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3-23-2010 @ 4:10PM
Throwing Riptide out on nearly every cooldown is crucial. Vital. Essential. Mmkay? Early Shammy Tank Healing: Use LHW with glyph of LHW + riptide on every cooldown so you get a bunch of crits AND mana regen via water shield procs. Riptide, LHW, LHW, LHW. Crit is both your bomb and regen stat while haste is scarce.Mid Level Shammy Tank Healing: As above though you probably have the regen to drop a nuke on the first cast. Note: TW will haste that Healing Wave a bunch. Riptide on every cooldown, HW, LHW, LHW...High Level Shammy Tank Healing: You probably have at least the 2 piece T10 bonus which drops a bunch of haste on your spells, and you probably have more mp5 than you need despite trying to avoid it for more haste/crit gear. At this point, after a riptide your HW is maybe .1 seconds slower than a LHW. Your second LHW is probably somewhere between .2 and .5s slower. Still well worth the price of admission, imho. So....drop Riptide, HW, HW...LHW as necessary. Group Healing:I didn't notice that much of a change in 10 mans from low level gear to high level. Riptide, CH, (CH or LHW for spot healing). I usually throw my CH at the melee stack so I hit at least 3 people there, tank first. If the ranged are grouped up, I chain heal them, otherwise...spot heal with LHW. I don't bother move Earthshield unless its to an offtank or a kiting Hunter/Warlock/Mage or some such. If you don't already use it...I highly recommend using Power Aura Classic. Configure it to make a sound or give you a graphical cue whenever you are in combat and can cast Riptide. I also have separate auras for Tidal Waves (a blue circular aura) and the proc from my 2 piece T10 (a small red aura inside the blue...same shape). One other aura that shows if Watershield is low (faint blue shield icon), and another in the same place but much brighter if Watershield is OFF. You want 100% uptime on that.
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