Spiritual Guidance: Priest PvP 101, Page 2

PvP talents
Discipline is the spec of choice for healing priests in PvP, but don't feel like you absolutely must go deep discipline. This video features an astoundingly skilled priest playing a hybrid discipline/holy spec in PvP. I highy recommend watching it. He utilizes Body and Soul and Lightwell (and makes me swoon in the process; not quite like Frostheim, but similar). It might be inaccessible to a newbie PvPer to play like that, but it's something you can certainly push yourself toward.
Anyway, you can learn about the basics of Holy and Disc in their respective 101 articles. For this PvP guide, I will be primarily examining PvP talents, particularly survival talents. As a novice PvPer, your biggest challenge will be staying alive, so I recommend skipping most of the offensive talents and go for pure survival. That means taking talents like:
- Unbreakable Will This could easily be the most important PvP talent to take. Without it, you will be dead or nearly dead by the time an incapacitating ability wears off.
- Silent Resolve I personally never take this talent because it doesn't seem to matter if I have it or not. If an enemy is spamming dispel on me, he will succeed at dispelling all of them. All the same, this talent is an option.
- Martyrdom When a melee class is on top of you, this is one of the talents that will let you heal yourself through it. You will see priests who don't take it, but they are far from novices.
- Focused Will This is a nice passive buff to your crit that will simultaneously help you keep yourself alive through an onslaught. Notice that it stacks, so it's really quite significant.
- Spell Warding This is your defensive counter to caster classes. Don't underestimate it. Many classes, even melee class, have spell damage which you can reduce with these talents.
- Blessed Recovery I would take this with the least priority. I never got much out of it, and it's rather universally viewed as "meh."
- Blessed Resilience This is a pretty deep holy talent, but since it is a PvP talent I thought I'd mention it. I can't vouch for its performance, but I'd imagine that if you get a proc, it would be great for surviving rogue openers.
As I said eariler, mana will be a big issues, so regen talents like Meditation are essential to not running out of mana. Talents that reduce the cost of certain spells, like Mental Agility and Absolution, are also going to be a great aid. Absolution in particular is useful, since one of the most important things a priest can do is dispel, both offensively and defensively.
As you get more comfortable (and more gear), you can drop the survival talents you don't like for abilities that increase your utility like Focused Power, Divine Fury and Improved Mana Burn. Keep in mind, though, that Mana Burn doesn't get much use in battlegrounds.
The video I linked gives a nice sample spec for holy, so if you are going to go down the holy path, work from that. If you'd like a starting spec for discipline, try this one. (Disclaimer: This spec uses Inspiration and Divine Aegis, which requires your spells to crit to be effective. The gear I recommended earlier has no crit on it, so only use this spec if you are mixing in your PvE gear. If you have a full set of PvP gear, you should not take Inspiration and Divine Aegis. Move those six talent points where ever else you please.) This is not a spec you'll keep for you entire PvP career, but it will get you started.
How to get started
- Battlegrounds I recommend you start in battlegrounds before you sacrifice yourself to the arena gods. (The new battleground finder will also help you out with your gear grind.) When in a battleground, stick close to your teammates and try not to let enemy players separate you from the group. With the spec I supplied earlier, you won't have much offensive capability, so focus on winning through healing. In large battlegrounds, holy priests have a great advantage in being able to heal large groups of people and blend into the crowd. Just watch out for enemy AoE when you stand in large groups. In smaller battlegrounds, scope out a DPS class (a charming hunter, perhaps?) and follow him around. The two of you can keep each other alive, and in doing so, you'll learn more about the other class in the process. (If you do happen to pair up with a hunter, Frostheim reminds me that you should not stick too close, since hunters can't shoot their targets at close range. For some classes though, like paladins and rogues, it helps to stay close.)
- Arena I do not recommend starting your first PvP adventures in arena. The first steps into an arena are an article in itself, so we will save that for later. If you are curious though, Arena Junkies is a good external source to start with.
- Dueling This is a great starting alternative to arena. You can find it outside major cities like Orgrimmar and Stormwind. In dueling, you'll be able to learn how other classes work and how to fight them. I learned a lot this way when I first start playing, and not just by doing the dueling myself. Watching other players fight is a good way to pick up tactics and learn the game. Feel free to ask questions; there are actually a lot of helpful players who love to explain the game, if you let them. Don't be fooled by the stereotype of the elitist jerk PvPer (but don't harass players who clearly don't want to talk, either.)
This is the hardest section to write, and sadly I feel it may end up being the least fleshed-out. If you noticed the graphic at the top of page 1, this is the mysterious Phase 2. You see, there is no priority or rotation in PvP; it's all about thinking on your feet. I will try to supply you with some pointers.
- Keep a Power Word: Shield, Prayer of Mending and Renew on yourself at all times.
- Fully buff yourself every time you respawn and keep an eye on your buffs in case they get dispelled -- Fear Ward, especially. Don't forget you have it.
- If you can, stay out of range of melee class enemies. For ranged classes, try to break line of sight as much as you can.
- If find yourself in range of a melee class, try not to turn your back to him. Many abilities require the player be behind their target to use them.
- If you can't break line of sight with a ranged class, try to run behind him so he has to spend time turning to target and attack you.
- If you see an enemy coming toward you, DoT him as soon as he's in range to put him in combat. Rogues and druids both have openers that require them to be out of combat to use. For all other classes, the DoTs will just give you a head start on damaging them before they get to you.
- Use Dispel Magic to offensively dispel your enemy's buffs and HoTs. This is a great way to level the playing field when you're solo; when you're in a group, it will help your allies kill an enemy opponent faster.
- Dispel Magic is also good for friendly dispelling. By getting debuffs off yourself and your teammates quickly, you will reduce the amount of healing you have to do. You can also dispel incapacitating abilities like a paladin's Hammer of Justice. Watch out for a warlock's Unstable Affliction or a shadow priest's Vampiric Touch, though, since they can both deal damage when dispelled.
- Abolish Disease is another dispel you'll have to juggle. Use it on friendly targets just as you would Dispel Magic. It's particularly useful when fighting death knights, since death knights specs use their diseases to heal themselves.
- Fade isn't useless, but its utility is limited. If you find a hunter or warlock pet is on you, summon your Shadowfiend then use fade to drop aggro and get away.
- You can break a Polymorph preemptively by casting Shadow Word: Death on the mage casting the ability.
- Shackle Undead can be used on death knight pets, especially their very powerful Gargoyles.
- You can use Mass Dispel to get rid of a paladin's Divine Shield or a mage's Ice Block.
- Rogues I know it seems strange that one class would require a special section, but they really do deserve some attention as the priest's unofficial counter class. Rogues are the primary reason you want to keep your shields and HoTs on yourself at all times, since rogues attack with surprise. In arena, they will often wait for a careless priest to let her shield fall off before attacking. Don't leave yourself open to that by being careless! When a rogue does open up his attacks on you, try to outlive his stuns without using your trinket. Just keep spamming a new shield or an instant heal on yourself so when the stun breaks, you can save yourself. (If you're a disc priest with Glyph of Pain Suppression, you can use Pain Suppression while stunned.) A rogue's Blind is one of the most dangerous things he can do, as it will allow him to get out of combat and reopen his attacks on you. Thus, save your trinket for the Blind so you can keep him in combat. An alternative to healing when the stun breaks is to use Psychic Scream and then DoT him with your offensive abilities, especially Devouring Plague. Refresh your shields, HoTs and ProM. If things are desperate, Holy Nova him until you have enough health that you can spare a moment to heal yourself. Just watch out for his kicks.
I'd like to remind PvP pros once more to hit the comments. The endless amounts of tips and tricks that could be supplied will not easily fit in one article, so please share!
To those of you who are new to it all, let me know if you have any questions. If I can't answer them (which is entirely possible when it comes to PvP), I will try to get you to the right resource that can. I'll remind you again that the reason I wrote this article was to try and encourage players, especially raiders, to find their full potential by experiencing their class in every aspect they can. I hope you'll consider it.
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Reader Comments (Page 2 of 3)
nwoods13 Apr 8th 2010 12:44AM
against aff locks i usually attempt to fear their pet, bubble, haste cds and mana burn them. they tap for mana and therefore lose health =D ive actually beaten a lot of locks like that.
greenthumbs Apr 4th 2010 9:48PM
I deleted my priest a while back (I was playing him a bit too much) but I wish I hadn't now. Disc and Shadow are both wicked fun for PvP.
My two cents of advice would be to head over to http://www.hydramist.net and watch one of the best in the business in action when he's on LiveStream. Stay well clear of the chat though, it will rot your brain.
Charlie Apr 4th 2010 9:58PM
Buhhhhhhhhh. I PvEd on my Mage and PvPed on my priest. This brings back good memories of trying to get my arena weapon (which... i never did get.. Heh.) back in season 5? 6? Something like that.
You make me want to log in and play again. Noooooo. Must. resist...
Gundera Apr 4th 2010 10:14PM
Maybe it's just me (a modestly-geared/experienced disc priest with around 1100 resilience), but I seem to have more trouble with Shaman and, to a lesser extent, other Priests than I ever do with rogues.
Rogues just can't seem to do too much to hurt me, what with my (reflective) shield, many instant-cast abilities, fear, and of course, Glyph of Pain Suppression. I usually end up laughing as they beat themselves to death on my shield. Sure, they can kick, but in my experience spells with a cast time are rarely needed to keep myself alive against Rogues.
Shaman, on the other hand, have Purge, which is huge when used against a class that is as buff-dependent as a Priest. Just about every defensive ability we have is a magical buff of some kind. We rely on them to a large extent and Shaman can almost effortlessly diminish us. They also have those irritating totems, which priests don't have a great way of quickly destroying, and Wind Shear, which has a very short cooldown and can used to great effect in those clutch situations where our instant-cast spells won't cut it by themselves.
So I would say Shaman is definitely the counter-class to priests. At least to me, anyway.
Viridi Apr 5th 2010 1:14AM
Personally I learnt alot when I was starting out pvp by watching Videos, I'm personally a shadow pvper, and have been that since WOTLK however Id assume it would be the same for disc as well. Watching other people play flawlessly, especially with commentary or captions is an unbeatable way of learning how to pvp effectively
Dawn Moore Apr 5th 2010 5:51PM
Yes! I can't up vote this enough. Videos are a great way for players to learn tactics, tricks, and more.
Xaklo Apr 5th 2010 2:49AM
Not 100% sure on this, but I think I saw a priest mass dispell a Druid's Cyclone cc. Please don't attack me if this is wrong. And in regards to Gundera's post, Mages then, too, pose a great threat to priests. With the exemption of the shaman's totems, Mages are just as pestering with counterspells, and spell-steals.
Xaklo Apr 5th 2010 3:18AM
OH, I forgot to add. When you're low on mana (in both pve and pvp), or when you need to nuke someone without doing it yourself, I find Shadowfiend + Power Infusion (on shadowfiend) work really well. Since power infusion increases spell casting speed by 20%, that means that Shadowcrawl will be used at least 1 (maybe 2) more times than usual. When means at least 1 more attack resulting in 12-13 attacks total, or 60-65% mana from it. Up from 50-55%. It's not a huge difference, but every little bit helps in pvp.
As well as getting more mana from it, you also get a bigger dps boost. And let us not forget, more jumps. Should your primary target die or vanish, it wont be a problem as Shadow crawl will likely be ready to use on a new target.
Some people may argue that this tactic is a waste of power infusion, but I don't really think so. PI is on a short enough CD that it's a rather foolish not to use it as often as possible imo. Couple that with it's 15 sec duration, in sync with shadowfiend's 15 sec duration, and you find they're practically begging to be used together.
Sixteentons Apr 5th 2010 7:06AM
Great Article Dawn, may the darkness forever guide you.
A quick two cents on stat optimization.
Conventional wisdom would tell us to stack stamina for PvP especially considering how bursty (that is a word Spell Check, Google it) damage is.
However I would argue that in battlegrounds, the only time you really need that extra stamina is so you can survive long enough for that incoming heal. I've seen Tank-sized health bars fall drastically despite resilience. Especially when that player is getting focus fired on. This pretty much means if you're getting focused down by multiple DPS you're dead anyway.
That being said I would actually recommend spell power and haste over extra stamina.
More spell power means bigger heals and bigger shields. If you can shield it, or heal it, it don't matter if you can feel it.
Haste means you can fire off those heals faster, and we all know a dead team mate is one that isn't peeling or killing.
On that note, I would say you're spot on about wanting as much intellect as possible, but not before spell power or haste. And int is definitely better than mana regen in PvP because in battlegrounds you've either just killed the opposition, and have a chance to rest or you're dead and mana regeneration is a non issue.
Dawn Moore Apr 5th 2010 5:54PM
This is good to know, thank you. I admit that I'm only just now getting back into PvP so a lot of my tips are from early Wrath. Gear and things have changed so much now that I can see where you're coming from. I'll try this out and make an addendum after I see it in action for myself. =)
sixteentons Apr 6th 2010 9:32AM
Indeed.
Something else occurred to me and I don't recall seeing it mentioned on these pages, but to further back up my stance on spellpower and haste;
Recent changes to battlegrounds and arenas has reduced the efficiency of healing
[ http://forums.worldofwarcraft.com/thread.html?topicId=22748761863&sid=1 ]
and increased the effect of resilience. I personally haven't noticed a huge difference but it is there, and for players taking their first or return steps into PvP they should be made aware of this debuff.
Too: Once you've collected some pvp gear, you'll notice that it already has more stamina than pve gear (at least for non tanks). So gemming and enchanting for stamina becomes even less important.
To sum up, sure more stamina may help you survive longer, but you're going to be gimping yourself and the inevitability of death in PvP just means you're sacrificing utility for survivability. If survivability becomes an issue, and you're just dying too fast anyway, it may be that you need more resilience, not HP.
Now Arena's on the other hand...
Phredreeke Apr 5th 2010 8:09AM
Don't forgot the Wintergrasp quests. 18.5k easy honor each week (that is if you can get the towers down) The battleground changes in 3.3.3 makes it extremely easy to get honor. Lesser Flask of Toughness can help if you know (or are) an alchemist that can make them, the mats for it are very cheap and easy to get.
No Shadow love though?
Dawn Moore Apr 5th 2010 5:52PM
I will let Fox know that there is some interest for a Shadow Priest PvP article =)
rjuan536 Apr 5th 2010 2:13PM
http://www.wowhead.com/?talent#bxI0uIGVRIosrktbAzc:oATVzm
Very steady PvP build for those new to Discipline and it will help you survive through most classes (excluding warriors and rogues, and some Deathknights)
Phortex Apr 5th 2010 2:36PM
What kind of meta socket should a Disc priest use? I'm using the one against silence atm, since the school lockout is my biggest enemy atm, but im actually uncertain if it helps against it, or only affects the few seconds off total "silence" effect.
Anyone know the truth?
Silby Apr 5th 2010 2:50PM
I've found that it mostly depends on what your current problems are as a healer. If you get blown up too easily, I suggest using a stun or silence reduction meta. While I was gearing up, I used the +25 spell power and 10% stun reduction meta because I seemed to constantly face teams that stunned me more than anything.
Now that I'm facing 2k teams and have much better gear, I found that mana was now my biggest contributor to lost games, so I use the +21 int with chance of mana since it's more likely I'll burn through mana healing my partners than get attacked personally. That is also due to getting a lot better at line of sighting, which is critical in arenas.
Silby Apr 5th 2010 2:54PM
For noob disc priests who have some Wintergrasp Marks to spend, I would recommend looking at the new Titan-forged shoulders too (the 60 hit ones.) They look exactly like Relentless shoulders so you can instill gear fear in your opponents, they have the same itemization, and are relatively easy to get a hold of. 40 Wintergrasp Marks.
shhhh Apr 6th 2010 11:13AM
I only really enganged in battlegrounds on my Holyness at 50-60 at the start of TBC so I am far from an expert.
I was wondering which healing ui if any is recomended?
I remember healbot getting huge and I dont remember being able to make it list based on proximity. Nameplates dont like standing still for long. As a pvp newb it would be good to hear some opinions on how you each target your targets:)
Lifestock Apr 6th 2010 11:48PM
Just tried out the spec from the video in this article - works pretty well although having to choose between focussed Will and Enlightenment is a bummer. i.e.. reduced damage Vs faster offensive spells.
Just as a note to any priests starting out. It can be tough to learn how to pvp in BG's. Remember: if you stand toe to toe with a melee class, 9/10 you're going to fail (especially when just starting out). Find a melee friend and ask to duel him/her. Practice kiting them around and surviving as long as you can whilst keeping them dotted. If it's a pally/shaman then practice dispelling them whilst you kite.
Don't forget to use Mind Soothe on hunters and casters. It reduces the distance at which they can attack you so often all you have to do is take a few steps backwards and their cast is interupted giving you time to either heal up or cast a quick holy fire/penance their way :)
Another tip: if you buy the battlemaster spellpower trinket (+150 SP and increases health for 15 secs) popping that followed by a runic healing potion will give you 5k more health (instantly filled) for that time - not much but could be the difference is some fights.
and one last thing: MACROS ARE YOU'RE FRIEND. Research them and make many of them, they make winning fights possible IMO.
Zusterke Apr 7th 2010 7:10AM
Reported for Sticky... Er... wait... bookmark it is then. Nice read. Will be using this article in a short while.