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4-05-2010 @ 11:05PM
personally, i don't think i'm really a fan of the on-gcd heroic strike. i like that a large part of what a warrior does is entirely independent of what you're doing with your standard instant attacks. i think the prot warrior rotation is pretty much the most fun melee rotation in the game, with two cooldown instants (one of which can be reset), an off-cooldown instant, with HS on next-swing when you can afford it. it just works in a way i wish more classes behaved. imagine ret paladins tweaked to work the same way, with consecrate stripped out of the single-target rotation, a weakened crusader strike on GCD without any other cooldown, with judgement being refreshed by CS and divine storm. i like that combination of something to spam with abilities on cooldown. fury drives me nuts with it's highly-rotational feel and the frequent lack of procs for slam, and arms is too fiddly with how easy it is to hit the wrong attack at the wrong time. prot just feels right, and part of that is heroic strike being woven in.on the other hand, there is a potentially huge upside to the heroic strike change. it implies also a cleave change, which might mean good things for a warrior's anemic AoE damage.as to the normalization, sounds good in theory, and like warriors won't be crappy before insanely good gear anymore. i'm not too worried about it being too low, as there will be a lot of playtesting for cata, and in a more in-depth way than they did for BC. with hunters' having their entire resource system changed, enhancement shaman getting a serious alteration in mana terms, all the various stuff they are doing with haste, it seems like they'll probably test a lot more deliberately.
4-06-2010 @ 3:14AM
"it implies also a cleave change, which might mean good things for a warrior's anemic AoE damage."--I'm sorry but any Warrior worth his salt can AOE tank, just fine. I honestly, love having to work for that threat. It's like no other class in the game. (Yeah, yeah because it isn't.) I agreed with your first paragraph, but the quote above is just wrong.
4-06-2010 @ 9:52AM
I also like the choice associated with the next-attack HS. To me the issue is not that its a next-attack ability, but because we have so much rage we feel the need to spam that HS key.I think with smoothing out rage generation, and not always having 100/100 rage, HS would work perfectly as a dump - as it always has.I'm gonna miss that choice.
4-06-2010 @ 11:45AM
oh, i don't mean tanking, i mean dps. i did say DAMAGE and not THREAT.the 4-target cap on WW and the fact that tclap is effectively arms-only does odd things for fury AoE, and arms AoE is on long cooldowns. our stuff works great for incidental AoE, paired bosses, etc. but is kinda annoying for stuff like whelps-phases. we might see cleave as a weapon-damage based instant, and whirlwind transformed into a true, AP powered aoe skill without a target cap, and that'd probably be a good thing.as to AoE threat, i think our tanking threat is fine. i'm mildly annoyed that warrior AoE requires much better timing than any other classes making it a touch more frustrating for things like add waves, but no big. i would like some weak ability without a cooldown whereby i can quickly tag late-arriving mobs instead of having them ace the healer for minor quality-of-life reasons, but i'm not crying over the fact that i don't really have one now.
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