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3-29-2010 @ 5:12PM
So I have to agree with the idea of being able to "bank" dailies. Why not take a page from Wintergrasp and turn them into a batch of Weeklies.There are a set number or jewelcrafting dailies that randomly rotate each day. Just get rid of the random rotation and allow you to complete them all once per week. Jewelcrafters can choose to do them all at once, or doll them out through the week, but either way, someone can't outpace the pack by getting 40 tokens a day.nice idea!
3-29-2010 @ 5:16PM
I disagree. If you miss your dailies for whatever reason, you shouldn't have the same chances to get the same patterns that people who DO do their dailies religiously. Otherwise, what's the purpose of doing the dailies in the first place?
3-29-2010 @ 5:27PM
Actually, I've felt the same way about daily dungeons for a while. Blizzard has said before that they don't like the feeling of "must log in every day" that the daily dungeon rewards create. It seems like it wouldn't be difficult to "bank" the unused days the same way you can get rested XP levels while you're under the level cap.
3-29-2010 @ 5:28PM
@GolisGreat idea, best idea I've heard so far!@KaphikThat's the point. Reduce religiously tedious everyday chores.You can choose to do them once a day distributed over a week or you can do them all at once and get it over with so you can spend the rest of the week doing other things.I think having a weekly pool of quests would definitely be better.It's more of a quality of life thing. Why should I be required to go to the grocery everyday for a cup of milk and 2 slices of bread when I can buy a quart and a loaf and not go for a week? Blows your mind away just thinking about it...
3-29-2010 @ 6:20PM
Then why even have a daily to begin with? Why not just give everyone all the recipes once they hit 85?That just cheapens the profession. Too many handouts in WoW anyway, we should put SOME effort into our characters.
3-29-2010 @ 7:19PM
@Kaphik: But you're not getting a handout! In this scenario you're still putting in the same effort, just with a little more flexibility as to WHEN you do it. I don't think anyone's saying it should be unlimited, as in you could do 100 "dailies" in one day and be done with it. Rather, if something like this were implemented you wouldn't have the pressure of HAVING to log in daily or else fall behind. If you have seven weekly quests to complete you can do them all on Tuesday when they become available, you can space them out over the week however you please, or you can leave them until Monday even right before they reset—you're still doing seven quests a week, the exact same amount of work. It just feels less grindy and is less punishing to players who can't log on every day.
3-30-2010 @ 5:32AM
@Kaphic " Too many handouts in WoW anyway, we should put SOME effort into our characters."Please explain how the effort involved in doing seven "weekly" jewelcrafting quests all at once is any more or less of an effort than doing one each day. I fear I am missing your point entirely.My only concern for this idea is that it leaves one open for even more of a loss than requiring one per day. If you put them off until the end of the week, and then have something urgent come up that prevents your playing, you would be out seven tokens instead of just one. I suppose if you fancy balancing risk with reward, the reward of not having to slavishly log in every single day is certainly worth the extra risk.
3-30-2010 @ 3:06PM
theoreticly itstead ofdal-a-dal(wait a day)-b-dal(wait a day)-c-dalyou could do dal-a-b-c-dalless flying round?woo so much easier!its the same effort
3-30-2010 @ 3:20PM
I'm just waiting for Kaphik to drag Obama into this. You know he wants to.
3-30-2010 @ 4:19PM
@GolisI totally agree. Having Daily quests (or whatever) meaning you miss out if you don't log in EVERY day and perform some task, is kinda draining. I'm all for moving to a Weekly rotation, probably with increased time required and benefit received to balance it out. This means if you have a busy week and can only play in the weekend, you don't miss out on most of your progress, but it still provides a gating mechanism to prevent power leveling.
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