All the World's a Stage: Roleplaying the wolf

Ironically, one of the biggest issues I had with New Moon was the performance of the werewolves. I'm sure there's a few dozen people who will tell me that they're not technically werewolves or whatever. But as a relatively uninitiated viewer, Jacob and his pack were indistinguishable from your general furry, toothy werewolf. But they just didn't act that way. Nothing about the pack really struck me as wolfish, and the lack of that canine behavior totally kept me from buying these guys as lupines. So, of course, I couldn't help but think about our own upcoming Worgen in Azeroth.
There's already a few different avenues built into the lore for roleplaying "beasts." The longest standing option, of course, is roleplaying a druid who spends a lot of time as a cat or bear. But, even aside from that, you can assume some hunters probably spend more time with their pet wolf than other humanoids. And you always have the odd baby lost in the woods who ends up raised by the local pack. (It's amazing how many character one comes across who's raised by wolves.)
So, ultimately, if we're going to roleplay canine-like characters, here's some tips on how to make it a little convincing. I think we can do better than Twilight. I'm not claiming to be a wolf expert here, I'm just talking about the literary and connotative ideas of playing a wolf-inspired character.
A wolf is a social creature
There is certainly the occasional solo wolf roaming the woods, but those are old farts who got driven away from their pack. So if your wolf-inspired character is a loner, you should have a very good reason for it. (For example, you got in a serious melodramatic fight with the "alpha," and was forced to take off on your own.)
But, in general, a wolf-like character is going to want to be around others. Their pack doesn't need to be other canines, but it should be something that "resonates." Packs tend to be fairly family-like, with a male and a female, and a handful of children. There's sometimes an "old friend" thrown in there, but it's not a gaggle of local teenagers hanging out. I think this is where I started struggling with Jacob's pack: where was Mom and Dad?
The whole "alpha, beta, omega" thing is mostly based on wolves in captivity, and isn't something that tends to exist out in the wild. That's because the people who would be the beta instead wander off and form their own pack. Packs are family; mom and dad are in charge, and the kids tend to honor their parents.
A wolf covets and protects its territory
Did you see The Wolfman? (If not, don't, it's not great.) While it was another movie I had to struggle to get through, there was one thing about it I really, really loved. Old man Talbot hung out in his ancestral home, and refused to leave. A huge number of his troubles could have been instantly mitigated if he'd just pulled up roots and split. But that was his territory, and by god, he was going to stay there.
Wolves constantly move through their territory, howling and marking trees and the like to communicate to other wolves, "Yo, man, this is my space." I like how Greymane is already exhibiting this kind of habits via the Greymane Wall. It will be interesting to see if Blizzard continues to let the Gilneans be so incredibly territorial.
Wolves communicate by scent
Canines live in a whole other world of scent than we humans can understand. Urine markers, fecal matter, and exuded pheremones all scream to a wolf about pack membership, mood, and territory. While I'm not sure I buy the idea of Gilneans or shaman constantly sniffing party members, it's important to roleplay this other world when emoting as a lupine character.
Using phrases like "this smells like trouble" and "you reek of battle" will probably do fine for bringing scent into your roleplay scenes. It'd be obnoxious to constantly emote bending over to sniff other players, but omitting olfactory roleplay from your character will equally break believability.
Body language speaks volume for wolves
Wolves aren't generally subtle about how they're feeling. Their posture, facial expressions, and tail all describe leagues about a canine's mood. Now, wolves obviously don't talk, so maybe their posture wouldn't be so important if they could have a conversation over tea. That being said, a humanoid Azerothian infected with bestial behavior would probably be pretty communicative via body language.
Brush up on your descriptive language, so that you can emote this behavior. Say things like "Ragnor takes a wide stance, his shoulders and stomach getting more and more tense as the stranger approaches." When you enter a new dungeon for the first time, express that your character crouches low, and that he seems to be habitually pawing at the ground. Not only is the good roleplay anyway, but these body language tics will do a lot to communicate your werewolf's bestial nature.
Don't forget to bare your teeth when angry. C'mon, the vampire roleplayers are constantly talking about their fangs. Your werewolf character should peel back their lips when angry, appearing as if they're ready to tear out someone's throat. Anger needs to be a visual thing for a lupine character.
Howling around the fire
Wolves howl as a communicative measure, usually centered around territory. They're claiming their land, their kill, or their pack. There's been some evidence that howling might also be a social bond.
It would be fun to think of your wolf character as a singer, who's constantly trying to encourage his party members to join in with him or her. After all, this is an important part of the wolf's life, and they'd want to share it with the pack.
Wolves believe in their personal space
Wolves don't sleep in puppy piles, and they're not interested in having other people paw them. This behavior gets stronger as they age, and it's probably expressed in roleplay in the same vein as territorialism.
What does this mean? Your werewolf character won't shake hands, won't playfully slap friends on the back, and he won't be interested in being crowded. Even laughing and playing around a campfire, your werewolf will want its space.
Wolves have a little bit of xenophobia. Strangers and rapid change will be very uncomfortable to your wolf character. If they've been at the bar all night, and a whole new wave of people come in after a local show, there werewolf won't be happy. They might pick a fight as a way of defending their territory, or they might just decide to leave.
Summary
This article wasn't meant to be a scientific study of wolf behavior. My point is that there's plenty of factual wolf information out there. And while vampires don't have a real life counterpart, werewolves do. Take the time to bring some real-life wolf behavior into your roleplay. Your audience will "buy" your behavior much more. Don't be a gaggle of pretty teenagers; be something you'd find in the wild.
Filed under: All the World's a Stage (Roleplaying)
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Reader Comments (Page 3 of 5)
Irem Mar 28th 2010 8:58PM
I laughed when I saw the text on the picture, I'll admit it.
And while I know the article was inspired by you watching "New Moon" and I'm not really picking at you for bringing it up, it does make me :| face when I look back and realize that, over the past year, I haven't heard werewolves or vampires brought up one single time without someone making a Twilight reference. To the point that if someone mentions vampires, it's assumed that they're talking about the kind that sparkle in the sunlight.
Brasson Mar 28th 2010 9:10PM
What is a Twilight reference without a link to Cleolinda's M15M?
Irem Mar 29th 2010 11:31AM
THIS.
Cleo rocks! :D
Nathanyel Mar 28th 2010 9:18PM
This is useless. People who want to RP as something from Twilight will just do the Mary Bella Sue Swan and pretend they're sparkling shapeshifters who happen to only be able to shift into wolves from... dunno, Wisconsin? and will completely ignore the actual WoW lore behind the characters they rolled. Let's hope that reporting names will work, be sure to mention the copyright infringements.
Al Mar 28th 2010 10:11PM
I'm thinking about levelling a Horde DK, and parking him outside Gilneas to gank anything with a Twilight name. A guildie suggested making it a Belf called Edward, but I'd be falling into the same trap.
I also keep forgetting to reserve "Zevon" as a name on my server.
DeathPaladin Mar 28th 2010 11:13PM
If I could, I'd have my upcoming Worgen join you in your quest, Al.
His name will be Crinos. Anyone familiar with Werewolf: The Apocalypse will understand the significance.
Dreyja Mar 29th 2010 8:48PM
Count me in!
Fairlane Mar 29th 2010 9:31PM
Deadward.
Muchao Mar 28th 2010 9:27PM
I'd like to suggest the werewolf novels by Alice Borchardt for inspiration when it comes to RPing a Gilnean. Story quality... well, she was Anne Rice's sister, and even though it's not exactly a werewolf equivalent to the vampire novels, she leans more to the Anne Rice side of things than the Stephanie Meyer side. The characters, though... I think that's what it may help to look at. Her werewolves are not monsters by nature. They choose their own morality just like humans do, and should be judged by their actions, not their forms. There are also some really good descriptions of the transformation taking place, and how each form keeps some of the abilities of the other form. The wolves aren't just running on instinct, but do have great logic and reasoning ability. The humans have heightened senses, such as smell and hearing.
I think the overlap is something to consider... a Gilnean would not have to always approach social situations the way a wolf would. They aren't simply furless, bipedal wolves. I think it's a good idea for the two sides to influence each other... some habits being more wolfish, some being more human. Maybe a Gilnean would shake hands and clap people on the back, but you'd remember there's still something very animal-like about them when they'd jusy as happily eat bloody meat if there's no time to stop and cook. They might even prefer it that way. And, of course, there's as much room for variation in habits and preferences among Gilneans aswith any other society.
Tokkar Mar 28th 2010 9:30PM
Out of all the great werewolf pictures that exist...
Like these two, for example:
http://tinyurl.com/yegm7yu
http://tinyurl.com/yaxxktv
...you chose...that?
wtb [Eye Bleach] pst.
Great article, but...why, Michael? WHY???
Dreyja Mar 28th 2010 10:16PM
Because he is EEVEEL and is messing with us. ;-p
Those are awesome pics Tek!
Eddy Mar 30th 2010 3:02AM
Yeah, but okay. I know which one I'd rather roleplay. I'm no twilight fan, but I do understand the appeal of er... sexing things up a bit.
I mean, one of my favorite pieces of content was an old show spiced up. The original BSG? A Good Ol Father Knows Best military show at best, a horrible Star Wars rip at worst (with a few good ideas stuck inside it.) The new one? A critique on dealing with an enemy that's all too easy to dehumanize even when the differences are pretty minimal. And with sexy robots. I mean, I don't think the original chrome toasters have much personality. The new ones, complex, alluring, full of human weakness as well as human greatness, are way more interesting to roleplay.
I feel this way about the werewolves. I don't think the whole turns into a wolf at the full moon and at the full moon only, thirsts to bite humans only and then lives in denial of that experience for a month is quite as interesting as the Worgen have the potential to be. I think sexing them up could let them have a little more human complexity. Maybe I'm wrong.
Stoneblade Mar 28th 2010 9:52PM
I would assume that maybe a companion piece on the traits of people in the Victorian-era would have been in order, because my guess is that a lot of them have been like that for a lot longer than they have been lycanthropes...
Just a thought.
RockysMistres Mar 30th 2010 3:41AM
Hear, Hear!
I think there is more to Roleplaying a Worgen than just adding in lupine aspects. Though I applaud the intent of the article, it was more flat than I had expected.
Stephanie Mar 28th 2010 10:29PM
Hear, hear!
While I applaud the intent of the article, I feel there is more to roleplaying a Worgen than just acting lupine. Focusing on just that one aspect made the article feel flat.
sherekhan88 Mar 29th 2010 7:32AM
Truth be told, the most interesting thing I find about the Gilneans is the fact they're Victorian. It's been so long since anything truly anachronistic has been in WoW, that I've been a little jaded (the Norse theme in WOTLK doesn't work for the titan characters well IMO, since their namesakes are so much more powerful than what titan characters are in the grand scheme of WoW's lore; but the Vyrkul are very awesome).
moggle Mar 28th 2010 10:14PM
@readers: Try not to get off topic just because Twilight was mentioned and was the catalyst for the articles creation.
@Author: I thought what you wrote was a great start, i think that canine body posture can be a very important aspect to communicating Rp with the snarling, lowering of the head, tail between legs, fur standing up on back etc.
Also canines are generally quite vocal animals and you mentioned howling which is spot on. What i could add would be that although alot of points you brought up DO apply, some may not.
Worgens are not wolves, they share similar characteristics but in essence they are simply humans who have been cursed to look like part wolf part men. Because of this some mannerisms that would apply to an NPC wolf would not apply for a worgen character due to the increased intellect of the Worgen and the fact they are in control of their own bodies while they are cursed (atleast im assuming they are).
Anyways! Good artilce, just thought I'd add my two cents.
ps Anyone know how i can change my display pic? :D
Dreyja Mar 28th 2010 10:30PM
Sorry but some of us have such a visceral reaction to it that it is almost like an allergy. ;-p
All good points b.t.w.
There are a couple of very good books that cover the history of werewolf mythology and the whole spectrum of lycanthopy but curse-it if I can't find those books right at the moment. :(
"The Book of Werewolves," is an obvious if less interesting candidate.
Al Mar 28th 2010 10:14PM
I'm willing to forgive any dislike of the Twilight series.
This is well-timed too, I was in the local book shop this morning and spotted "Twilight - the graphic novel". I suppose removing the need to read was the only way to dumb it down further.
Al Mar 28th 2010 10:15PM
Fail reply to Dreyja.