The Care and Feeding of Warriors: Terror, fear, loathing and rage

Rage is a broken mechanic.
It's broken in that it allows DPS warriors (well, okay, fury warriors) to do DPS almost equivalent to that of "pure" DPS classes, if the warriors are wearing the absolutely perfectly ideal gear setup and are in an encounter that is absolutely, perfectly suited to them (i.e., one that allows for a lot of Heroic Strike and Cleave spamming with minimal lost time that keeps rage generation down). It's also broken in that it constricts lesser-geared warriors to doing a fraction of equivalent hybrid-class DPS.
Rage is broken in that it starts at zero, forcing a warrior to either take damage or deal white damage to generate rage or use an ability like Bloodrage, while other classes start with some or all of their resources and can open up with a powerful ability to start. This makes it far harder for warrior tanks to generate snap aggro and keeps warriors from having any sort of a rotation, forcing them to rely on priority systems instead. Both tanking and DPS warriors tend to find themselves spamming abilities to generate threat/damage, with one of the biggest culprits being Heroic Strike.
Furthermore, the warrior DPS spec that uses HS the least is at once considered overpowered in PvP due to its use of rage as a resource (at least, "overpowered" in that sense where everyone attacks you first and kills you in the first five seconds if possible, so you end up not really doing much of anything unless someone else keeps you alive via heals/peels). This spec finds itself benefitting the least from gear scaling that allows other warriors to gain exponential increase in their DPS.
Don't believe me? Let's see what Ghostcrawler has to say.
Ghostcrawler - Re: When will hybrid tax apply to fury warriorsHeroic Strike is supposed to be a rage dump and in an environment where you are converting every swing into a Heroic Strike, it's a safe assumption that rage isn't really a resource anymore. The decision is supposed to be "Do I have enough rage to Heroic Strike?" vs. "If I don't Heroic Strike now, am I wasting rage?" Warriors need to be balanced around doing some Heroic Striking -- not converting every white swing to a HS and not so rage starved that they can never hit it either.
I've been hinting that we're likely to change rage in Cataclysm, and I'll do so again in the hopes that some smart players will come out and defend that decision when we get a lot of "You can't change rage!" posts. :)
I've been hinting that we're likely to change rage in Cataclysm, and I'll do so again in the hopes that some smart players will come out and defend that decision when we get a lot of "You can't change rage!" posts. :)
The problem is simple. The hybrid tax? It applies more to undergeared warriors than to any other hybrid. A warrior who is poorly geared hits less often for less damage and generates less rage, therefore having less rage to use for special attacks and hitting even less hard. Likewise, the better a warrior's gear gets ... the less he or she is dodged, the less he or she misses, and the harder his or her white hits are, the more rage he or she generates. The more rage for specials, the more often he or she can use them, can queue up Heroic Strike and can hit Bloodthirst, Whirlwind and instant Slams from Bloodsurge. The better the gear, the harder all of those hit, as well. So the issue isn't that warriors don't pay the hybrid tax. The issue is, they pay it more and harder to start, they have to eat lower DPS and lower ability to perform and they have to be carried by raids and given gear that was achieved despite their presence, not because of it. Once they manage to get through all of that and have finally arrived at the best gear they can possibly get, then their damage ramps up because of the exponential nature of their resource management and the means to gain it. Hit harder and more often, get more rage, use rage for specials, specials hit harder and more often.
Burn it or it's wasted
Rage has been normalized before, of course. It gutted the class for months. I've never gotten over the ham-fisted, overly aggressive way rage was normalized when BC shipped. The problem with rage and rage normalization is now what it has always been: when you rely on rage, you're basically fighting the game itself to gain the means by which you play it. Mana classes gain more mana as they gain better gear. They can gear for mana regen that can keep them in a fight longer, but their spells cost a fixed amount of mana, so as their mana pools increase, they can do more things. A rage user doesn't ever get a larger rage pool. There are no runes or combo points to manage. Rage itself is both resource and resource acquisition. So as warriors gain more power to damage, they gain a faster and faster return mechanism -- but the ceiling on their resource remains the same, rewarding a frenetic, "burn it now or it's wasted" style of play. There's no reason and no reward to having max rage.
Another difference between rage and almost all other mechanics of mana/energy/runic power is that rage is the only system that returns resources both when you do something (damage an enemy) and when something is done to you (you are damaged). So in fights with environmental damage that can't be avoided, warriors suddenly have far greater return on their investment of resources than any other class, through no fault or good decision of their own.
I'll use some examples to illustrate. I have two level 80 warriors running heroic dungeons. One is in a mix of Naxx-25 to heroic Halls of Reflection gear, iLevel 213 to 232. The other is in heroic Trial of the Crusader through hard mode ICC gear, between iLevel 258 to 277. The first, my tauren, can average around 4k DPS in a heroic, more on a run with lots of trash like Halls of Stone. The second, my draenei, can easily push 8 to 9k DPS in the same instance. The tauren is expertise- and hit-capped for heroics, but my draenei had more attack power (nearly 1,000 more, in fact), much more ArP (he's nearly hardcapped), and more crit, plus higher weapon DPS. Alone, none of these would contribute to more than double the DPS of the (still fairly well-geared) tauren. The tauren's 2H axes still have about 232 DPS, as compared to the draenei's 294. By itself, that 62 DPS difference wouldn't make up 4.5k or so. But on a warrior, each gear upgrade acts as a multiplier, and in addition, warrior DPS is actually rewarded by playing chicken with environmental damage and your healer's skill and mana. The more damage you can connive to take and survive, the more damage you can do.
A broken mechanic
Rage is a broken mechanic. It punishes the leveling warrior and the poorly geared warrior. Of course, no one from another class cares. They see their own DPS trumping the warrior's and see it as their own skill and ability. Rage rewards the foolhardy and supremely geared warrior, and of course everyone else sees this as warriors' having an unfair advantage. It causes tanks to spam abilities because there's no reason not to ... Rage starvation is a nonissue for the endgame tank while being a major concern for those who overgear content, putting tanking warriors in the unlovely position of wearing DPS gear (or no gear at all) to ensure its presence.
Rage should be and will be overhauled in Cataclysm. And if/when they get it wrong, they will absolutely hobble the class. My own personal hope is that they do something to make the way rage interacts with each stance unique, building on the way they made arms warriors prefer battle stance, to match fury staying in 'zerk and protection relying on defensive. If tanking warriors use rage differently than DPS warriors, you can really start to make changes to rage without crushing the class' potential for months. Rage is a broken mechanic, yes, but it's deeply unfair that the only time it's ever 'fixed' is when its overperforms, and never when warriors are struggling to solo and level and run instances in starter gear.
Filed under: Warrior, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 4)
nate322 Apr 2nd 2010 3:13PM
Nice article,
You have a typo, it should be 264 instead of 294 in the Shadow's Edge link.
Ramco Apr 2nd 2010 3:16PM
Umm, no, it shouldn't. 294 is correct, except for the fact you have to round it up, so the TB gets 233, and Shadow's Edge 295.
Vitos Apr 2nd 2010 3:19PM
He is pointing out the DPS, not the ILevel... but its interesting that the first one has the same iLv and DPS
Kit Apr 2nd 2010 3:31PM
The DPS on Shadow's Edge is 294.7
264 is the item level.
Ramco Apr 2nd 2010 3:12PM
Again a nice column Mr. Rossi, with again some very good viewpoints, but after a few weeks of throwing ideas and rants at Blizzard, when are you going to write the Gem/Glyph/Enchant 101?
spamofchaz Apr 2nd 2010 3:41PM
Yes, please.
Paas Apr 2nd 2010 7:14PM
Was going to ask the same thing. I'm so looking forward to your Gem/enchant guide.
Really love to read your articles.
Grubba Apr 3rd 2010 4:15PM
It might have been a nice article if it didn't feel like the same article he's written about rage at least a half-dozen times before. I (mostly) don't disagree with what he has to say about it, but, really, at this point it's been covered already.
phaer Apr 2nd 2010 3:15PM
I agree wholeheartedly. Not much else to say, you're pretty good at saying it all. I hope they don't screw up when they "fix" it.
Fletcher Apr 2nd 2010 3:19PM
An interesting (and ominous!) read. I'm planning on rolling a worgen fury warrior come Cataclysm, so I hope they don't break the class!
Gurggy Apr 2nd 2010 3:20PM
You're my new hero.
Geo Lara Apr 2nd 2010 3:27PM
As a healer, I've been seeing more ICC geared fury warriors tank heroics. Most of them have been pretty nice and letting me know that if they take too much damage, they'll switch to tanking gear. At first I thought it was because of their crazy DPS, now I know it's probably the rage thing.
Hal Apr 2nd 2010 3:27PM
I'm kind of curious what sort of changes would help this, though. Removing rage completely will really alter the class. The few ideas I've come up with in my own head basically turn rage into a red version of the rogue's energy bar.
I'm curious about the discrepancy in your warriors, though, particularly your tauren. How does the DPS compare for a similarly geared character from another class? My understanding was that being ToC geared (which it sounds like he is, on average) should put most classes in the ~5k DPS region, while ICC geared characters should start seeing 7-9k DPS, higher if you're doing 25m content or getting hard mode gear.
Not that that would change any of the problems with rage.
Heilig Apr 2nd 2010 4:28PM
I always thought that it didn't make sense that DPS warriors got more rage from hitting something harder. It seems to me that I would get more enraged from missing something or seeing my hits not have much impact than from smashing something's face in. Of course, then you would get into issues of warriors gearing away from hit and expertise to take advantage of rage gen, but it still doesn't make sense to me. The concept of a rage "dump" just shows that the problem existed in the design stage. Rage should be used for specials, period, not dumped away just to inflate DPS. They should lower rage gen and make white hits hit a little harder to compensate so you actually have to make a decision between a special and HS.
Eisengel Apr 2nd 2010 9:58PM
@Hellig
I like the idea of dodges/parries/misses generating rage. I have a Warrior too, and I have to say the mechanic seems to make little sense. You wouldn't necessarily want to gear away from hit/exp too much, since that would cause your specials to miss too, so you'd be hitting a lot of thin air. I think it can be solved through stances though:
All Warriors can potentially gain Rage on taking damage, being parried, blocked and dodged (mobPBD), on dealing damage, and on parrying, blocking, or dodging enemies (pcPBD).
Defense Stance:
2/8x Rage gain on pcPBD
3/8x Rage gain on taking damage
0/8x Rage gain on dealing damage
3/8x Rage gain on mobPBD
Battle Stance;
1/8x Rage gain on pcPBD
1/8x Rage gain on taking damage
2/8x Rage gain on dealing damage
4/8x Rage gain on mobPBD
Beserker Stance:
0/8x Rage gain on pcPBD
1/8x Rage gain on taking damage
5/8x Rage gain on dealing damage
2/8x Rage gain on mobPBD
Based on the above, the Arms tree should have a lot of Rage cost reduction skills on PBD. This would cause you to get a big dump and good effect out of Rage when (if) your carefully-aimed attacks get bounced back. Ideally one or two self-buffs would always be up due to PBDs. Arms should play rather predictably with slower, heavier white swings, with Rage boosts and n-second-procs on PBD to throw out some fast specials and get back in the game. Fury would be balanced around 'zerker stance, with expensive abilities, since they'll regenerate Rage while attacking. Their white swings should be pretty light (although fast), and they should rely more on skill damage, in essence the opposite of Arms. They should play a bit like a Hemo Rogue or Feral Druid, stacking somewhat expensive debuffs/bleeds that either increase they damage they do (more Rage) or feed them a continual drip of Rage. Prot would be balanced around Defensive Stance, gaining Rage as they take damage, PBD and get their attacks bounced by mobs. In all cases, damage taken, received and PBDs could generate Rage, but your stance should decide which is more important to you at the time, and the trees would tend toward one tree over the other - although it shouldn't be exclusive. Nothing would keep a Prot-specced Warrior from running around in 'Zerker, but their Rage generate would be strongly tied to the damage they'd be dealing, and without fast 'Zerker attacks, they'd hit empty fast. An Arms spec could run in 'Zerker stance, but the minute they caught a PBD or two, they'd drop out of the game without the support of additional Rage to power them back up.
Redielin Apr 3rd 2010 1:20PM
Something to keep in mind:
Back in BC, the philosophy was to leave classes alone as much as possible. They weren't too worried if every spec of every class was raid viable or not.
They never changed poor shadowpriest scaling. They let Warlocks scale with themselves and edge mages out of t6 and sunwell. And they didn't muck with rage except for the big normalization.
In Wrath, they have changed philosophies. Every class should have at least 1 raid viable DPS spec, healer and tank specs should all be viable. This is pretty much what it boils down to: there's only a few outlier specs they just haven't been able to shoehorn into the raiding scene, and those classes usually have other options (think Arms warrior, Frost Mage, BM hunter, Subtlety rogue). They are also much quicker on reajusting balance issues (assuming they agree that there really is a balance issue).
So:
We know they agree there's a balance issue (see the post Matt linked)
We know they will change things when they think there's an issue (they've even made relatively minor adjustments to warrior DPS in Wrath).
If warriors are being sat because they do too little damage, they will fix it. If they are doing too much damage, they will fix it.
The question is: will they make it so low gear doesn't punish warriors harder than other classes and good gear doesn't reward them more than other classes? This is what is meant by Normalization - normalized to the other Hybrid's damage scaling. Unfortunately, that term got a bad connotation back in BC.
popeguilty Apr 3rd 2010 10:22AM
Poor shadow priest scaling was intentional in BC because the amount of mana we contributed to the group was based on our damage output- so letting us scale alongside, say, mages would've led to ridiculous amounts of mana going to the group. Making Replenishment do a fixed amount of mana regen allowed shadow priests to actually scale. Not as well as most other classes, mind, but shadow priests are in a much better position in Wrath than in BC, even though we don't get invites just for being shadow priests anymore. (Anyone else remember being doublestacked with another shadow priest in the group with the healers?)
DeGei Apr 2nd 2010 3:30PM
I think another problem that comes with rage is when the warrior has to offtank. Early on you just cant get rage to build threat to keep up with the other dps and in a lot of Vanilla and BC raids there are a fair few bosses who are taunt immune. If the other tank slips up and you have to take over, there is a real danger of a dps eating a few swings. Its multiplied if you are in a group of 80s who outgear BC. Ive been in the situation where I was the third person in a tank spec (Both my specs are Prot variations at the moment) and I felt like a drag on the raid for low dps.
It hurts the pride a bit when a newly promoted Death Knight tank in mostly full Tier 9 can out health and keep up or almost out threat you when you are in half10/half9 in ICC on trash cause your rage is dropping while the pull is explained.
Sterb Apr 2nd 2010 3:37PM
People care about trash performance? At least warriors can pour on extra threat when not the current target assuming they have resources. DK threat stays in the toilet on single target if they can't get Rune Strike to proc by dodging or parrying. Bar full of RP and no good way to use it.
awall Apr 2nd 2010 3:47PM
If you aren't getting rune strike, use your RP for death coils, or if you are a frost tank, frost strikes. They use a GCD, but it's better than nothing.