Skip to Content
3-30-2010 @ 7:14PM
"1% haste means you will cast 1 additional spell in the time it would normally take to cast 100 spells. You do NOT cast 1% faster."Every time I see someone make that assertion, I want to break up laughing. OF COURSE YOU CAST FASTER. Whether it's 1% precisely or not is irrelevant -- that statement is misleading on its face. The bottom line is the more haste, the shorter the cast times. And regardless of the assertions of mathematicians with spreadsheets and formulae, practical experience says spellpower still trumps haste, especially for those who aren't fully T10 geared. And a certain amount of crit is also vital, since shaman healers have so many places for crits to be useful. Also when stacking haste you have to remember the effect of haste on your rotation. Certain levels become counterproductive, for example in the standard Riptide > Chain Heal until RT cooldown is up type rotation, there is a point where 3CH can be fit into each rotation, and another point where it's 2CH. In between those points you have to choose whether to add another CH and miss the moment Riptide cools down, or wait for the cooldown to finish, in which case you've just wasted the effect of stacking haste in the first place. For the record, unless it's a split second away, I always recommend another cast and then hit Riptide. Even in fights too spread out for CH to be fully effective, or when MT healing, you still want to RT > LHW/HW until RT CD finishes. And with the haste buff for RT on HW, with enough crit in your stat sheet, you're always better off to make it HW, since the haste effect makes it about the same cast time as LHW anyway.As for non-raids, with a decent tank you don't get a lot of secondary damage anyway unless people are stupid. And then you have a lock behind you and a mage over to the side -- you always end up RT + LHW/HW anyway. -30-
3-30-2010 @ 7:22PM
Sorry Yada, but my "practical experience" says Haste trumps Spellpower, even in T9 gear. And I was a philosophy major, so I can assure there's no math behind my reasoning. We get lots of crit from talents and gear, without needing to actively seek it out.You also shouldn't focus so much on a healing "rotation." Haste messing with a rotation is not something I would spend 2 seconds worrying about. We aren't a DPS class (besides on Dreamwalker), and need to be flexible in what heals you cast when. Shorter Chain Heal casts are almost always a good thing in a 25 man raid.
3-31-2010 @ 1:30AM
@yada:"OF COURSE YOU CAST FASTER. Whether it's 1% precisely or not is irrelevant "Are you retarded or something? He's not saying that haste will cause you to cast slower. He's trying to dispel a common misconception about the mechanics of the haste rating for spells.
3-31-2010 @ 10:50AM
a healing rotation?can we say over healing.....how about /oom?I heal as needed.
4-02-2010 @ 10:03AM
let me cue you in on what i think when i read this post:"wow, SOMEBODY'S trying to sound smart with all those abbreviations..."SP is not > haste, unless you're at the haste cap. spell power makes your heals more effective, true, but what about those times where your tank is just a cast time away from dying and Nature's Swiftness is on CD? a huge 10k crit that's just a tenth of a second too late is not going to undo death.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.