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3-22-2010 @ 2:40PM
A simple loot cap would solve most of the problems. If you have 2-3 pugs along, a loot cap of 1 item and down an entire wing... most of the people coming along will get something.That is assuming, of course, that the loot is evening distributed amongst casters/physician and cloth/leather/mail/gear. Those runs where 3/4 of the drops are for holy pally and only fuel your tanks off-off set sucks.
3-22-2010 @ 5:44PM
I get my loot off of Marrowgar.I mention bad lag a few times.In the trash before Deathwhisper, I quit wow.Seriously. Try and figure out a single reason that anyone who got loot off the first boss would hang around? Wants to be nice? Great. Thats not me. Wants to repay the group for the work they did to help him? Ha. Fat chance. I worked, you worked, we all worked. I got lucky. Live with it. I owe you nothing.Hopes for some more frost badges? I don't know about you, but the frost badge gear for mages is pathetic. Yay. More hit. Oh look, something with hit. Would you like a little more hit with that? Ya. No thanks.On your marks... get set... DOWNRATE.Ya. I know its not popular. However, I can easily crank out 8-12k dps, so you'll want me despite my anti-social tendencies anyway.
3-22-2010 @ 6:13PM
@AldenYou're a tool. But at least you're gone early. I'll take your vacant dps slot. I don't care where the loot drops, what the badges buy, or pretty much any of that. Sure loot is nice and all, but I play to have fun.
3-22-2010 @ 6:31PM
@AldenAfter 1 run with you, you'd go on questionable list. After a second run, I wouldn't run anything with you again. It's as simple as that.Besides, there's always a chance for more loot. Two caster DPS and 3 cloth DPS items drop... who gets the third? It's not going to be DE'd - it's going to go to one of the caster DPS. Besides, you'd also be missing out on all those additional badges...
3-22-2010 @ 8:17PM
Are you guys not reading?I'm not saying I do this. I'm saying I would, if the RL had some lame rule about "1 piece of loot to keep thing fair people."I'm saying this is a bad idea, and a /roll solves all these problems.I don't really care what you think of me personally... honestly, I'm trying to give potential raid leaders tips on how to understand different people, and set rule accordingly that will keep a raid together instead of having it fall apart after the third wipe on death whisper.The fact is, if you tell ANY person, after marrowgar, "Hey, I know you're not getting any loot, but please stick around anyway" they are more likely to drop than if they had a chance of loot. Not that they will every time, but every wipe brings them closer.Don't believe me? Try this. Get a 25 man pug together, after Marrowgar, say in raid chat a few times, the people who won the items off Marrowgar will not be eligable for loot for the rest of the night. I guarantee you, those people are going to be some of the earlier ones to drop after the 4th wipe on deathwhisper.I am trying to help raid leaders out here, not advocate the way I do things or think. I don't give a darn if anyone else plays like me or not. Play however you want to. But what I am doing, is trying to suggest ways to have success knowing that different people play different ways.Downrate away. I think I'm winning the award for most downrating on wow.com right now.
3-22-2010 @ 8:26PM
No, we hear you... what you don't understand is this problem solves itself. You take your loot and run after the first boss, people will remember, and pretty soon you'll be left with no one to raid with. it's that simple. A loot cap is the only way to ensure everyone gets some gear (as much as you can with the drops being random). Do whatever you want to hand out the loot after each boss, so long as you observe the loot cap.Loot caps are what every pug i've been in uses. it's simple, it's easy, and it works. People rarely drop out after winning something in my experience.
3-23-2010 @ 11:58AM
@Alden:Jagoffs like you are why more guilds are opting for end-of-run loot distribution every single day.
3-25-2010 @ 4:10PM
@AldenWe understand your point, it's just idiotic. As others have already pointed out, even under a 1 piece loot cap, the chances of you getting more than one piece on your average successful raid are actually pretty good, especially if the raid specifies that main spec includes proper armor class. Think about it for a second. Let's say you're in a 10 man. There are only 1 or 2 other people in the raid in your role, and main spec gets priority. Plus, those roles may include people in other armor classes. So, for example, if you're a ret paladin, there are probably only 2 other melee dps in the raid. Of those other 2 dps, they still won't be rolling against you for armor pieces if they aren't an arms/fury warrior, a DK, or another ret paladin. The rogues, cat druids, and enhancement shamans won't touch your stuff. Now, there's the matter of itemization. Even within the realm of melee plate dps, different classes prefer different stats. The retadin in the previous example doesn't care much for armpen, so he can let those pieces go by. And that's all not even counting the frost emblems and Ashen Verdict rep, which you get after every kill regardless of loot drops. So on your average successful 3 hour raid you can clear 6 bosses without too much trouble. That's 12 different pieces of loot, and you're only rolling against 1, perhaps 2 other people, and you still get the emblems and rep. Yet you stealth log after your first loot drop. Good thinking.
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