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4-05-2010 @ 10:02PM
Did I read their post correctly? Are they making sweeping changes based on pvp/arena?W.T.F.?
4-05-2010 @ 10:09PM
Yah, they have had to put a lot of work into "saving" a game that was already working really well - all because of Arena. It's stupid. One ability is overpowered in Arena, balanced in PvE, so they nerf it and all of a sudden that class isn't wanted in PvE any more. The same in reverse, buff a class to make them balanced in arena, and all of a sudden so many people reroll to play them because they are overpowered in raids. Then they change the encounters to try to fix it, which often just screws more people over, and you have a never ending cycle of PvE nightmare, all because of a single slight imbalance in a part of the game most people don't seem to really care about in any serious way.It's insane.
4-05-2010 @ 10:17PM
It seems like every major class change that's happened in Wrath is because of Arena. I wish that they'd just get around to taking an idea from Guild Wars and have PvP and PvE versions of spells...it certainly would add a lot of new and interesting mechanics to Arena, and would save things that work pretty well in PvE from being altered beyond usability because of Arena.
4-05-2010 @ 10:43PM
No, they are doing this to better the game. Read Zarhym's post."No one here approached dispel mechanics with the idea that PvP takes precedence over PvE, so there's little reason to object in that regard. The changes to class systems in Cataclysm we've announced thus far are being proposed to make the game better, both in terms of PvP and PvE"But I realize allot of people don't like PvP/Arena and find it convenient to blame it anything for anything they don't like.
4-05-2010 @ 11:23PM
And ppl lots of times use words to transform things that would be polemic into something more acceptable (a.k.a. hide the true meaning). I don't know if that's the situation, but yes, we have been seeing lots of changes to game mechanisms motivated by unwanted PvP behavior - and it would be very stupid to admit. They are professionals, avoid nerd rage as much as possible is important since we are the target audience.
4-05-2010 @ 11:47PM
I agree to some extent, I personally don't PvP but I do accept that PvP is apart of this game. But really, this is a MAJOR change in mechanics right, this isn't the same as adding talents, classes (like the one that I play) are losing really cool stuff like Cleansing totem, and the ability to remove diseases/poisons... PvP might have been the motivator to change it, but you have to realize this is a massive change and they wouldn't do anything like this without keeping PvE and PvP in mind and they wouldn't do anything radical unless it was best for the game.
4-06-2010 @ 1:10AM
@DomilolYes, they have PvE in mind by giving the healers abilities to deal w/ the situations (oh, they will dispel/cleanse, so the non-healers don't have to worry). However, think about solo play/group quests outside instances. Losing the ability to survive some situations isn't good for anyone. Let me give you some examples - let's say you have a group for Stratholme and your healer is a shaman ... guess who will have to cleanse the diseases? Non-healers. And if your healers are slackers, you're dead - last week I tanked ToC 25 and during the Jaraxxus fight I had to cleanse myself (I was tanking the boss) since I waited a few seconds for the cleanse from someone else and didn't got it - out of 10 debuffs, I cleansed 9. Ok, they failed, but that would hurt my performance (and the group's performance) and I liked to be able to take care of it.Another one: I remember a group quest in Howling Fjord that requires to kill a mob that cast a dot magic effect that if you don't dispel, you may end up dead (and I soloed it as a prot pally having to cleanse myself over and over). For a situation like that, a dispeller will be mandatory.And someone even mentioned shamans being steamrolled by rogues in PvP. I see the time ret/prot pallies will basically drop their pants against warlocks, mages, hunters and shadow priests - I wonder if this "ret/prot won't be able to dispel magic effects" will affect Hand of Freedom, since abilities that reduce movement speed usually are magic effects. There are tons of magic effects in-game and not all of them are from players - I would prefer to keep the ability to cleanse magic effects (pallies) in PvE, even losing it in PvP (which I don't care much, but the outcome is very very bad).
4-06-2010 @ 2:44AM
I think you are being abit hasty and assuming how output of diseases/poisons/debuffs will remain the same as way as they do in WOTLK in cata. With the dispel mechanic change they would have to change how they use debuffs like poisons/magic/diseases in instances/solo play/pvp. I can't really comment on how it will be till cata beta really, but I'm interested in what they do with it.
4-06-2010 @ 11:15AM
I recall an interview with one of the developers of designers and they basically said introducing arena screwed the pooch on class balance forever, a Pandora's box if you will.
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