Shifting Perspectives: Revenge of the Karapalooza, part 2

Chess
Truthfully, soloing chess is partly a matter of luck, in no small part because Medivh adores cheating. You may beat it the first time, or (more likely) suffer through a maddening series of losses until the stars align and you get the "kill." The one consolation is that you won't have to run back from the graveyard; you can't die on Chess, and within a few moments following a loss (or win, for that matter), the board will reset and you can try again.
Trash clear: All stealthable, but if you'd rather kill things , budget a good 10 minutes or so. Fortunately for your groaning bags, the ethereal trader Ythyar is right outside the entrance to the game room.
Kill: It takes me about 6-8 minutes to clear Chess if things go well.
Spec: n/a.
Gear: n/a.
How hard?: Eh. This is one of those things where you'll get a quick kill and wonder what the big deal is, or still be there 25 attempts later restraining yourself from having a psychotic episode. The best bit of advice I can give you is to move your pawns up a space or two so you can move your king/queen out of the fire that Medivh will almost certainly spawn beneath them. Get your "queen" (i.e. the conjuror for Alliance, warlock for Horde) DPSing on the opposing king as quickly as possible, and keep this piece safe; they do a lot of damage, and more importantly, they can do it from range. With luck, Medivh will be dumb enough to move his king within range of several of your pieces, and you should dogpile him if/when this happens. If you've got enough of your own pieces on the enemy king, you should be able to DPS through any heals he's getting from the enemy priests.
Notable drops:
- Bladed Shoulderpads of the Merciless: If I recall correctly, these were the only non-set melee leather shoulders in tier 4, and by God did they suck for druids. I couldn't get Ikiss to drop the Shoulderpads of Assassination, and I wasn't then part of a raiding guild (so tier 4 shoulders from High King Maulgar were out of the question), and I wound up using these until I'd suffered through enough arena for season 2 shoulders. I hated arena and vowed never to set foot back inside, until I realized (after being accepted to a raiding guild) that no sane raid leader wanted to do pre-nerf Magtheridon or pre-nerf Kael'thas more than they absolutely had to. Can you guess what those bosses dropped? Yep, that would be tier chests...with yours truly still in heavy clefthoof on the cusp of tier 6 content. Hello again, arena!
- Girdle of Treachery: By contrast, this was actually a really nice cat piece. I think the quest reward Manimal's Cinch still outclassed it for bears, but keep in mind that this was in the era of bonus armor, which Manimal's had in spades. Oh, BC feral itemization...never come back, please.
- Forestlord Striders: Some rather nice resto boots, and -- like Cord of Nature's Sustenance -- designed to complement the Malorne set.
- Mithril Chain of Heroism: Pretty much the go-to cat neck of tier 4.
Netherspite
Sorry, folks, I don't have any tips for you here. I didn't actually believe Netherspite could be solo'd up until recently, when I found a few videos from players who attempted it as Wrath progressed (one's included above and is, happily enough, from the perspective of a feral druid). Death knights were able to solo it in early 2009 by popping some overpowered cooldowns and/or kiting Netherspite out of LOS of his portals, but Blizzard's nerfed their cooldowns and leashed Netherspite to his room as well. I shrugged it off and (incorrectly) figured Netherspite would remain among the ranks of bosses impossible to solo.
I'll be trying this next week when I get a chance, but until then, your guess is as good as mine as to the quality of the gear it requires. The player above seems to be in a mix of tier 7 and 8 with a Journey's End, and managed the kill in about a minute and 45 seconds, which works out to roughly 7.5K DPS without any buffs but Mark up. Before you respond, "Wtf hax!", he/she is also in the blue beam (which massively increases damage done) for most of the encounter, which is why you start seeing some truly stupendous numbers as the fight progresses. I'll give this a whirl and report back next Tuesday.

Prince Malchezaar
On your way up, you should take some time to see Medivh's bedroom and terrace, which is just off the spiral staircase. Exploring the non-boss-related portions of Kara is one of the things I never really got to do while clearing it with an actual raid, and there's some truly neat stuff off the beaten track. Soloing Kara is worth it if for no other reason than that.
Trash clear: The Greater Fleshbeasts between yourself and Prince have Truesight, so you'll have to kill them. Be forewarned that they still hit respectably hard at 80, so don't run around pulling too many. If you head straight to Prince, budget around 5-6 minutes for the full clear.
Kill: About 6-7 minutes depending on infernal placement and gear quality.
Spec: Bear.
Gear: Bear. You will need the survivability and health pool to outlast Prince's damage.
How hard?: As with Moroes and Oz, your chance of success here has an awful lot to do with the quality of your gear, and this isn't the sort of thing I'd advise trying in blues. Pull Prince to a wall (any wall, won't really matter which because you don't have a raid to worry about), and start DPSing the motherloving snot out of him. During phase 1, he really doesn't hit very hard, but his damage ratchets up in phases 2 and 3. Berserk off the pull, then again on cooldown. Parcel your defensive cooldowns out carefully, particularly Frenzied Regeneration. In general, you will see better survivability returns here from using two avoidance trinkets and a more avoidance-oriented tank set (if you have it) than you will with a stamina-heavy set due to Prince's swing speed in phase 2. This encounter (and others like it) was among the reasons that tanks were generally better about prioritizing avoidance in BC than they are in Wrath.
Even in ToGC/ICC gear with about 45K unbuffed health, it's not unusual for me to finish a solo Prince kill between 20-30%, and there's a bit of luck with respect to infernal placement. If you do wind up having to run around a lot to avoid them, try not to lose your Lacerate stack while doing so. Other than that, just keep to the bear's single-target rotation, keep Demoralizing Roar up, and hope you kill him before he kills you.
One more tip: if you get dangerously low, it's possible -- though risky -- to angle yourself out from a wall and eat the knockback from Shadow Nova. If you're fast, you can pop into caster, toss a fast heal, and pop back into bear before Prince catches up to you. Your timing has to be absolutely perfect, however, and you can't be playing with any serious latency. And, although this probably goes without saying, do try to make sure you're not going to be knocked back into an infernal.
Notable drops:
- Helm of the Fallen Defender: The Malorne tier helm, and a very pretty tier helm it was. I must admit that I am increasingly nostalgic over the BC tier sets in this, the age of the venus flytrap.
- Nathrezim Mindblade: Coveted by balance players everywhere, and I desperately wanted one for my own balance set. However, the Mindblade -- along with Pillar of Ferocity off Anetheron in Hyjal -- eludes me to this day. I saw a few of them in BC but never once won a roll, but Pillar I have not seen at all.
- Light's Justice: The best resto 1H-weapon from Kara, though less graphically interesting than its counterpart, the enormous Shard of the Virtuous off Maiden. I looooooved how a Shard looked on a male tauren.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty, and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a Bear, Cat, Moonkin, Tree, or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, Analysis / Opinion, Raiding, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 1)
Docp Mar 23rd 2010 7:07PM
I recently cleared all of kara on my DK which was a lot of fun. For Netherspite I put Death and Decay onto the ground in front of him so that I have about 8 seconds to run through the door, he hits the death and decay and chases me through the door. I don't know if Druids have something similar to this or another method to delay aggro (perhaps engineering items?)
From there it's a simple tank and spank.
Sally Mar 23rd 2010 7:16PM
As an alternative on shade for those without a decent resto set, how bout adding two points to nurturing instinct? increases healing spells by 70% of your agility (which in ICC kitty gear, should be at least 2k) and increases healing received in kitty form by 20%.
Obviously you won't be in kitty form while casting the healing spells, but maybe the IlotP heals and health pots would benefit.
SlashySlash Mar 23rd 2010 7:20PM
Hmm I'd like to try to solo Kara ( the majority at least) on ym Dk for the sheer feel of it. it feels like a once majestic place turned into an evil hellhole (Kinda like resident evil!)
Phil Mar 23rd 2010 7:43PM
I miss Kara, it was fun.
jackfinished Mar 23rd 2010 8:45PM
What about the nurturing instinct talent? worth it for the fight?
Catacomb Kid Mar 23rd 2010 10:52PM
Hey, Allison, I could be wrong, but I think you forgot to disable comments on the part one of this week. Threw me off when I was scrolling through the main wow.com page because this article says it has 0 comments. Anyways, I don't know if it matters, but I thought I remembered you guys mentioning you were moving to disable comments on parts of posts that weren't the final page, so I thought I'd mention it.
Catacomb Kid Mar 23rd 2010 10:53PM
Well it seems like I'm wrong, now that I've let it load fully in another tab, must be the slow internet! Downrate me above, if you please.
ElDraco Mar 25th 2010 8:53AM
I SOOO heart these two articles -- so much so I am working my way through doing the same thing on my paly :)
Last week was the first week I really tried, but then had to go back and do all the key quests as entering the portal and being stuck between two doors you can't unlock was a slight pain!
Got through the front 1/2 with only a couple wipes (mainly pulling too many casters or get stunned and pummeled) and all was good......until the Opera. OF COURSE I draw Romulo and sit there for about 8 minutes trying anything I can think of to interupt Juiliane's heals until just bubble hearthing.
In the end made about 200 gold net after paying for some repair bills due to easily correctable mistakes -- this is just some great soloing fun to someone who never tanked this @ level and is near to having 4 80's that quests line are kinda dull and boring now.
Lumenoak Mar 28th 2010 1:32AM
I finished my Kara solo attempt for today, Needed help with Romulo and Julianne. and couldn't get Shade of Aran down yet. However I did get Netherspite down. The key was going all out kitty. Big dps is very important. Keep all 3 beams on you and blow him out of the water before the second portal phase.
Silversol Mar 30th 2010 9:27AM
http://www.wowhead.com/?item=33465
Was an upgrade for kitties also over the stranglestaff. It came out with ZA, dropped from Malacrass.
etr Mar 30th 2010 6:42PM
I had a healer help me with BBW (not so much required for the heals but to have an extra target for the wolf, and to get some extra time to DPS since only one person is feared) but I couldn't get Aran down. I was able to keep up my heals until the elementals showed up, but in resto gear (or even partial resto gear) my health dropped like a rock (blowing SI/FR/Barkskin and Lifebloom and some trinket cooldowns), and I wasn't able to do hit them fast enough or cast heals fast enough to stay alive. This is in mostly ICC-10 gear. Any other hints?
Brewa Mar 31st 2010 2:52PM
And here I was going, I'm in a total achievement whore kind of mood today. I wonder what I could do.
I think this will hit the spot when I get home from work. Thank you so much!
Brewa