aren't likely to win any loot.
Does your raid use loot caps? If so, they are handy for spreading loot among multiple players rather than the same person winning every item. Most PUGs have no problem with loot caps. Most people expect them and are grateful for them.
You seem to think your fellow guild members deserve the loot over PUGs because they've "been bashing their heads against a wall for the past month." It's certainly true that your players have done the work of mastering those encounters. And it's also true that most PUGs probably have not, and that they are taking advantage of your hard work by receiving loot from those bosses.
But what you have to understand is that those PUG players haven't been part of that history. They are there to make it possible for you to earn some ICC loot on that given night. You can't hold it against them that they weren't there for all those failed attempts. If anything, you should be more upset at your guild members who are signing up for raids and no-showing. They are the ones who are forcing you to bring in PUGs, and thereby making it very likely that some of the loot will go to players outside the guild.
Also, if one of your members has been losing a roll every week for an item they really need, the PUGs haven't been part of that history, either. It's not fair to hold that against them and deny them an item due to lost rolls in the past. You could announce at the beginning of a run that an item is "reserved" for a certain player, but you'll have to make sure everyone is comfortable with that before proceeding. Any PUG who also wants that item probably won't be very comfortable passing on it.
The only time you're justified in denying loot to a PUG player, in my opinion, is if that player was
- AFK without notice at the start of the fight,
- offline for the vast majority of the encounter, or
- so terrible that you beat the boss in spite of them rather than because of them.
You could certainly set ground rules for what is acceptable. I've seen PUG runs where the raid leader will tell people before the first pull, "If you don't put out at least 5K DPS against a boss, you won't get loot from that boss." If you institute a rule like this, you need to tell people upfront. Such rules can be a double-edged sword, though. Players who are fearful of not hitting the benchmark may veer from the strategy to make sure they put up better numbers. They may only DPS Deathwhisper in Phase 1 or "forget" to run with the empowered flame spheres against the Blood Princes.
Be grateful to your PUG players when they know what they are doing and help you to beat bosses. They are the ones who are allowing you to continue raiding in the face of poor attendance.You might have worked to learn the encounters, but they still have to execute that strategy correctly in order to win. As such, they deserve the same chance at loot as anyone else in the raid.
/salute
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 4 of 7)
Grovinofdarkhour Mar 23rd 2010 11:58AM
@Alden:
Jagoffs like you are why more guilds are opting for end-of-run loot distribution every single day.
el ranchero Mar 25th 2010 4:10PM
@Alden
We understand your point, it's just idiotic. As others have already pointed out, even under a 1 piece loot cap, the chances of you getting more than one piece on your average successful raid are actually pretty good, especially if the raid specifies that main spec includes proper armor class.
Think about it for a second. Let's say you're in a 10 man. There are only 1 or 2 other people in the raid in your role, and main spec gets priority. Plus, those roles may include people in other armor classes.
So, for example, if you're a ret paladin, there are probably only 2 other melee dps in the raid. Of those other 2 dps, they still won't be rolling against you for armor pieces if they aren't an arms/fury warrior, a DK, or another ret paladin. The rogues, cat druids, and enhancement shamans won't touch your stuff.
Now, there's the matter of itemization. Even within the realm of melee plate dps, different classes prefer different stats. The retadin in the previous example doesn't care much for armpen, so he can let those pieces go by.
And that's all not even counting the frost emblems and Ashen Verdict rep, which you get after every kill regardless of loot drops.
So on your average successful 3 hour raid you can clear 6 bosses without too much trouble. That's 12 different pieces of loot, and you're only rolling against 1, perhaps 2 other people, and you still get the emblems and rep.
Yet you stealth log after your first loot drop. Good thinking.
Martin Mar 22nd 2010 2:47PM
I think that DK Tank needs to examine the obvious lack of respect that he has for PUG players. The assumption that you've been after said loot longer than the PUG player is ridiculous.
I can't say that I would ever run with you, but I do hope if this is how you feel about things that you tell PUG players *before* they are instance-locked in with you.
Grendalsh Mar 22nd 2010 2:49PM
From a certain perspective, PUGs on a guild run can be seen as hired mercenaries. We make it known in advance that certain drops are being called for by guildmates, and will ask if the Pugs are looking for something specific. IF there's a conflict, we'll offer to compensate the PUGs, either with gold or other loot IF it drops. Most puggers seem to understand that we're in a similar boat - without us forming a solid core they wouldn't even see the boss, and without them we wouldn't have that last bit of edge to drop the boss.
Jestin Mar 23rd 2010 6:15PM
I think this is a great idea. As a player who does most of his raids through pugs, I gotta say that if I saw a raid was offering gold in lieu of certain items, I'd be FAR more likely to choose it over the one that just said "loot reserved".
Reuben Mar 22nd 2010 2:50PM
If you don't want PUG players to roll on your loot then you have got to say something beforehand.
Either way I think a PUG deserves a shot at the loot just like everyone else. Are you expecting just free help with no notice?
Grovinofdarkhour Mar 22nd 2010 2:51PM
Very well stated. I was always puzzled at the diversity in guilds' approaches to raiding and raid conduct - some seem very team-oriented and democratic while others seem like loose conglomerations of selfish, profiteering individuals who tolerate each others' existence only for what they can get out of it and think pugs should just be happy they were allowed to show up and waste ammo.
Over the last couple of years, whenever I led a raid, I always told my guildies that any PUGs that run with us have the same loot rights as guildies for the duration of the run, because we wouldn't be in there without them. (The only item we EVER called "guild privilege" on was the EoE key off of Sapphiron, and we even stopped doing that once a few of our people had it.) We've had several "do the right thing" moments that ended up screwing a guildie in order to protect our reputation for fair play, and we came out the better for it.
By contrast, last summer a few of us pugged into a 25-man Ulduar run with a newer guild that had recently been assembled by a former guildie of ours. The culture clash was shocking. There were several items "saved" for certain people in case they dropped. There was an enterprising fellow selling flasks for 35g a pop if you forgot to bring your own (in our guild runs we always shared freely, with pugs and guildies alike).
Best of all, there was a standing rule that all patterns stayed in guild - this is the one that really got my hackles up because it hadn't even been disclosed, and we wouldn't have known until it was too late had I not thought to ask about it after hearing all the other "rules".
I whispered the friend and former guildie who was their GM/RL about patterns. That's when he announced on vent that they keep them. I whispered him that I was not cool with that - I didn't have a single Ulduar LW pattern yet at that time and wanted the right to roll on them, and didn't want to get saved if they weren't going to change their stance (they were right about to pull FL so it was becoming a now-or-never issue). He consulted with a couple of his new officers and told me "Well, if something drops and [their guild leatherworker] doesn't already have it, maybe we'll sell it to you."
At this point I was about ready to reach through the interwebs and rip this guy's throat out, but instead I just told him "dude, that just doesn't cut it. There are twelve of you plus 13 pugs; you're in 25-man because we're making it possible. I have the same right to a LW patttern as [their guild leatherworker]. If you get where I'm coming from, would you please make rolls on patterns open to anyone able to use the pattern, or I'll have to drop." And he knew that meant my wife and four other guildies were dropping with me, and it was already 8:45pm on a Friday night, and he'd get to enjoy the next hour in Dalaran filling spots.
He signed, consulted his officers, and grudgingly announced the change on vent. It was enough to get us to stay, but we never ran with them again after that night.
Two months later, his "uberguild" asked him to hand over leadership of the guild to another one of the officers. He passed lead, and dropped guild. Last I heard he was on a more "Hardcore" raiding server, in a great guild where he could just be a face in the crowd without the pressures of leadership, and having a great time there. And I was really glad for him.
And I have since discovered, his former officers are pretty nice people, too.
Grovinofdarkhour Mar 22nd 2010 3:34PM
Holy crap, what a ridiculous wall of text. My bad.
crschmidt Mar 22nd 2010 3:36PM
I ran with a 25-man guild that was pugging through TOC. Our loot rules were pretty simple -- main spec first, off spec afterwards, and patterns go to the guild first, others afterwards. We were always very up front about it, and we never had anyone complain.
I think a lot of how you deal with loot is just 'Be upfront and honest at the start -- before you're even close to getting saved'. It's sometimes hard to get the right stuff out of people beforehand, people forget, have things they don't mention, etc. but so long as the rules are clearly stated -- preferably before you start pulling or buffing -- I've found that most people are willing to deal.
Selling patterns to a PUG who is rolling with you if you're not keeping them in-guild feels pretty shitty to me, though. It's clear that they were not upfront about it, and not flexible. I don't think you did wrong, but it's possible that there could have been less begrudging on both sides if they -- or you -- had brought it up earlier.
Grovinofdarkhour Mar 22nd 2010 5:47PM
Should also mention, been in several pugs of TOC 25, and only got to roll on a Trophy... once.
They're not making any sort of announcement about keeping trophies, and it never occurs to me that we never saw any trophies until well after the raid has ended. Are people just assuming "guild keeps them" is so standard, they don't even have to say anything at the beginning?
Parl Mar 22nd 2010 2:55PM
I am surprised by the vitriol directed at this poor DK. Personally, I tend to agree with him, but of course, it depends on lots of other things. If you're in a 10man guild that only downs the first 5 or 6 ICC10 bosses, you're not that special. Give them a fair shot at loot that they could easily obtain in a pug raid. If however, you're down 1 dps for a ICC25 Lich King, I think it's completely fair to let the pug know beforehand that they won't be able to win X, Y, Z, or that you'll compensate them in other ways.
PocketFox Mar 22nd 2010 3:05PM
Well, in this particular case, the "poor DK" did say his guild has only done one wing, as they're very casual, so that would definitely drop him in the "you're not that special, get over it" category, I think.
I definitely understand how he's feeling, but I still think he needs to suck it up, or recruit more people, or come down on those no-show guildies, rather than punishing the PuG.
Tridus Mar 22nd 2010 2:57PM
Unfortunately, you're stuck. If you don't PUG, you have no raid. Nobody gets loot.
If you do PUG, you will lose some rolls to PUGs. That's how life goes. Maybe you'll meet some people who you want to extend a guild invite to, and thus expand your raider ranks so you don't need to PUG anymore.
By handling this fairly, you make a good impression on people about your guild. That helps recruitment in the long term more then you think. If someone sees your guild has an opening and remembers "hey that was that cool group I downed 6 bosses and won a staff with", they're more likely to apply or recommend you to their friends then if they remember you as "those jerks who stiff people on loot." Word spreads, and a good reputation is highly valuable in the long term.
The best thing you can do is use a policy like roll for mainspec, then offspec. After winning one mainspec roll, you lose priority to other people who haven't won yet (but if nobody wants it, you can keep winning). That way you won't have a PUG win four items over four guildies.
wdsrmail Mar 22nd 2010 3:04PM
We run a slightly modified SK system. We keep our list going using an addon called Drunkard Suicide Kings (http://wow.curse.com/downloads/wow-addons/details/drunkardsk.aspx). This keeps our list, and can by synced to by any player in the raid with the addon. This keeps our own guild in a prioritized list that can hold any number of players, as well as accommodate players that we pug. They roll on a 1-10 run, and that determines their starting point. Initially, like Scott says, it is the same as just rolling with the advantage that if the PuG player wins, they are at the bottom, and can't take many many items away from the guild. They deserve a fair chance.
For an in depth guide to our loot system, as well as some examples, you find go to TSUTAINGUUFAITAA.com or check here (http://www.tsutainguufaitaa.com/page/show/28711)
thutch77 Mar 22nd 2010 3:01PM
Maybe a pre-announced roll handicap for pugs?
guildie: /roll = /roll + 20
pug: /roll = /roll
Ringo Flinthammer Mar 22nd 2010 3:24PM
You won't get anyone worth running with using a loot system like that.
thutch77 Mar 22nd 2010 4:39PM
Well, I'm not sure it's worth a downvote, but I think a lot of pug players realize that it takes a lot of organization to run a guild and that the members want some advantage. A disadvantaged roll is a fair way of doing it. I don't belong to a guild, but often pug raids and do fine on them. Maybe 20 is a harsh number, but I'd still go along with it for a chance at loot to which I wouldn't otherwise have access.
Guunge Mar 22nd 2010 3:05PM
Our rules for PUGs in our raids...
If we have to PUG in more than two people (we run ten-man content), we don't go. Exception, VoA et. al.
We expect everyone to be polite and respectful.
Main specs roll before off specs; other than that, if you were there for the fight, you get to roll.
For our Guildmates, if you declined an advanced raid invite, marked yourself as tentative, or signed up but weren't available at raid time, you have until a PUG is found to replace you to keep your spot. Once a PUG person has been contacted and agreed to run, your spot in the raid is gone. This remains true even if you show up *BEFORE* the raid has actually started. Fair is fair.
If you agree to PUG a raid with us, so far as return invites go, we consider your spot yours unless you say otherwise. We always discuss and set the time and date of the next raid before we end the raid. If you replaced a guild member who was unable to attend, the spot is still yours until the next reset.
The raid id belongs to our guild. If we were the PUGs in your guild's raid, that's how we'd treat it, so that's how we expect you to treat it.
Simple. Fair. No one has ever turned down a repeat invite.
Brian Mar 22nd 2010 3:10PM
Here's how our guild does loot with PUGs. When you first get invited to one of our raids, you start with 35 DKP. Then, you can earn DKP with us as you raid. Then, anyone can bid on an item. Finally, the DKP a PUG earns, he/she can keep if he/she returns to raid with us some time later.
We picked 35 DKP because it was enough that they can outbid the offspec bidders (we limit alts and offspecs to 10 DKP) but not enough to take an item of significance.
Many times, we have PUGs walk away with 2 or 3 items because no one wanted them.
Ringo Flinthammer Mar 22nd 2010 3:23PM
You are angry at the wrong people, DK Tank.
Loot going to people outside the guild is the price you pay for your guildmates not showing up for raids they signed up for.
Without the PUGs, you'd be getting no loot at all.