Arcane Brilliance: The difference between good and great

I'm about to make a bold statement (literally; it's in bold typeface):
I'm a good mage.
My GearScore is adequate. I am fully capable of putting out an acceptable amount of damage over an acceptable timespan. When folks want free food and water, I somehow manage to provide it for them. My dress is appropriately pretty, and my staff is sufficiently formidable in terms of both size and the manner in which I employ it.
I'm about to make another bold statement:
Anybody -- absolutely anybody -- can be a good mage.
I can, you can and yes, even that defecting warlock who has finally outgrown his dark eyeliner, Taylor Lautner posters and hating his parents can be a good mage.
The problem is, not nearly enough of us manage to move beyond that particular tier of magehood. I know I'm still working on it, five years after I started playing this wonderful game, and chances are you are too. There are a whole lot of good mages out there -- but not a whole lot of truly great ones.
But fear not, my fellow mages. Though I have not yet attained greatness, I can recognize it when I see it. I'm willing to bet a good number of you can, too. Follow me past the jump and we'll discuss the fine line that separates a good mage from a great one. Because I'm going to make one final statement, and this one isn't even bold:
Every mage can become great. Every single one.
I won't waste your time with any more preamble. Here's my list of seven absolutely essential things a good mage needs to master in order to become truly great.
1. Situational awareness
I'm listing this first because it's so incredibly vital. Unfortunately, it's also quite difficult to define. It can be something as simple as learning not to stand in the fire. Or it can be something as potentially complex as learning when it's safe to blow all of your cooldowns and go for broke without fear of pulling off the tank. The main concept here is to be as aware as possible of the various facets of the battle raging around you.
Because it is our primary role, too often we mages develop a bit of tunnel vision when it comes to DPS. We learn our rotations, gear up, get our specs just right and focus entirely upon putting up the biggest numbers we can. The problem we run into is that DPS isn't everything.
The best mages are those who not only pump out massive damage but do so while also knowing when to move, when not to move, when to pull the add off of the healer, when to pop Invisibility, Ice Block or Mirror Image, when it's time to hold back and when it's time to pull out all the stops.
As difficult as it is to define situational awareness, it's even harder to tell you how to master it, for the simple reason that it changes from fight to fight. Great mages learn their roles implicitly for each encounter before they ever attempt it and then learn from their mistakes during the battle itself. What works in one encounter may be a fatal mistake in another, and it's our job to do the homework necessary to prevent the worst of mistakes.
The best advice here is that true situational awareness comes with experience. Find the best mage in your guild. Watch what he or she does. Then work as hard as you can to become better than they are.
2. Decursing
I've said it before, but it bears repeating: Remove Curse is one of the most important spells we have. Sadly, far too few mages make use of it.
We are one of only three classes in the game that can dispel curses, along with druids and shaman, and yet the various curses that can be placed upon us are some of the absolute nastiest debuffs in the game. It is essential that we assist in curse removal duties.
Our DPS tunnel vision is often the culprit here, as we are trained from creation to focus our energies on the mob we are currently setting fire to and not on the status of our teammates. Mods like Decursive can help greatly with this, giving us an easy-to-read and easy-to-notice one-click solution to removing curses.
Great mages are those who can multitask, and the ability to dispel curses while still maintaining high DPS is one of the things that divides the excellent from the merely adequate.
3. Crowd control
I know, I know. Crowd control is dead, and all that. The thing is, it really isn't. Sure, we aren't called upon to sheep on every pull anymore, but there are many, many situations where a great mage's ability to control a mob can spell the difference between victory and disaster.
Dusty and covered in cobwebs as it may be, we still possess what is perhaps the most reliable crowd control spell in the game in Polymorph -- if we happen to be fighting mobs that are susceptible to it, that is. If not, we still have some very nice snares available to us in the form of Frostbolt or Slow.
Be on the lookout for opportunities to use your crowd control abilities. If the healer is being ravaged by something ugly, it might fall to you to pull that nasty thing away and kite it back toward the tank. Great mages are the ones who master the art of being johnny on the spot. Nothing will earn your healer's respect like saving their bacon when you could have just kept pumping away at the boss.
4. Utilitarianism
Here's an easy one every mage can begin doing now. It requires no skill, just an awareness of need and a unfailing desire to help.
Mages are blessed with several of the most helpful utility spells in the game, and because these spells are so popular, we often come to resent them. The terms "vending machine," "table monkey," "portal-bot" all come with derogatory connotations. But there's a reason those spells are so popular: they're awesome. Think about all the unique things mages can provide for the raid:
- free and virtually unlimited supplies of food and water
- instant group travel to any major city
- replenishment
- raid-wide damage and crit buffs
- intellect buff
- an impeccable fashion sense
5. Not dying
Seriously. Nobody likes a dead mage. We just sort of lie there, not blowing anything up. It's pathetic.
It's easy to blame the healer when you die, but the sad fact is that most of the time, when a mage dies, it is because that mage was an idiot.
Here's a short list of things mages do that get them killed:
- pull aggro
- forget to cast Invisibility
- attack the wrong mob
- forget to Ice Block
- stand in the fire
- stand in the green stuff
- stand on the black circle
- do something stupid to get the healer killed
- fail to use damage mitigating spells (Fire/Frost Ward, Mana Shield, Ice Barrier) when appropriate
- get out of the line of sight or range of the healer
- stand too close to AoE attacks
- don't notice when spell reflect is up and blow themselves up
6. Maximizing your DPS
There's a reason I'm putting this so low on the list, and that is because it's probably something you're doing already. DPS is a mage's highest priority from conception, and we condition ourselves to ignore all else. Though this singular focus can often prevent us from turning the corner and truly becoming great, that doesn't make it a bad thing. We need to embrace our need to blow things up with greater and greater efficiency, so long as in doing so we don't neglect our other duties.
Maximize your DPS outside of combat by min-maxing your gear, enchants and gems as best you can. I'm not saying you need to pull out a spreadsheet, abacus and slide rule, but a little research is probably wise. Be aware of your spec's hit cap, and make certain that you do not exceed it. If you have access in your usual raid group to a hit buff, take note of that fact and adjust your hit rating accordingly. As you are no doubt aware, any points in hit rating that take you above the hit cap are wasted.
Don't be afraid to spend a bit of money tweaking your setup and experimenting on training dummies to find the best arrangement of stats to meet your needs. Always keep a stock of buff food, flasks, elixirs and potions to maximize your potential. Perfect your ideal spell rotation and learn the best way to shorten it if need be or keep DPS up while moving.
Do what's necessary to maximize your damage output, but always be aware that simply producing numbers on a damage meter is not the hallmark of a great mage. A great mage produces excellent DPS but manages to do so while doing everything else a mage needs to do.
This isn't as hard as it may sound. The most important part is learning to be aware of non-DPS needs as they arise, slip out of your rotation long enough to address those needs, then resume casting quickly enough that you don't sacrifice an undue amount of damage output. That ability comes with experience, but it does come.
7. Not being a jerk
I'm not kidding. This is as important, if not moreso, as any other item on this list. Having a douchebag in your raid has a tangible effect on the raid, increasing stress levels, decreasing enjoyment levels and just generally ruining it for everybody. Just as NOFX believes it is their job to keep punk rock elite, I feel it is my sworn duty to keep mages from being dicks.
A great mage does none of the following:
- Spams the DPS meter when they're at the top of it, or worse, requests for someone else to spam the DPS meter when we all know full well that they could spam it themselves but don't want to appear to be tooting their own horn. Protip: You're not fooling anybody.
- Gets angry at someone else for doing something wrong or points out someone else's failings in front of the group. Even if you feel that something needs to be said in order to prevent a wipe, or feel like you just want to offer friendly advice, that advice is probably best offered in a private whisper and not accompanied by swear words over Vent. "Constructive criticism" is the almost exclusive province of the douchebag, and even if necessary, is always best when given on the down-low.
- Makes fun or is dismissive of gear choices, specs, spell selection, etc. If you have advice to offer, see the above paragraph. If you're simply assuming that the beast mastery hunter or frost mage is using an sub-ideal spec and should be berated for doing so, you're wrong, you're a dick and I don't want you in my raid. Part of the reason I listed "maximizing your DPS" so low on this list is because being a great mage is a combination of things, and raw damage output is only one of those things. If someone believes they can do the raid more good as a so-called "lesser" spec, let them do it. If the mobs are dying, and they're doing so at an acceptable pace, you all win, whatever the spec.
- Mocks DPS output without considering the circumstances. Maybe that hunter's DPS was low because he spent a large portion of the fight kiting an add around. Maybe that feral druid had to switch to healing on the fly because one of the other healers went down. That might explain why his spot on the Recount list is so mediocre. In fact, I'm going to assert that if you are mocking DPS output at all -- or anything else, really -- you're a jerk. Humor that comes at the expense of others (unless they are warlocks) is categorically useless.
This list is by no means comprehensive. What other ideas do you have, mages? We've all run into mages who we look at and say, "Wow, some day, I want to be that awesome." Who were those mages, and what made them great?
Filed under: Mage, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 6)
Ravasha Apr 3rd 2010 2:07PM
I dislike you using the word Gearscore.
Extaminos Apr 3rd 2010 2:39PM
LOL Gearscore. Measuring tool for horribads.
Cifer Apr 3rd 2010 2:58PM
EPEEN comes to mind if you don't want to deal with "plebians"
Imnick Apr 5th 2010 7:15AM
You think they're bad for classifying people using an addon, I think you're just as bad for classifying people for using an addon
travis Apr 3rd 2010 5:45PM
I really really really really don't want this to turn into a gearscore argument, but here's my pov on the subject:
If you have a high gearscore, it shows that
1) You have a decent amount of stamina and you wont get 1 shotted if something goes wrong
2) You have gotten the gear by successfully downing bosses, thus know the fight
3) You show that you have shown the effort to get gear
4) (And this is where people fight most) You show that you can put out an adequate amount of damage. On that note, I know there are people that don't know how to play their class. There's a mage in the guild we join with for 25m ICC; he's got a 5.8k gearscore yet just found out about a month ago that AB stacks to 4x. This said, the top 3 facts still hold true: he has a lot of stamina, knows the fights, and is eager to raid.
I know people will comment on this, so I will leave it here: GearScore is a useful tool to use when evaluating a player, but not the only tool.
Christian Belt Apr 3rd 2010 6:27PM
Let me tell you, I disliked using the word just as much as you disliked me using it. I intended it to be used in a sarcastic context, insinuating that it was a stat that merely adequate mages use to measure their quality, but it looks like I failed to state that clearly enough.
Gearscore is a crutch that only morons believe proves their worth.
Babaloo Apr 3rd 2010 6:34PM
Elitist Group. 'Nuff said.
Dazaras Apr 3rd 2010 7:06PM
I don't know what is with all this Gearscore hate. It's a tool. It measures the average quality of your gear. It isn't doing anything wrong, so why hate it?
My theory is that you all are not able to adequately identify the source of your problems. If a GS 5500 DPS kicks a GS 3800 tank from a group, the problem is not Gearscore, it's the dps being impatient. I think people would rather blame Gearscore because they think it's an easier problem to fix.
If you want an addon that does Gearscore's job better, I fully recommend Elitist Group, it's what I use. But the fact remains that Gearscore provides an instant, and useful, measure of a character's gear.
loop_not_defined Apr 3rd 2010 8:55PM
If you're gonna hate on GearScore, you might as well hate on character levels. They do the same thing, but GS gives a more accurate picture. Yes, it doesn't give you the entire picture, but I don't know how any addon could quantify something as intangible as skill.
If you're entire argument against GS is that douche-bags use it to be douche-bags...then you'll have to forgive me, for I do not sympathize with you. Their behavior is NOT a result of their choice of addons.
If you're entire argument against GS is that it's not as involved as other addons, then I fail to understand how that's a reason to *hate* an addon.
KEFIOX Apr 4th 2010 2:01AM
If you are filling a pug what is the best way to determine a players abilities without ever having run with them before? Achievements? Nope. You can be carried through achievements just as you can be carried through gear. There is literally no way to determine a players skill through an add on and that's not what gearscore is trying to do. If you had the choice between a 5800 gearscore tank and a 3800 gearscore tank which would you choose? Why? More than likely the better geared one because it shows they know the fights, have the gear, and can take the hits. The same applies to healers and dps. No matter how skilled the undergeared player is they aren't going to be able to compete with the better geared player that bought their toon off ebay. This is why I don't understand the hate on gearscore. It's the elitist attitude that the majority of the player base has and not the add on that's the problem.
mawk Apr 4th 2010 3:09AM
For those defending gearscore's legitimacy, keep in mind that its basic utility isn't what people are arguing against here. Yes, you are correct -- gearscore DOES provide a basic outline of someone's stats. It can accurately reflect someone's raiding skill, too, although it's not good to count on that too much. The problem is less about gearscore itself and more about the people who use it to the exclusion of all other factors -- the endless seas of douchebags who misuse the information it gives them. It's a lot like Recount in that way; handy in a lot of cases, but taken in the wrong direction with tragic frequency.
Hih Apr 4th 2010 4:09AM
@Dazaras: People hate GearScore for a lot of reasons, I'll list a few of them.
1) It's popular, and ironically, it's also "cool" to hate on popular things.
2) It's misused often. There are some people that will see gearscore as the only thing needed to gauge skill/ability/potential, which is obviously flat out wrong.
3) It can be used to shut out casuals from certain raids. Like people asking for a 5k GS for Naxx, when 2.5k is appropriate.
In reality though, it is just a tool made for one purpose. To help raid leaders making pugs quickly evaluate if someone is below the gear requirements they are setting. If the person's GS is above their threshold, it's still up to the raid leader to make sure that person is appropriately geared (ie: Not a DK with spellpower) and has an appropriate talent distribution (ie: Not 71/0/0)
Using the addon in another other fashion is abusing it.
apocalypt Apr 4th 2010 11:01AM
So this writer just went on a huge rant about not being a douchbag and blah blah fuc&ing blah and then follows up his own post with a douchbag statement about "morons" using gearscore as a crutch. YOU SIR are a douchbag!
There's something I've noticed about the people who hate on gearscore. About 98% of those people are low geared noobs, who don't know fights, don't want to learn their class, and ride on the coattails of higher geared people. Stop trying to twist the fact that you being undergeared has nothing to do with me having a high gearscore. Fact is, YES, my 5911 gearscore means I live longer, hit harder and have put in more effort on my toon than you. /cry away little kids.
Stilhelm Apr 4th 2010 11:32AM
Gearscore can be a useful first indication of someone's gear. E.g. if you're trying to fill an ICC raid, and someone's in-game gearscore is below 4k, or wow-heroes score below 2k, then you know you don't really have to look any farther, because even if their gear is well-chosen, it's too low overall. That being said, it should be only a first indicatator, and not the final indicator.
When I'm trying to fill one of our raids, I look also at what pieces of gear someone has. If they have two emblem trinkets, then I realize they're more than likely just padding their gear score since trinkets are among the hardest pieces to fill. Now that wow-heroes has added their raiding stats tab which shows how many times someone has killed each boss, it's easy to put together a picture of their raiding history. I'm more likely to take someone with a lower gear score that has cleared Naxx and made significant progress into Ulduar *many times* than someone with a higher gear score that has cleared ToC once.
I will look at someone's stats, and if they're using an emblem hit rating trinket when they are massively over the hit cap, that's a strike against them. Someone repeatedly begging to get into the raid, especially if they keep mentioning their gearscore or dps, had better hope they are the *only* reasonable candidate or they are not going.
Unfortunately, too many people just look at gear score because it's easier. The best thing to do is realize that a raid that is looking exclusively at gear score to determine who should go probably isn't going to get very far.
Funny side note about gear score: last week, several guildees got pugged into a 25 VoA raid. All were well-geared, except one who had around a 4400 gear score. He was the lowest geared in the raid by a significant margin, having recently hit 80. Someone apparently complained to the raid leader and got him dropped from the raid while we're standing in front of Toravon. So the rest of us decided to make a stand. We pointed out to the raid leader that his damage was not lowest on the trash, nor would it be lowest on the bosses. It wouldn't be as high as most, but still, they weren't kicking those who did less so they needed to invite him back. The alternative would be to replace 5 of their top 10 dps (including the top 3 by some margin) and one of the top healers. After a couple minutes he was invited back, and as expected, he was ahead of about 5 other significantly better geared dps. Interestingly, they didn't feel the need to question those lower dps on what exactly it was that they were doing to manage to be significantly lower than someone 600+ points below them in gear score.
What gearscore can't tell you is whether it is a hunter who feels they should only auto-shot because otherwise they'll run out of mana, or a mage who feels that they should use every damaging spell in their spellbook (seriously, I have no idea how someone fit every arcane, fire, and frost spell on their bars), or if that tank has 38k hp unbuffed but only 20% dodge and 24k armor, or if that healer is using down-ranked versions of their spells, or whether that resto druid believes unglyphed healing touch is the best spell because it has the biggest numbers, etc. While those things are noticeable in heroics, a decent group can still get the job done and those people can collect their emblems on their way to a good gear score. None of those people will be able to contribute enough to kill even Festergut or Rotface in 10-man ICC, though, even with the +10% buff.
Maybe when the buff hits 30%...
Phoebe Apr 4th 2010 10:01PM
Well dps on Totavon it depends on how much they attacked the Orbs if they were ranged. The warlock posting the meter with him on top, who only attacked the Orbs 5% of the time is a fail in truth, when there are mages doing 33% on them. It's always easier to stay on the boss and do target dummy dps. His gs probably has little to do with it.
Zantrix81 Apr 3rd 2010 2:07PM
Best thing to do to solve the Remove Curse problem - download the Decursive addon. Sets up little squares in a grid on your screen that you can move around, and here's the best part: all you have to do is click on the highlighted square after it notifies you that someone has been cursed. Easy stuff that will let your healer know that you're worthy of a heal.
Also, apologize to your tank if you pull aggro. They like that sort of thing.
schwonga Apr 3rd 2010 3:44PM
You can also use Healbot (which I downloaded for my healer) to do basically the same thing. In fact it automatically sets it up so ur normal clicks is a decurse in combat.
Maryna Apr 5th 2010 10:11AM
Decursive is also good on certain fights when people are mind-controlled since it can be set up to use polymorph on a mind-controlled player. Then you don't even have to change targets. Me likey a lot.
FireMaster Apr 3rd 2010 2:14PM
Doidadetanga doesn't has too much syllables, it's because it is 3 words in Portuguese ;)
Shorten Apr 6th 2010 5:01PM
I really feel I must state this, since I haven't posted before.
~ Arcane Brilliance Rules ~
It transpires gameplay and enjoyment. It made me want to level my mage. But it's so great at in so many other ways. It reflects concern for the people behind the toons, who are the main reason everyone plays the game. And a very healthy measure of deservedly-burnt-warlock fun. I find your column very refreshing and it's the main reason I check on this site every week. I mean, even the macro week was fun! Every other columnist would have disbanded all his readers on that topic.
Thanks for sharing your thoughts Christian.
BTW - Doida de tanga means something along the lines of girl on panties gone mad (Brazilian Portuguese), just for the record. You calling her "him" made fall of my chair in laughter.