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4-05-2010 @ 3:44PM
-Just to clarify, sources, and fix the last paragraph of this article-This is a great example of just how rage is going to work, and how the normalization of it will (likely) function across the entire system. If you have 10 rage, a heroic strike is going to cost you all of it as HS will always consume at least 10 rage. If you have 100 rage, a heroic strike is going to cost you at most 30 rage but will do more damage than a 10-rage HS. If you're at maximum rage and fire a HS, you'll have 70 rage left, assuming no other income or expense of rage in that time.Based on: http://www.wow.com/2010/04/05/rage-normalization-in-cataclysm/"4) All "on next swing" attacks in Cataclysm are being removed. Heroic Strike and Maul will be instant swings that cost a variable amount of Rage. For example, imagine Heroic Strike costs between 10 and 30 Rage. You must have at least 10 Rage to use the attack, but it will consume all available Rage up to a maximum of 30. Any Rage consumed above the minimum will cause the ability to hit harder."andhttp://www.wow.com/2010/04/05/heroic-strike-changes-in-cataclysm/ (this article)"You can't hit it (Heroic Strike) unless you have 10 rage and it will only ever take a max of 30" rage.
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