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Milling cast time reduced to one second

There have been reports in the blogosphere that there was an undocumented reduction to the milling cast time in patch 3.3.3. It used to be two very long, agonizing seconds for a scribe to turn herbs into pigments, and is reportedly going twice as fast: a blazing speed of one mill per second.

This is a huge deal to anyone who uses inscription to make money. Milling herbs into ink is one of those tasks that limits your production capabilities, and can't legally be done while afk. In fact, the milling grind time (four clicks, and until now, eight seconds per stack of herbs) is one of the reasons I rarely advocate new auctioneers getting into selling glyphs. In addition to generally overcrowded marketplaces and auction house campers, it's a business that requires almost super-human patience.

This will probably make the glyph market even more crowded, as the amount of unhealthy AH camping you can do with a finite amount of playtime just went up by a fair bit.

[Thanks to Wolfgang Staudt on flickr for the image]


Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

Filed under: News items, Economy

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