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4-06-2010 @ 5:50PM
I'm not exactly in favor of these changes, as I think it will make shamans a bit weaker on that front, but I also don't think the arguments I've seen so far are that compelling.What they're doing is removing all of the fire and forget dispells, which includes abolish poison, abolish disease and cleansing totem (which is abolish both). They're making decursing baseline for all shammy specs and adding the ability to cleanse magic to the resto spec. This sucks for fighting rogues and DKs, and makes shamans even more of a counter to warlocks and mages.As far as the RP logic goes, it's always been holy vs. shadow and nature vs. demonic, in terms of healing. So if you consider disease (like the plague of undeath) to be shadow based, holy healers like pally and priests are the counter to that. Since curses are considered demonic, it makes sense that nature healers would be the counter to that. As far as arcane magic goes, I think they've just changed it so all healers have a defense against that now, where it used to be only the holy healers, while nature healers got to cure poisons. The logic has always been a bit slippery though, since shamans could always cleanse diseases and paladins could always cure poisons. I think this is mainly because shamans were horde only and paladins were alliance only, so both got the ability to cure diseases and poisons, and paladins could dispell defensively while shamans could purge.Anyways, it sucks that shamans get the double nerf since they had the ability to abolish both, and I think they should still be able to dispell poisons, but I don't think they're going to make encounters that are make or break with this.
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