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3-22-2010 @ 2:24PM
Everybody always seems to use the one item limit rule. I've always been amazed by this. You are creating a tremendous incentive for that person to quit after getting the one item.I pug a lot because I have multiple toons but only run once with my raid group. I generally have far MORE experience in the instance than they do and (to the extent to which they will listen to me) end up showing them how to do things. The idea that I'm not entitled to win a roll because I'm not in their guild is just plain silly. If your guild can not fill a roster, they need to share with the people they bring in to help do the job.
3-22-2010 @ 2:39PM
My guild has always used the one-item, mainspec-over-offspec rule for both guild runs and pug runs and I have never seen a complaint, nor have I ever seen a pug drop after winning an item. Most people aren't going to drop (and lose out on further badges and possible nobody-else-needs-it wins) when they're already locked to the instance. Not to mention the impact to their reputation on the server if they drop from the pug after it's been downed.The only exception to that rule seems to be VOA10 - a lot of people will drop after downing the T10 boss because no-one cares about Triumph Badges or plain T9 anymore. It's pretty much just considered a fact of life on my server. The only exception seems to be if the run in going really smoothly, sometimes they'll just steamroll the additional bosses.
3-22-2010 @ 4:19PM
If they quit, they won't get invited back. People tend to like running with groups that are successful, so they probably want to come back. Word gets around pretty quick about a serial quitter.Besides, without a rule like that you get cases where the RNG likes someone and they can win four items. Nobody else is happy when that happens.The one item limit (aside from stuff that would be DEd otherwise of course) is there to spread loot around. It serves a similar purpose to DKP, only is much simpler to implement.
3-22-2010 @ 2:45PM
Yeah...most pugs still want to continue the run for their badges and for the fun/experience. After all, they're already saved, so why not keep going? Besides, there's always the possibility that something else will drop that nobody else needs.As for VoA...I hate that. I want more chances at the mount, damnit! :(
3-22-2010 @ 2:56PM
I know that this happens (dropping raid after first boss in VoA), but please don't do it. It's obnoxious. I'm in full tier 10, and I certainly don't need anything from the first 3 bosses, but someone else might. And given that I couldn't have downed Frosty McLootbasket without the rest of the raid, it's only fair for me to spend the, what, extra 10 minutes, tops, to help down the other bosses for them.If it is agreed at the start that you are only doing the first boss (my guild does this), then fine. But otherwise, suck it up for 10 minutes.
3-22-2010 @ 5:36PM
I pug.I drop all the time if there is a 1 piece rule, and I get a piece.I usually feign a DC in the middle of trash, and just don't log on again. I'm on a big enough server no one actually remembers me, so I don't face some imaginary awful "black list" (Trust me, you can get away with murder as long as you're intelligent about it, and don't spam trade chat bragging about it.)And why, if I have no chance at loot would I stay? Its stupid. There is nothing in it for me. Thus, I leave.
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