Introductory guide to fighting warlocks, page 2
Warlock pets
Unlike hunters, warlocks only have a limited choice of pets and it's fairly easy to determine the strategy against a pet and their master. In the case of a Felguard, it will even dictate what spec the warlock is, allowing you to figure out what to expect. Most warlocks will have the Felhunter out because it affords them the most versatility on the battlefield. Felhunters can Devour Magic, and considering the number of magical buffs and debuffs going around in a battle, this makes them ideal pets to have out. If you're a caster, beware of Spell Lock, which good warlocks will have off auto-cast.
The good news is that most warlocks will have it on auto-cast. It's too much to micromanage for casual, occasional PvPers otherwise. The bad news is that the spell is a 3-second silence, which means it'll have an effect whether or not you're actually casting anything. If you get caught casting something, you'll be locked out of your school for an even worse 6 seconds. If the Felhunter charges at you and Spell Locks you right off even if you're not casting anything, that should already indicate your opponent's skill level. They don't deal much damage, so the only reason to kill them is if they're being well managed. Keep in mind that they're no longer as easy to kill, either, so in most cases, going after the warlock herself is better proposition.
If you don't see the warlock with a pet, she's probably got a Succubus lurking around somewhere, so be wary of getting crowd controlled with Seduction. Just remember two important things -- one is that Seduction breaks on damage, so it's not a good idea to waste your trinket on it unless you or an ally you intend to help is really close to death. The second is that Seduction shares diminishing returns with fear effects, so allowing the spell to take effect works in your favor. Of course, keep in mind that most warlocks only use Seduction to keep one opponent out of play while demolishing another. The Succubus is also the easiest warlock pet to kill next to the Imp, which never sees PvP play, so going after it is never a bad idea.
The Felguard is a demonology warlock's signature pet and is arguably the strongest demon a warlock can bring into battle. It has the highest health, so targeting it would be a bad idea. If you're a warlock, you can simply Banish any demon, but other classes will need to be more creative with their crowd control to keep the pet out of play. The Felguard can stun, and most warlocks will use it as an opener. The spell has a minimum range of 8 yards, so getting into melee before the warlock can pull it off sometimes works, but it's usually best to just 'eat' the stun. It has a short, 3-second duration and a longish thirty second cooldown, so just absorb it. It should be noted that Felguard has a small mana pool and very mana intensive spells. If you have a means of siphoning mana, targeting the Felguard's mana pool should greatly hamper its efficiency in battle.
Sometimes, and because it's often the only place they get to do it, warlocks will unleash an Infernal (or even a Doomguard) in the Battlegrounds. Now those are fun. They cause a short stun when called upon, but mostly they just wreak uncontrolled havoc. Ignore them. They're too big to bother with, and they make warlocks perfect targets because Infernals can't be micromanaged and thus warlocks can't use them to save themselves. If you see an infernal on the battlefield, find the summoning warlock and zero in. They're practically pet-less for about a minute. CLARIFICATION: Infernals can be controlled, but they have no special abilities to speak of -- no crowd control abilites, no activated attacks, just one flaming hunk of mass.
Occasionally, warlocks will use a Voidwalker to PvP. This might seem funny at first, but be wary of the warlock who has it out. The Voidwalker has extremely high health and provides excellent buffer when combined with Soul Link. These pets can also be Sacrificed to give the warlock a shield buff that absorbs damage. In general, expect a warlock with a Voidwalker to be able to take on a lot of damage. Rogues should also watch out for Consume Shadows, which affords the Voidwalker some form of stealth detection.The best way to deal with a warlock with a Voidwalker out is to go on an all out offensive to lower the warlock's health to the point where she'll be forced to Sacrifice her pet for the shield buff. Sacrifice no longer kills the Voidwalker since Patch 3.1, making it a far more resilient pet than one expect.
That's all we'll discuss for today, but when we continue we'll take a look at the warlock herself and what you should expect of the three different specs and how to counter them. Fighting warlocks these days are just a tad more complex than the fear-fear-fear-dead encounters of old. They're certainly much easier to handle now, but also a whole lot more fun. Until then, stay on your toes and don't be afraid of battle. Unless, of course, you're Feared.
Zach delivers your weekly dose of Battlegrounds and world PvP in one crazy column. Read about how to defeat your most feared opponents, such as Death Knights, Druids, Hunters, Mages, Paladins, Priests, and even Rogues. Yes, Rogues! Oh, and Shamans, too. That's a lot of reading, so get started already!
Unlike hunters, warlocks only have a limited choice of pets and it's fairly easy to determine the strategy against a pet and their master. In the case of a Felguard, it will even dictate what spec the warlock is, allowing you to figure out what to expect. Most warlocks will have the Felhunter out because it affords them the most versatility on the battlefield. Felhunters can Devour Magic, and considering the number of magical buffs and debuffs going around in a battle, this makes them ideal pets to have out. If you're a caster, beware of Spell Lock, which good warlocks will have off auto-cast.
The good news is that most warlocks will have it on auto-cast. It's too much to micromanage for casual, occasional PvPers otherwise. The bad news is that the spell is a 3-second silence, which means it'll have an effect whether or not you're actually casting anything. If you get caught casting something, you'll be locked out of your school for an even worse 6 seconds. If the Felhunter charges at you and Spell Locks you right off even if you're not casting anything, that should already indicate your opponent's skill level. They don't deal much damage, so the only reason to kill them is if they're being well managed. Keep in mind that they're no longer as easy to kill, either, so in most cases, going after the warlock herself is better proposition.
If you don't see the warlock with a pet, she's probably got a Succubus lurking around somewhere, so be wary of getting crowd controlled with Seduction. Just remember two important things -- one is that Seduction breaks on damage, so it's not a good idea to waste your trinket on it unless you or an ally you intend to help is really close to death. The second is that Seduction shares diminishing returns with fear effects, so allowing the spell to take effect works in your favor. Of course, keep in mind that most warlocks only use Seduction to keep one opponent out of play while demolishing another. The Succubus is also the easiest warlock pet to kill next to the Imp, which never sees PvP play, so going after it is never a bad idea.
The Felguard is a demonology warlock's signature pet and is arguably the strongest demon a warlock can bring into battle. It has the highest health, so targeting it would be a bad idea. If you're a warlock, you can simply Banish any demon, but other classes will need to be more creative with their crowd control to keep the pet out of play. The Felguard can stun, and most warlocks will use it as an opener. The spell has a minimum range of 8 yards, so getting into melee before the warlock can pull it off sometimes works, but it's usually best to just 'eat' the stun. It has a short, 3-second duration and a longish thirty second cooldown, so just absorb it. It should be noted that Felguard has a small mana pool and very mana intensive spells. If you have a means of siphoning mana, targeting the Felguard's mana pool should greatly hamper its efficiency in battle.
Sometimes, and because it's often the only place they get to do it, warlocks will unleash an Infernal (or even a Doomguard) in the Battlegrounds. Now those are fun. They cause a short stun when called upon, but mostly they just wreak uncontrolled havoc. Ignore them. They're too big to bother with, and they make warlocks perfect targets because Infernals can't be micromanaged and thus warlocks can't use them to save themselves. If you see an infernal on the battlefield, find the summoning warlock and zero in. They're practically pet-less for about a minute. CLARIFICATION: Infernals can be controlled, but they have no special abilities to speak of -- no crowd control abilites, no activated attacks, just one flaming hunk of mass.
Occasionally, warlocks will use a Voidwalker to PvP. This might seem funny at first, but be wary of the warlock who has it out. The Voidwalker has extremely high health and provides excellent buffer when combined with Soul Link. These pets can also be Sacrificed to give the warlock a shield buff that absorbs damage. In general, expect a warlock with a Voidwalker to be able to take on a lot of damage. Rogues should also watch out for Consume Shadows, which affords the Voidwalker some form of stealth detection.
That's all we'll discuss for today, but when we continue we'll take a look at the warlock herself and what you should expect of the three different specs and how to counter them. Fighting warlocks these days are just a tad more complex than the fear-fear-fear-dead encounters of old. They're certainly much easier to handle now, but also a whole lot more fun. Until then, stay on your toes and don't be afraid of battle. Unless, of course, you're Feared.







Reader Comments (Page 1 of 2)
JC_Icefox Mar 26th 2010 8:07PM
I'm sure Mr. Belt vehemently supports this column.
devilsei Mar 26th 2010 8:14PM
Here's how you beat a warlock.
1) Stock up on CC breaking pots
2) Stock up on CC breaking trinkets
3) Stock up on CC breaking abilities
4) Stock up on CC breaking talents
5) Stock up on CC breaking glyphs
6) Find a Warlock
8) Profit!
9) Start at step 1).
pancakes Mar 26th 2010 8:57PM
Warlocks only have one (at the most two, if you count seduce, which shares the fear DR) real CC, unless you're a tree or demon, and fear's not really all that great. I feel you might be over reacting here...
raspybunk Mar 26th 2010 8:27PM
It is a grand new era, where my priest can /lol at warlocks while killing them with the type of stuff they, themselves, used to be great at. As it should be.
icufear Mar 26th 2010 8:54PM
You want to know how to kill a lock?
Step 1: Take 2 globals to kill the pet
Step 2: Sit on the lock the whole time
Step 3:.........
Step 4: Collect arena point/honor/Halaa tokens
Baval Mar 26th 2010 11:22PM
I was afraid youd mess up the warlock column, and damn did you.
First of all, Infernals are controlled the same as any pet, and a lock with an infernal out is more dangerous than any pet usually, the infernal hits hard and has alot of hp, only a demo lock has little to gain from summoning one.
Second, if the lock has a felguard, he has demonic empowerment, meaning that felguard has a trinket/15 second immunity to all forms of cc save turn evil every 42 seconds
lastly, a lock using a voidwalker is free to use his shield as often as he wants without fear, since it no longer kills the walker, only takes a small part of his health away.
As for the felguards stun, eating it will get you feared, and trying to drain his mana pool will buy the demo plenty of time to pelt you with his beefed up shadowbolts and other spells, and even if you succeed, really only knocks off a small portion of the felguards dps
Soulink Mar 26th 2010 9:07PM
I'll have to agree with Baval. Locks have been given more utility lately and you did miss quite a bit of the warlock changes. Maybe the 2nd article could correct these multiple mistakes and such?
Baval Mar 26th 2010 9:20PM
now im just waiting for the inevitable "demo locks have meta and will use it immediatly, but once its down they are no threat"
jorge_av Mar 26th 2010 9:23PM
Funny thing is Zach used to write Blood Pact. Guess he doesn't play his warlock much anymore.
Micheal Mar 26th 2010 9:41PM
Yeah this seems a bit of a retro column about locks here...
Zach Mar 26th 2010 11:26PM
@Everyone - Ugh. You are all right, and I messed this up big time. I've been mucking around on my rogue and shaman lately and the lock needs some dusting up. Let me correct this awful oversight and make it up on the follow-up post.
Baval Mar 27th 2010 12:07AM
good to hear =) i enjoyed your other ones so im glad the lock one gets what it deserves
raspybunk Mar 27th 2010 2:53AM
Although you should fix the voidwalker thing, "beginner's guide" leaves room for intermediate and advanced. I think you guys at wow.com have to stop taking the introductory guide too seriously, aside from typos or misinformation. You've done a pretty swell job, and there's no reason to extend each class to weeks, as we could talk about each for approximately forever, into multi week segments. Fix the voidwalker thing, etc. and move on quickly. This is the 101 course, if all knowledge for everything warlock is included then there's no need for intermediate and advanced and you undersell your job.
Erzfiend Mar 26th 2010 9:26PM
Hm. I do use fear pretty liberally in BG's. I just never get to use it otherwise...And it sure is fun targeting an enemy that is in a larger group of enemies and sending out a Seed of Corruption. My screen fills with numbers! WHAHAHA! And it's also really the only time I get to use the Demonic Circle. Such a cool spell, I just wish it was a little...better.
And probably not a warlock specific thing, but when I know I'm going to die, if I can I run into a group of people and either Howl of Terror or Arcane Torrent. Little parting gift.
I wish I could have been around for the fabled days of warlocks being great in BG's...
Competition Mar 26th 2010 9:44PM
Just remember 1 thing if you want to BG as a lock: Get lots of friends to come too. You do your best damage and cause the most havoc when you have 2-3 friends peeling for you. It's not uncommon to become the first target of a group, so make sure you got people who can keep you alive, then when you get your precious few seconds, UNLEASH HELL.
Derrek Mar 26th 2010 9:56PM
"It's not uncommon to become the first target of a group"
Read: You'll always be the #1 priority target. The enemy will even bypass healers to get at the Warlocks. I've never seen an instance where somebody killed the healer before they killed me.
Derrek Mar 26th 2010 9:53PM
Thanks a lot, Zach... Now they know my weaknesses. :( The warlock situation was bad enough before you gave the non-warlocks a step-by-step guide to slaughtering us.
Just don't let Archmage Pants anywhere near this column and I'll try not to plot revenge.
( kudos if you detected the note of sarcasm there )
geveldion Mar 26th 2010 11:33PM
It's no longer possible to burn out the felguard's mana, as most demo locks will have Mana feed, which gives life tap the ability to regenerate the demon's mana pool, as well as the locks.
Zach Mar 26th 2010 11:40PM
@Geveldion - As much as I screwed up some parts of today's column, this is one thing I'm actually aware of. I kept on thinking of Mana Feed the whole time but didn't want to expound on it because I wanted to go more into spec details tomorrow. It bears mentioning that it's less of a utility in PvP because Mana Tap works in the opponents' favor PvP and Drain Mana is a channeled spell, stopping movement. I'll make sure to revisit that statement tomorrow, thanks.
Baval Mar 27th 2010 12:09AM
yea your right here zach, most demos dont have the room for mana feed and those who do are usually wasting a talent point