Pimp My Profile: Dyskograf, Mutilate rogue

Dyskograf, it's your lucky day, because WoW.com is going to Pimp Your Profile! While I won't be able to put a mount on your mount so you can ride while you ride, I will be able to give you some character planning tips that will have you moving towards the top of the DPS charts in no time flat!I am using the only viable (at the moment) Mutilate-Envenom spamming build. I throw HfB every time it goes off, pooling my energy a little, just to make sure I'll get two Mutilates in one Envenom buff. And yes, SnD is there all fight long. The problem is, the highest one i've ever got from it was 4k DPS only. As I find these numbers very poor - I make a place for your tweakin advices!
- Dyskograf
One of the first things that I notice is that you're a relatively new level 80, however you've been diligently running heroics and have yourself in nearly all epic Emblem gear after only a few weeks. Your persistence has paid off, and you're ready to break into the big time. You're very close to being raid-ready, but there's a few tweaks we can apply that will have you at the very top of your game.
Content
First of all, you'll want to continue running the daily random heroic for your free 2 Emblems of Frost every day. You seem to run plenty of heroics, and so you'll have enough Emblems saved up in no time. Make sure to get yourself an invite to complete the weekly raid quest (available near Violet Hold in Dalaran) which will yield an extra 5 Emblems of Frost. Finally, hitting up the Vault of Archavon on a weekly basis will score you a few free set pieces if you're lucky, and Emblems of Frost if you're not. These are relatively easy raids, and a great way to break into the raiding scene. They're easy to PUG, and I find the best time to get a group for these raids is the night after the weekly maintenance. Everyone's lockouts have just reset, and there'll be plenty of people looking for a talented rogue to bring along.
Talents and Glyphs
Speaking of talent, we will definitely want to examine your current build. I see that you're picking up Opportunity and using the Glyph of Garrote, both of which yield a powerful opener. However, this setup is not optimal for pure DPS, and moving those two points from Opportunity to Relentless Strikes will give you a more consistent rotation and should bump your DPS up a few notches. You'd swap out your current Glyph of Garrote for Glyph of Tricks of the Trade, which will boost your tank's threat and/or increase your group's damage, which is a win-win. In addition, I notice that you've picked up Blood Spatter instead of Fleet Footed. Mutilate rogues don't really use Rupture any more, except to keep up Hunger for Blood, and the extra movement speed from Fleet Footed will increase your uptime on mobs, which in turn is a DPS boost. Even though your 2 piece tier 9 bonus buffs Rupture, it's still not worth using. Choosing between these two talents is really a personal call, but Fleet Footed also allows you to use a pure DPS enchant on your boots instead of a run speed enchant.
Enchants and Gems
Now that we're on the topic of gear enhancements, let's take a look at what you've got so far. It looks like you've made the right choice for your meta gem with a Relentless Earthsiege Diamond, and you've got your Nightmare Tear located in a very strategic spot that yields an extra 8 agility. It's all the expertise gems that have me worried, especially the expertise / stamina gem in your shoulders. Once you've met your meta requirements with the Nightmare Tear, you never want to use a blue or half-blue (purple, green) gem again. Ever.
In addition, you are over the expertise cap of 26 expertise, which means that your shoulder gem and one of the gems in your pants are completely wasted! Get these replaced with another red gem ASAP, and enjoy the free DPS stats. Dropping those two gems should have you fairly near the expertise cap, so you won't have to worry about gemming it again. You do have a few pieces of gear missing gems/enchants: fixing those will yield a pure DPS increase.
Your cloak could use the agility or haste enchant, your chest piece would love Powerful Stats applied, your Dirk of the Night Watch needs Berserking on it immediately. You can also add an extra socket to your belt via an Eternal Belt Buckle, you can buff your pants by applying Icescale Leg Armor, and if you pick up Fleet Footed, your boots get some love via Greater Assault. Getting all of your gear enchanted/gemmed is an easy way to boost your DPS.
Gear
The only piece of Emblem of Triumph gear remaining for you to buy would be the Mark of Supremacy. The extra hit is fine if it doesn't push you over the White Hit Cap, and it would make an apt replacement for either of your current trinkets. Once you start getting a healthy Emblem of Frost income rolling, there are several immediate upgrades you can take advantage of. The Herkuml War Token is an ideal and amazing trinket for Mutilate, and will be better than anything you can find outside of ICC25 or Death's Verdict.
You'll also want to work on picking up your 2 piece tier 10 bonus quickly, as it's a huge DPS boost and will get you into the habit of using Tricks of the Trade on cooldown. I always recommend buying the shoulders and helm of our tier 10 set, as the shoulders provide some much-needed hit rating, and the helmet is the only set piece that isn't missing a socket compared to a similar ilvl equivalent. In addition, you could always get lucky and have a piece of your tier drop from VoA, so there's no use waste Emblems on a piece you might get to drop. You can also score an amazing belt and cloak from EoFs, which will be the best you can find for some time to come.
If you've got some money in your pocket and don't know where to spend it, you could get a few crafted items. The Bracers of Swift Death are relatively easier to acquire now due to the Frozen Orb changes, and you're a skinner so you can farm most of the materials yourself. You could even make the superior Knightbane Carapace, which would trump your current set piece and give you an extra socket to play around with.
Summary
The key is to keep on working on acquiring Emblems of Frost, as these are going to give you access to some amazing gear. You can use any excess Emblems of Triumph to start buying gems to fill out your character screen. I assume you've got your rotation pretty well set; just remember that Deadly Poison goes on the fast dagger, Instant Poison goes on the slow dagger, and that Vanish is actually a DPS cooldown. Your email said you were seeing 4k DPS, which would actually be on the high side for you in a heroic dungeon. Remember that without raid buffs, any rogue will do far less optimal DPS.
Your DPS will jump up by a few thousand every time your party size increases (5-10-25). The trick to topping the heroic charts is liberal use of Tricks of the Trade and Fan of Knives. The best way to top your 10 man charts is to maximize your available buffs by using food and flasks. The key to being #1 in a 25 man raid (and this actually applies to the previous tiers as well) is to maintain as close to 100% uptime on the boss as possible, and to use every cooldown you have as often as possible. Keep up the good work, and let me know how your new few adventures go!
Filed under: Rogue, Pimp My Profile






Reader Comments (Page 1 of 2)
Triplify Mar 31st 2010 5:22PM
Viral advertising FTW!
White Rabbit Mar 31st 2010 5:40PM
4K dps is plenty unless you're doing top tier raiding
I'm a mutilate rogue and I easily top the dps charts with 3-4k dps in all the heroics I run
If you're raiding and doing 4k, then there is a problem... but his gear does not hint towards raiding so that's not the case.
tl;dr the dude's fine (except for all that expertise)
Camo Mar 31st 2010 7:10PM
Yeah 3-4k is enough for the overgeared heroics these days and yes I've seen those numbers too but only because you're topping meters with those doesn't mean you're doing good damage.
There are loads of things that play into the numbers like being lazy because trash groups and even bosses die within seconds in AoE feasts and ramp up times for the best rotation.
c_tedeschi Mar 31st 2010 5:49PM
Fleet-footed? Really?
zabzabar Mar 31st 2010 6:13PM
Fleet footed means less downtime during target switch where you have to run to the other target, hence more dps.
White Rabbit Mar 31st 2010 6:03PM
Also, I have to disagree with you, Chase.
IMO Blood Splatter > Fleet Footed
With the tier 9 2 piece bonus and the buff to giving each tick a chance to crit, Rupture is a very nice attack.
It is a part of my regular rotation. I alternate from Envenom to Rupture, never letting the rupture dot and s-n-d durations end
Chase Christian Mar 31st 2010 6:47PM
2pcT9 was never that good, and adding Rupture into a Mutilate rotation is a DPS loss unless it's your only way to keep up HfB. Even then you want to minimize its uptime.
zabzabar Mar 31st 2010 6:20PM
Finishing with rupture means letting envenom buff down for a bit. I don't know whether critting rupture means more dps than nigh 100% envenom buff uptime, it depends on your gear/gem/enchant setup, I guess. I'll let somebody link the numbers for us :)
muffin_of_chaos Mar 31st 2010 6:24PM
2 piece tier 9 still sucks. But Rupture talented is often worth it now with the crit buff, it's true.
supracom Mar 31st 2010 6:35PM
Just wanna say, in my experience, the t9 2pc bonus is pretty crappy. Besides having a low proc rate, the proc always occurs after the last rupture tick (as opposed to having a chance to proc off every tick). This means that, if you've been watching your rupture debuff and waiting for it to fall off so you can refresh it, you'll just be using the proc to hit rupture - which is a relatively cheap finisher already. Personally, I dropped rupture and went for a higher envenom uptime.
Just my 2c, feel free to disregard or correct me. I haven't played my rogue lately, and I haven't been following the discussion on the rupture buff. There's certainly no detriment to having the set bonuses, but they're not really worth keeping over a raw stat upgrade (e.g., the 245 emblem pieces).
White Rabbit Mar 31st 2010 6:41PM
Next time I'm in Org I'll spend some time at a training dummy and compare my dps when using rupture/envenom/rupture vs envenom/envenom/envenom
scherbaddie Apr 8th 2010 12:01AM
The 2T9 is a lie. The 2T9 is a lie.
The 2T9 is a lie. The 2T9 is a lie.
The 2T9 is a lie. The 2T9 is a lie.
DosBot Mar 31st 2010 6:27PM
Rupture? Umm, why? Mut spec now is about Envenom spam. If you're spending combo points on rupture, or even talent points to improve your rupture, you're failing at rogue. Once you get to 3k ap unbuffed (sans procs), envenom spam > anything you can do with rupture...EVEN with the 2 piece bonus.
Viventa Mar 31st 2010 6:32PM
No. No rupture. Ever. At least not for Mutilate.
Ruptures used is Envenoms lost, and the envenom buff far, far, faaar, outdoes rupture ticks. Doesn't matter if you have 2p Tier-9, if you're Mutilate, the only conceivable reason for using rupture is to refresh hunger for blood, which in a raid environment is almost guaranteed not to happen, with so many other bleeds being supplied.
This is not a personal theory, this is backed up by many theorycrafters who spent a lot of time seeing what makes us kill things deader, and the results show, believe me.
And yes, glyph of TotT is win-win, and win-win-win once you get your 2p T10, which is godly. Tricks away!
Exp= 26
Hit=315
Gem AP on red, AP/Haste on yellow, assuming Exp and Hit caps are reached. With the crit cap find, most Mut rogues as they gear up will find that AP is the way to go.
Haste is your good friend. Look for that in gear. Crit is yummy too, as long as you have the hit to stay away from crit cap. ArP is not useless, but far from optimal.
And spreadsheet. Lots!
Sneaky Mar 31st 2010 7:18PM
As others have said already, Rupture isn't worth it anylonger. With 4.5k attack power, even if every tick were to crit, one Envenom does much more damage both via the direct damage and the extra IP procs, plus you can get several Envenoms in during the course of a Rupture. I hate when my MM hunter doesn't make raid night (only one in my group supplying a bleed) b/c I'm forced to Rupture and I definitely notice a DPS loss.
Tom Mar 31st 2010 7:23PM
So, out of curiosity, why is it that Rupture is so terrible, and how does one keep up Hunger for Blood. Doesn't the effect only work on bleeding targets, or am I mistaken?
Chase Christian Mar 31st 2010 7:24PM
You rely on a Warrior, Feral Druid, or Hunter to keep up one of their bleeds, which you can use to refresh HfB.
It's not that Rupture is bad, because it's not. It's that Envenom is SOOOOO good.
skurfer48 Mar 31st 2010 7:31PM
HfB only requires a bleed to be on the target for you to put it up. Then it will be up for a minute with or without a bleed on the target.
I usually open with a garrote whenever I need a new one up, and in heroics one application usually lasts the entire boss fight. In raids not so much but then you are much more likely to have a warrior, feral druid, something that puts it's on bleeds on for you to use. If not I just throw in a quick rupture to get it back up. Although I have always wondered if I should be just throwing in a 1pt rupture or a full on 4-5pt rupture when I do this.
Chakado Mar 31st 2010 7:37PM
If I have to rupture, I just do so with however many CP I have. I don't usually set up a rupture like I do fo envenom
Tom Mar 31st 2010 7:32PM
In a heroic lacking those classes, are you better off having rupture in your rotation, or just envenom spamming?