Officers' Quarters: PUGs are people too

As Wrath of the Lich King winds down, interest in the current raiding scene will wane. Members will play less, attend less, or even quit the game until the next expansion draws them back in. More and more guilds will have no choice but to invite PUG players to fill their remaining slots. When PUGs join your raid, loot can become an even more sensitive issue. This week, one player is fed up watching PUGs win loot over fellow guildies.
/salute
I'm writing to you Scott to request assistance or advice with an issue i seem to be having. I'm the offtank for my 10 man ICC guild, we only have 1 wing down, but we are extremely casual. Usually during our runs we will take 1-3 pugs with us as not everyone who signs up for a raid makes it. Here is where my issue comes in. The pug's get to roll on the gear that we guildies have been bashing our heads into a wall to get for the last month, and they WIN!! The GL/RL just hands it right on over like it's a piece of candy. I'm tired of it Scott and I don't know when to put my foot down as an officer and say "enough is enough" and "It's time for a change".
I do hope there is some advice that can be given on this situation because i feel it is unfair to our guildies that have worked hard for what we have while some pug comes in and just mops up. How do i bring this forward as an officer to our GL/RL without him just shrugging it off as me crying about not getting loot? I feel if things don't change soon i'm going to be leaving the guild (which other than this issue I LOVE) for another one that has more stern loot rules.
Sincerely,
DK Tank is sad :(
Hi, DK Tank. I'm sorry you're sad. But the question I'd like to ask you is this: When a PUG player wins a roll, what is the alternative to giving them the item?
You could tell them they haven't earned it and give it to a guild member. As a result, they'd leave the run, most likely furious about the situation, and you'd have to replace them. They would never run with your guild again. Given that there's a finite amount of PUG players on your server good enough to run ICC, you'd run out of players to fill those empty slots pretty quickly, especially if word of your injustice spreads. Then what would you do on those nights where your guild is short a few players? You wouldn't be able to raid that night, and no one would get any loot at all, or even badges.
Likewise, what if you implemented "sterner" rules? I'd ask you what those rules could be. It sounds like you don't really want "sterner" rules, but rather rules that skew the outcome in favor of your guild members over PUG players. Any system that automatically favors your own players over PUGs will simply discourage PUGs from raiding with you. So that's not going to work.
Let's examine some systems that would be more formal, but also fair. You could plug your PUGs into a zero-sum DKP system where they automatically start at zero, putting them above some guild members and below others. Well, if you do that, you'd have to let them know upfront. Most of your PUGs aren't going to like being at this kind of disadvantage. They're coming to your runs to get loot, not to sight-see. If they know they can't even roll for certain items because someone else in the raid could have more points, why would they stick around?
What about Suicide Kings? It's more fair in theory, but since you'll have PUGs you'll have to start a new list each time. That isn't much better than rolling for each item. With SK, you've basically already rolled for priority on loot for the run as a whole. If your guild members are high on the list, that's great for you. However, if the PUGs roll high, your own players will be raiding that night already knowing most of them won't get loot. That can be pretty demoralizing -- even more so perhaps that losing the rolls each time loot drops. On the other hand, if the PUGs roll low, they may just bail on your run rather than get saved to a lockout where they aren't likely to win any loot.
Does your raid use loot caps? If so, they are handy for spreading loot among multiple players rather than the same person winning every item. Most PUGs have no problem with loot caps. Most people expect them and are grateful for them.
You seem to think your fellow guild members deserve the loot over PUGs because they've "been bashing their heads against a wall for the past month." It's certainly true that your players have done the work of mastering those encounters. And it's also true that most PUGs probably have not, and that they are taking advantage of your hard work by receiving loot from those bosses.
But what you have to understand is that those PUG players haven't been part of that history. They are there to make it possible for you to earn some ICC loot on that given night. You can't hold it against them that they weren't there for all those failed attempts. If anything, you should be more upset at your guild members who are signing up for raids and no-showing. They are the ones who are forcing you to bring in PUGs, and thereby making it very likely that some of the loot will go to players outside the guild.
Also, if one of your members has been losing a roll every week for an item they really need, the PUGs haven't been part of that history, either. It's not fair to hold that against them and deny them an item due to lost rolls in the past. You could announce at the beginning of a run that an item is "reserved" for a certain player, but you'll have to make sure everyone is comfortable with that before proceeding. Any PUG who also wants that item probably won't be very comfortable passing on it.
The only time you're justified in denying loot to a PUG player, in my opinion, is if that player was
- AFK without notice at the start of the fight,
- offline for the vast majority of the encounter, or
- so terrible that you beat the boss in spite of them rather than because of them.
You could certainly set ground rules for what is acceptable. I've seen PUG runs where the raid leader will tell people before the first pull, "If you don't put out at least 5K DPS against a boss, you won't get loot from that boss." If you institute a rule like this, you need to tell people upfront. Such rules can be a double-edged sword, though. Players who are fearful of not hitting the benchmark may veer from the strategy to make sure they put up better numbers. They may only DPS Deathwhisper in Phase 1 or "forget" to run with the empowered flame spheres against the Blood Princes.
Be grateful to your PUG players when they know what they are doing and help you to beat bosses. They are the ones who are allowing you to continue raiding in the face of poor attendance.You might have worked to learn the encounters, but they still have to execute that strategy correctly in order to win. As such, they deserve the same chance at loot as anyone else in the raid.
/salute
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 6 of 7)
JC_Icefox Mar 22nd 2010 4:52PM
Man, no healer should ever be pulling such low numbers on Festergut, I thin
-Distracted by Dukes of Hazzard-
Greg T Mar 22nd 2010 4:53PM
My Main, a ranged DPS, runs ICC 25 every week and we are 11/12. (So close). My main is ~3200 WH score and my alt is ~3100 WH score. My Alt, a melee DPS, occasionaly runs with my guild if a core melee raider is busy in Real Life.
Our guild only runs one ICC 25 a week, so I pug ICC 25 every week with the other toon.
Here are the assumptions I see in Guild Chat, and that I hear on vent when I am pugging.
1.All PUGS are stupid
2.No PUG deserves loot
3.Have all guildies roll to give us a better chance of winning, then pass it to a guildy
4.If we wiped it is becasue of the PUG, unless thier is overwhelming evidence that a guildy made a mistake.
5.If a PUG makes a mistake and even if they admit it they are often scorned or booted.
6.Guildy makes the same mistake they are forgiven and we move on.
7.PUGs are not treated like people
Bottom line nowdays is that many players have 2 or more level 80 charachters and most are very knowledgable of strategy and tactics.
I think we need to treat PUGS better.
I am working to change the attitude in my guild.
V Magius Mar 22nd 2010 5:32PM
I'm partial to the history aspect.
"They weren't there for the 30 wipes in one night." Well, you finished it off this time so the PuGs were able to push you over that little hurdle. They were better than whoever they were replacing.
The other side that isn't really brought up is the Pugger side. How many wipes and false starts has that person gone through? Is this the first time they killed that boss after weeks of trying? They may have put in more "history" than your guild did. So, by the writers own admission, they deserve the loot more.
I'd love to see his reaction to having the tables reversed.
"What would you do if you were pugging and denied gear?"
"rage quit"
"Exactly"
Terethall Mar 22nd 2010 6:21PM
I was typing up the exact same sentiment while reading through the comments. You're right on. As a pug raider, I work just as much to down fights as guild members. I have to sit in Trade for an hour waiting to get into a raid (my main is a warlock, currently), and then I have absolutely no guarantee of any kind of success besides possibly knowing someone in the raid and checking everyone's gearscore (hint: if the tank is rolling a 3k gs and the healer is in greens, I generally apologize and drop group). I wiped on Festergut, Rotface, Princes, etc. dozens of times before I downed them with a pug, and to say that I haven't been bashing my head against them for weeks?
Puggers generally fall into three categories:
1. People who are idiots and get kicked out of guilds the moment they join. If you've been bashing your head against a boss, pulling these people into help is only going to make you bash harder. There won't be any loot for you to get pissy over.
2. People who have alts that don't get invited to their guild runs or had an emergency that particular week and missed their run. These people know the strategies. They may not be very well geared or know their alt's class as well as they know their main's, but they have been through just as much with their guild as you have with yours. You both put in equal work in other place with other people, but you are together now, so suck it up and admit that they worked just as hard as you.
3. People whose schedules won't let them be an active member of a raiding guild. These people likely put in more work than you did to clear any given content, all told. These people often work on-call or shift related jobs that prevent them from having a regular work schedule. Thus, no serious guild wants them as a member. Assuming they're not in group 1, they know how to raid and they are a valuable addition to yours. The only difference between them and your guild members is that they have to spend an hour every night in Trade waiting for a chance to go to ICC, and when they do, there's no guarantee that they won't down the first boss and have their tank/pug organizer ninja Bryntroll and drop group. These people have probably been through more than your guild members have in order to see the content you do. You don't think that by subjecting themselves to these sub-optimal conditions in order to fill your slots they have earned the right to roll on one mainspec upgrade per run?
If it pisses you off so much to see loot go to someone who doesn't raid with you all the time, leave your guild and join the top guild on your server. You know, the one that raids eight nights out of seven for five hours a time and has a 95% attendance policy for progression content. Those are the sterner rules of which you speak, my friend.
Ringo Flinthammer Mar 22nd 2010 6:53PM
Terethall, if by any chance you're on Silver Hand US, check out LeftoversRaiding.org. It's designed to make people with complicated schedules/small guilds/children/crazy work hours/etc. able to raid.
The idea of having to sit in Trade for any reason, but particularly to raid, makes me twitch.
blennydoodle Mar 22nd 2010 6:51PM
I find that a 1 need(main spec)/infinite greed system works far better than any of the aforementioned loot distribution techniques in a raid w/ puggers. Although guildies may still run the risk of losing an item, it provides for an oppurtunity to potentially win many items (appealing to puggers), while often rewarding those there for a specific piece of loot who bide their time. As a sidenote, unless multi-class trinkets are concerned, the easiest way to reserve a piece of loot for a specific guildy seems to be pugging only players of different classes. In a 10 man, this is expected anyway, and will ensure that the guildy and pug can both remain happy :)
maximuz1 Mar 22nd 2010 7:00PM
Pugs "generally" work as hard at the instance as guildees. If they don't Kick & Replace. That being said, rolling - 1 MS per, 1 OS if no one has a MS that needs it, if BoE all roll. Simple.
If that's not satisfactory get your guild in order and make it a guild run. If you can't put 10 guildees together, find another guild.
Why does everything have to be so complicated.
samamel Mar 22nd 2010 7:01PM
taking puggers to raid is utter fail. our guild rather cancels raid than fill the spots with puggers.
because, you know...
...title of this article lies - puggers are not people, they're mostly retarded lootwhores without a clue as to play their class or encounters mechanisms
nieboh Mar 22nd 2010 7:51PM
samamel is a troll?
or just an elitist prick?
Grovinofdarkhour Mar 23rd 2010 12:00PM
I'm guessing (B).
David Mar 22nd 2010 7:03PM
Tis better to have pugged and lost than to have never pugged at all.
Gx1080 Mar 22nd 2010 7:28PM
Dear, there's a much of annoying yappering when is simple as "1 loot for person".
And if you have issues filling your raids, recruit more (My guild is doing that atm).
To the guy that said "I win my piece of loot, kthanksbai", if the only things that matters to you is loot, without any other things like killing bosses, getting archies, actually getting to see content, then this game must not be really fun to you.
Since RNG is a bitch, whatever I come to a PuG when a piece of gear is reserved depends, if they say it upfront and isn't something that I want, fine. If they pull that shit just before the boss, then bye bye.
Is just loot. Really.
Rob Mar 22nd 2010 8:04PM
To me, what's worse than bad pug loot (ie if you are a PUGer you dont get loot), is the same policy for guildies. I was in a guild that raided for a while on TOC25, then started bashing their head against ICC25, and then annouced that's all they were going to do, ICC25, 4 nights a week. No ICC10, TOC10, or anything. The core decided they didn't need loot from those instances. So, for a few months, we carried that core group of 5 people to loot drop after loot drop, since they had all the points (we used a EP/GP system). I quit after a while, and a whole bunch of us also abandoned ship. I dont even know if they are still doing 25s now. With their attitude, I doubt it. People show up to raid for loot. If its a brand spanking new 25 man guild, make no bones about it, people are there for loot and for a quality run. This sort of fail system is just a recipe for disaster.
eugee Mar 22nd 2010 8:10PM
The above mention of the weird schedule player describes me. I'm in a guild with family and friends, and most of us just don't have schedules that allow for consistent raiding. Not even because of hours--but because of other commitments in our lives. I can't promise that I'll be available to raid every Wed & Thu from 6-9 PM server. Stuff comes up, and having been in an ultra-hardcore EQ guild back in the day, I understand that raiding isn't about killing a boss for the sword he drops--it's about killing the boss till everyone in the raid has that sword. It's about gearing the whole raid up for the next tier of content.
Since I can't make that steady commitment, our raiding is either with plenty of PUGs, or as PUGs ourselves. When we bring PUGs along (we can muster 6 raiders on our "do-something" night) they have equal rights on loot--because the raid would not be happening without them. When I'm along as a PUG, I expect that I will be able to roll on loot like anyone else there. If you're raiders deserve the loot more than the PUG slot, then don't use PUGs. Oh right--need them to raid.
There was one guild I ran with a few times in a row, that had only one stipulation for loot: Guildies did /roll 1000, and PUGs did /roll 900. So it was weighted in favor of guildies by 10%. That's about the strongest I'd be willing to accept for PUG loot restrictions.
Bronwyn Mar 23rd 2010 1:37AM
Pretty good overall advice- in this case, DK Tank, you should probably also remember that those pug players may have been working on the fights and trying to get loot for weeks as well and if they are there the there's no reason for guildies to take priority.
If your group was in-guild only or fairly static it would be different, because then you could track who was showing up, who was putting in the effort; but you have no way of knowing what that PuG player has been doing, so in this case the fairest thing is a roll. I'm also a huge proponent of /roll rules as follows; Main Spec before Offspec, and 1 contested item per spec, with any things like tier tokens/recipes/etc counting separately (1 of each per person). This tends to work out pretty fairly- you don't end up with one person (pug or guildie) getting 4 pieces of loot while the other 3 people who can use it get nothing.
Jack Draven Mar 23rd 2010 2:04AM
I was so excited to see someone else on here caught the reference. It is unfortunate that many people here missed it and downrated your comment as being off topic. Anyway, great catch! In closing, "I'M NOT A NUGGET!"
Cannedhero Mar 23rd 2010 5:42AM
Think of it like this:
Those PUG's fill up spots your guild can't fill.
So it's not your guild doing the PUG a favour, it's also the PUG doing your guild a favour (without him/her the guild would not be in ICC)
PUG players join for 2 reasons:
1. to get experience from new encounters and unlock archievements
2. to get some new gear.
IMO a PUG that helps to get a raid done should have the exact same rights as a guildmember during that raid.
The original poster sounds pretty egocentric with suggesting " I dont want to share my loot with a PUG tank or else i leave the guild"
P.S.
If your guild uses DKP for runs it should switch to roll for items as soon as 1 PUG joins the raid
Yohn Mar 23rd 2010 3:25AM
What our guild does concerning loot and pugs is. We use DKP(+20 for every night you show up,+5 for each new boss down.minimum 20 dkp for armor and 50 for weapons and tier...able to bid minimum or half your total dkp) you give each pug that comes with you the nights dkp(20+5 for each new boss downed) and let them use their DKP accordingly against guild members. That way if its an item a guildy has been busting thier ass over for weeks trying to get they get their fair shot at it(bidding half) and if a guildy and a pug bid minimum it goes to rolls. There hasnt been any problems with this system since ICC opened. For pugs who show up on the regular their DKP carries over....just a suggestion.
Blondies Mar 23rd 2010 4:16AM
A example of people that don't deserve loot from from my last raid:
Hunters that stand in melee range on Marrowgar and vollies...
Jeremy Mar 30th 2010 3:46PM
I am new to wow, 2 months now, have a 52 disc priest and 4 low level Alts so I cover most of the professions. Though new, I consider myself a very quick learner, if my guild would invest some time in helping me catch up, I'm sure I could contribute. Now I realize 52 is damn far from doing icc runs, but, the guild has to have a few members knocking on the door of being raid ready...guilds need to invest time in to their own members, promote from within, before running off for pug players. That's all I'm saying, we will never catch up otherwise, and you will continue to have these problems...oh and recruit!