Insider Trader: Review of Jewelcrafting in Wrath of the Lich King

What made jewelcrafting such a richly designed profession? First, the profession had an indirect gathering method. This kept the levelling field somewhat random, forcing you to choose your best path for progress over and over. Second doing a daily quest was a key portion of levelling jewelcrafting and learning your recipes. Third, the high level of customization of jewelcrafting profession-rewards gave jewelcrafters a lot of interesting choices.
Indirect Gathering
The indirect method of gathering jewelcrafting materials is worth mentioning. The issue here is that you can't just go out into the world and farm gems. Instead, you have to farm metal ore (or have someone farm it for you), and then you prospect that ore. Each time you prospect a stack of ore, you receive a random smattering of gems. Sure, the quality of gems change according to the metal type, but the color of gems you receive is random.
Why does that matter? It means you can't simply decide to do a little bit of farming and hope to get the exact materials you need. You can grab raw gems from the auction house, but those were rare and expensive at the beginning of the expansion. Anyone who wanted to level jewelcrafting needed those gems, and since the only people who can prospect are jewelcrafters, there weren't a lot of spares out there to be had. So, you were constantly learning the recipes for the gems you had, as opposed to farming the gems for the recipes you know.
Oh, sure, there's lot of jewelcrafting recipes. But that's the point. By virtue of constantly getting somewhat random levelling materials, you're "forced" to cycle through more recipes than the bare minimum to get by. You're constantly poking around in the different jewelcrafting categories.
In my experience, the random gems then make their way into guild banks and the auction house. It makes the tableau of available gems wider and more diverse than you would see if you could just level by firing through two hundred Bloodstones.
Dalaran Jewelcrafer's Token
Zach had an interesting article about the problem with Dalaran Jewelcrafter's Tokens back in December 2008. The issue with Dalaran Jewelcrafter's Tokens is that they're used to purchase any end-game recipes utilized by the jewelcrafter. And they're earned by completing the jewelcrafting daily by Timothy Jones.
The good news first. Jewelcrafters get their own random daily. It's a fairly easy daily. You go out into the world to find a creature type (revenant, vrykul, iron dwarf), and kill a handful of the critters until they drop the quest item. It really doesn't take long for the item to drop. The down side is that you do have to go out into the world to do that, and it usually takes you somewhat out of your way. It's not a big deal, the daily only takes about ten to fifteen minutes. Of course, by the time you've done it your 300th time, you might be a bit tired of the quests.
Dalaran Jewelcrafter's Tokens are the lifeblood of the profession. Your endgame recipes and your profession-specific gems both demand you spend between 1 to 4 tokens per item. It takes freaking forever to learn all the gem recipes.
Of course, that was a little bit on purpose. Blizzard wants players to rely on one another in order to get your gear fully gemmed. But if you're the kind of player who wants to complete their recipe list, this requirement can feel like one heck of a burden.
And not to play the grass-is-greener card, but jewelcrafting is the only profession that's gated this way. You had to log in every day, or else you missed your chance at doing your daily. Everyone else who spends tokens to learn recipes could, in theory, keep farming until they had enough tokens. Jewelcrafters had to log in every day.
That "every day" requirement wouldn't have been so bad if you didn't plain miss out every time you missed a day. If I had a busy week at work, and didn't get much play time until the weekend, I could have missed out on 5 tokens -- and there's no way to get that missed opportunity back.
If the designers re-use this daily-quest method in Cataclysm, I hope that they allow you to "store" your dailies. That way, if I did miss all week, I could catch up and run 5 on Saturday. I don't actually mind the gating aside from the missed opportunity issue.
Flexible Profession Bonus
We've talked a lot about profession specific bonuses before. Jewelcrafting not only gives a character stat-bonus like all the other professions, but that bonus is also incredibly flexible. Most of the profession bonuses are limited to about 80 attack power, 47 Spell Power, or about 60 Stamina. There's a few professions that have a different-but-equal bonus, but they all tend to be worth about the same.
Jewelcrafting, however, not only provides that character bonus, but also lets you customize it in nearly anyway you wish. Would you rather have Haste or Armor Penetration than Attack Power? Jewelcrafting can get that done for you. The jewelcrafter-only gem (Dragon's Eye) has all the same variety as regular gems, but with the additional juice of a profession bonus.
I actually think this should be nerfed a tad in Cataclysm. Or, even better, this level of customization should be shared with more of the other professions. The idea that jewelcrafting was considered the go-to profession for so many raid-roles in Wrath of the Lich King was kind of a bummer. Since professions are such a "genre" role for characters, making it such a no-brainer choice killed many of the other professions for a long time.
(As a note, Blacksmithing shared this customizability, since their profession bonus is a couple extra gem sockets.
Summary
So, in summary, there are three basic things about jewelcrafting I'm hoping for in Cataclysm. First, I hope the indirect gathering method is carried over into the new expansion. It made the craft interesting in Wrath, and I think it will do the same in Cataclysm. I do hope that the gating method, if continued, is handled in a way that players don't "miss out" by not logging in every day. Lastly, I hope the incredible flexibility of jewelcrafting is shared with the other professions, so that fewer players feel shoehorned into this craft.
Filed under: Insider Trader (Professions), Wrath of the Lich King






Reader Comments (Page 1 of 4)
Kooshi Mar 29th 2010 5:13PM
Inscription is similar to JC in that you need to log in everyday to do your inscription research.
Nazgûl Mar 29th 2010 8:47PM
And Alchemy. Transmutes and Northrend Alchemy Research.
Jack Spicer Mar 29th 2010 9:51PM
Except that:
* Inscription research takes 30 seconds, whereas the JC daily takes at least 10 minutes.
* You can complete Inscription research much sooner than you would be able to purchase all the JC recipes. I'm going to take a wild guess and say 10 times as long.
Kelanar Mar 29th 2010 11:35PM
Inscription also requires 50 books of glyph mastery. I believe that the randomness of book drops makes that profession the most pain in the backside to master
Tonara Mar 30th 2010 4:50AM
15 gold each times 50... 750ish gold... id MUCH MUCH rather just spend that...
Elwoods Mar 30th 2010 5:58AM
Except that the books cost a lot more than that when most people were leveling Inscription, they were 100g+ on my server at the time
Shelly Mar 30th 2010 9:33PM
the glyph books are cake compared to the time it takes to get all the recipies in JC. the glyph books can be bought on the ah, the JC quest items, not at all.
You do not have to leave dal to learn and master inscription.
Turtlehead Mar 30th 2010 5:16PM
"Except that the books cost a lot more than that when most people were leveling Inscription, they were 100g+ on my server at the time"
I paid as high as 300 a pop for mine. Compare that to JC where you pay a comparable price for a necklace worth one token--one fourth of an epic cut--or buy five titanium ore for a prospect which has a ~65% chance of giving one token. And buying dragon's eyes uses the same tokens. And by dailies alone it takes more than a year no days missed to learn everything if no dragons are purchased.
Granted, many of the gem cuts can be skipped as they're combos no one would ever use but having tricked out both profs twice JC is by far the worse. It takes time and there's no getting around that.
Golis Mar 29th 2010 5:12PM
So I have to agree with the idea of being able to "bank" dailies. Why not take a page from Wintergrasp and turn them into a batch of Weeklies.
There are a set number or jewelcrafting dailies that randomly rotate each day. Just get rid of the random rotation and allow you to complete them all once per week. Jewelcrafters can choose to do them all at once, or doll them out through the week, but either way, someone can't outpace the pack by getting 40 tokens a day.
nice idea!
Kaphik Mar 29th 2010 5:16PM
I disagree. If you miss your dailies for whatever reason, you shouldn't have the same chances to get the same patterns that people who DO do their dailies religiously. Otherwise, what's the purpose of doing the dailies in the first place?
Hal Mar 29th 2010 5:27PM
Actually, I've felt the same way about daily dungeons for a while. Blizzard has said before that they don't like the feeling of "must log in every day" that the daily dungeon rewards create. It seems like it wouldn't be difficult to "bank" the unused days the same way you can get rested XP levels while you're under the level cap.
Eyhk Mar 29th 2010 5:28PM
@Golis
Great idea, best idea I've heard so far!
@Kaphik
That's the point. Reduce religiously tedious everyday chores.
You can choose to do them once a day distributed over a week or you can do them all at once and get it over with so you can spend the rest of the week doing other things.
I think having a weekly pool of quests would definitely be better.
It's more of a quality of life thing.
Why should I be required to go to the grocery everyday for a cup of milk and 2 slices of bread when I can buy a quart and a loaf and not go for a week?
Blows your mind away just thinking about it...
Kaphik Mar 29th 2010 6:20PM
Then why even have a daily to begin with? Why not just give everyone all the recipes once they hit 85?
That just cheapens the profession. Too many handouts in WoW anyway, we should put SOME effort into our characters.
Kelsey Mar 29th 2010 7:19PM
@Kaphik: But you're not getting a handout! In this scenario you're still putting in the same effort, just with a little more flexibility as to WHEN you do it. I don't think anyone's saying it should be unlimited, as in you could do 100 "dailies" in one day and be done with it. Rather, if something like this were implemented you wouldn't have the pressure of HAVING to log in daily or else fall behind. If you have seven weekly quests to complete you can do them all on Tuesday when they become available, you can space them out over the week however you please, or you can leave them until Monday even right before they reset—you're still doing seven quests a week, the exact same amount of work. It just feels less grindy and is less punishing to players who can't log on every day.
nieboh Mar 30th 2010 5:32AM
@Kaphic " Too many handouts in WoW anyway, we should put SOME effort into our characters."
Please explain how the effort involved in doing seven "weekly" jewelcrafting quests all at once is any more or less of an effort than doing one each day. I fear I am missing your point entirely.
My only concern for this idea is that it leaves one open for even more of a loss than requiring one per day. If you put them off until the end of the week, and then have something urgent come up that prevents your playing, you would be out seven tokens instead of just one. I suppose if you fancy balancing risk with reward, the reward of not having to slavishly log in every single day is certainly worth the extra risk.
mark Mar 30th 2010 3:06PM
theoreticly itstead of
dal-a-dal(wait a day)-b-dal(wait a day)-c-dal
you could do dal-a-b-c-dal
less flying round?
woo so much easier!
its the same effort
SamLowry Mar 30th 2010 3:20PM
I'm just waiting for Kaphik to drag Obama into this. You know he wants to.
Tiger Mar 30th 2010 4:19PM
@Golis
I totally agree.
Having Daily quests (or whatever) meaning you miss out if you don't log in EVERY day and perform some task, is kinda draining. I'm all for moving to a Weekly rotation, probably with increased time required and benefit received to balance it out. This means if you have a busy week and can only play in the weekend, you don't miss out on most of your progress, but it still provides a gating mechanism to prevent power leveling.
BenMS Mar 29th 2010 5:18PM
My biggest problem with Jewelcrafting - from the point of view of a progression raider who is currently in a top 1000 guild (not much, I know, but we try) is that absolute lack of anything crafted past ilvl 200. The rings and neck pieces were really nice for a newly minted 80, but *every* other profession has ilvl 226s from Ulduar, ilvl 245s from TOC and ilvl 264s from ICC. Where's mine? I am currently levelling a druid up to be an offtank and I'm going to have most of a set of 232 tier gear and off pieces, and 245 crafted leather pieces - but no JC options to go along with them.
bmiller Mar 29th 2010 5:27PM
OK, that is a good one. I agree no upgrade path beyond ilevel 200. Epic gems are the only new thing past 3.0 right?