Raid Rx: It's all about trust and confidence

I am going to let you all in on a secret. It's something I'm a little ashamed and sad to admit. You readers of all players would probably hold me to a higher standard than that and I wouldn't be surprised if you immediately unsubscribe from me.
You see, I have trust issues. I'm not kidding. Tonight after I ran Icecrown-25 with my guild, I decided to join a pickup group for Trial of the Crusader-25. It was 10 p.m. and I was bored, okay?! I managed to sucker a few guildies to join me in the killing of an hour. Out of the various characters I had, I opted to heal on my priest. Look, I won't lie -- I do get a slight kick jumping into a random pickup group dropping Val'anyr bubbles everywhere while I do my job. I always get an interesting reaction out of someone in the raid.
Anyway, I want to get to the main point. Some of you veteran healers might feel the same way as I do about this, but I feel more calm and less anxious in a raid when I'm one of the healers as opposed to being a DPS player. It takes me an extremely long time before I get over my healing paranoia with new players.
As the healing lead
When I work with new players or healers in my guild, I'll typically give them the easy jobs. By easy, I mean the low-stress roles that aren't as important as other ones. As time passes and we continue working together, I'll gradually give them increasingly difficult roles, to see if they can do it. One day, I might start a healer off exclusively on tanks like on the Festergut encounter. They'll stand at the middle and won't be under too much pressure, but then I might change it up so that they're healing from one of the outside groups (just in case we're stocked on melee one day). Another example of an important role is someone who handles the disease cleansing on Rotface (or the Lich King himself). I'm not sure if there is a specific term or phrase, but I suppose it could be referred to as "graduated responsibility."The need for redundancy
Why bother with switching roles around? Why not just have players stick to individual roles and just leave it at that? That's a question I get asked every so often. Again, this is one of my personality flaws (or strengths, depending on your standpoint). When I was young, I used to play a lot of Chinese Chess. You had to think several moves ahead. You had to think like your opponent and anticipate all sorts of variables and scenarios. As a GM, I know that our healing roster isn't always going to be here 100% of the time. These guys are allowed to take days off or deal with other emergencies in their life. As such, I want to strengthen and develop my healers to be flexible. I might send in holy priests into Dreamwalker's portals. Are they the best ones suited for it? Well no, they're not optimal, but sometimes it just has to be done. There could be a day where I don't have any paladins or druids. I'll be forced to rely on players whose class isn't the best choice for the job at hand. At the same time, knowing that they can do it gives me something infinitely more valuable:Peace of mind.
You have to start somewhere
For me personally, I have a real tough time trusting healers that are new to the guild. I don't know what they're capable of other than what is said on the application. In most cases, I've never participated in raids alongside them. Keep in mind that this is during some trial period, and the point here is to try them out just to see what they can and can't do.Earning the confidence
The deal with trust and confidence is that it needs to be constantly earned. Obviously the best-case scenario is that players new to the guild pick up their roles instantly and can do what is asked of them. But on most encounters, there is a learning curve for healers. Some healers learn faster than others and can execute. Even if they struggle, as long as they show signs of learning and improving, then they'll slowly earn my confidence. I suspect any other GM or raid leader would agree with that. If they continually get better, I'll keep assigning them that same role until we get that encounter down. Eventually, they'll reach the point where healers will succeed consistently.Just remember that there needs to be some improvement. If a healer stays stagnant and for whatever reason their role isn't clicking with them, and you've exhausted every possible explanation and solution, there isn't much left you can really do. Like I said earlier, ideally healers will learn and get better over time. Sometimes it doesn't always work out. When that happens, it's entirely up to you to decide what the next course of action is.
- Release them. Easiest answer. Let them go and look for new players.
- Give them more time. You can always not give up on them. Bring them exclusively on farm content or let them develop on 10-mans on the mechanics.
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Need raid or guild healing advice? Email me at matticus@wow.com and you could see a future post addressing your question. Looking for less healer-centric raiding advice? Take a look at our raiding column, Ready Check. Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 1)
Muse Apr 4th 2010 6:08PM
Feel the same way. I was a full-time healer in BC and burned out towards the end, so I swapped to DPS with the beginning of Wrath and swore I'd never go back. But it took me well into Ulduar to drag my eyes away from the raid frames, (minimising them to bare minimum to see whether people are alive or dead but little else helped) and I *still* heal myself and others in some raid scenarios despite having top-notch healers on the job. (my very patient guild doesn't care as long as dps isn't slacking: alive dps do more damage than dead ones after all)
Jiyambi Apr 4th 2010 6:51PM
Hah, my guild has a shaman just like you, Muse. We healers smile patiently when he mentions healing himself ;) It can actually be quite helpful to us in fights such as Saurfang when the raid is really spread out and we can't always reach everyone.
alexurface1 Apr 4th 2010 6:41PM
this reminds me, today i was doing a PuG of 25 toc, and we were doing icehowl and some dk got hit by his charge and the RL blamed it on me so when the plate dps belt droped from the next boss, i won the roll and the RL said she wasn't giving me it and gave it to some warrior who was icc25 geared so i left even after i told the raid i didn't get hit my icehowl >_<
Carson Apr 4th 2010 7:47PM
Cool story bro.
Finnicks Apr 4th 2010 8:33PM
Raid leaders should run Recount. Death reports are auesome.
All it would have taken was to look up your death on Recount and see everyhing that happened 15 seconds leading up to your demise.
If she saw "Icehowl's Furious Charge pwns [your] face for 50,000 physical damage", then guess what sir, you got hit! (more than one person can get hit at a time)
If she sees "Icehow's melee pwns [your] face for 45,000 physical damage", then guess what, buster, you didn't get hit!
If you don't trust raid leaders to run Recount, run it yourself. :P (just don't post the info in raid after every fight, *especially* if you're near the top)
Jabadabadana Apr 4th 2010 6:43PM
And here I thought this would be a: "This is why not to heal on top of every single thing in the raid that takes damage ever because you don't trust the other healers to heal it," message.
That just happens to be what I think of when I think about trust issues with other healers. Especially in pugs.
I've always found that the quickest way for me to gauge a healer is to dump 'em in the deep end and see if they can swim. (Lifeguards provided as wipes aren't usually fun.)
Dimmak Apr 4th 2010 7:42PM
I thought you deleted your Val'anyr
hawkins Apr 4th 2010 8:12PM
I believe that was done on the PTR
Rob Apr 4th 2010 8:12PM
I def. think we should have less rigid roles. Why can't the healer also do dps and keep up like 5 ppl (ie have a limited heal capability). Other games do this, but wow is all about homogenization and pretty rigid roles when you think about it. The tank always tanks, the healers always heal. Sure you can dual spec and get dps and heal gear, but you can't do both at the same time. This sucks and isn't fun. I want my druid to be a decent healer and dps at the same time. Not chart topping, but decent. That would be fun. Instead, i'm a tree.
Andrew Apr 4th 2010 9:25PM
Not everyone thinks the way you do, Rob. Some healers specifically spec heals just to heal and do nothing more. Same for tanks. And, if what I believe to be correct is correct, the majority of the players that role healers just want to heal when they're hole is to be a healer.
ZeroCool Apr 4th 2010 9:42PM
If you really want to heal and dps at the same time, 2v2 or 3v3 pvp is for you. My friend's a resto drood, and he has a ton of fun in arenas healing, but doing dps at the same time. Look into it.
Elearen Apr 5th 2010 2:40AM
They can. It's what hybrid classes are designed to be able to do. And they can also do it quite reasonably.
But you have to have a hybrid spec, not a 51/20 type thing, and you will be bottom of the damage meter, and bottom of the healing meters, which will probably have you kicked.
It's quite possible, but you have to spec for it.
The reason people go for straight roles is because it's simple.
Rob Apr 4th 2010 11:17PM
I guess my point is i'd like the classes/roles a bit less focused. I like that about LOTRO; i disllike the game in general, but all the classes have interesting mechanics. You all should check into it. In LOTRO they dont have health, they only have one true healer type, no talents that i know of; the classes are really unique tbh. I just think instead of either having a guy who yells and holds aggro, a guy who whacks the boss, and a guy who heals the aggro guy, we could have some variety.
I like 5 mans and even heroics for that reason, as hidiously boring as they are, chances are you are going to do some different roles. And bring back CC while you're at it, k thnx. I'm sure alot of us healers are just tired of whack a mole and want a bit more flexibility in the role. I'm sure others don't agree and that's fine. Just something to think about.
Dave Apr 5th 2010 9:19AM
Rob - I'd pre-pay for years of the game if the next heroic class was a true hybrid class. Shamans, Paladins, and Druids are not true hybrids outside of leveling. Sure they can spec to different things, but once specced, they cannot perform the other roles anywhere near adequately.(Have you ever seen a feral druids rejuv ticking? 300.) I'd love to play a class that works similar to a Boomkin, only instead of playing off two different spells as the buffs proc, you would bounce from heals(probably HoTs/Chain type heals), to mid-power nukes/DoTs. DPS would up heals, and heals would up DPS. This would reward reactive and adaptive playing. No one needs heals? Nuke and power up your heals for the the next boss oneshotthetank ability. DPS cruising along but heals are struggling? Focus heal the tank/raid for a few GCDs, and power up your DPS buffs for the soft enrage.
THAT is why I picked Druid, cause I had no idea what I was talking about when I started, and thought hybrid meant DPS PLUS Heals.
And no, Aff locks, ret/prot pallies with OP passive heals, spriests, and crappy unfocused specs do not count. I want my 51(56) point talent to be a Haunt type spell, only a heavier nuke, and returning the health to my focus target.
gamerunknown Apr 4th 2010 9:18PM
Anub'arak is the perfect gauging point of "do your job". Tell a pala to take care of the tanks while a druid HoTs up penetrating cold targets and you will notice instantly or close to it if the Pala decides to holy light into ranged because the tank dodged a few times.
And twin val'kyr are a pretty good stress test, kind of like Patchwerk for raid healers. Valithria isn't as exciting for healers as I thought it would be, but then again I'm always assigned to the raid. I was planning on respeccing for Divine Fury when I first heard of it, but no joy.
Kudos Apr 4th 2010 10:43PM
As a tank I have the same trust issues with new healers. I'm generally watching my health at least as much as I am watching for fire/void zones/bad stuff on the ground.
It's all well and good for the healer to be geared out in Ilvl 232/245, but lets face it, its stupidly easy for anyone to get that level of gear regardless of skill. It normally takes me a boss or 2 before I can start to trust the healer to do whats needed to keep me up.
But then, I guess the same could be said for healers with an unfamiliar tank... its a two way street as far as healer/tank trust goes.
TAMSYNWOOD Apr 7th 2010 10:48PM
I assume that there is a similar article re tanks and dps?