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4-05-2010 @ 3:48PM
Yes, that's a lot of it, but this extends more to the normalization of rage than anything, since HS and Maul were just rage dumps with threat attached. Before, with high rage, it was just spammed along with any other abilities in the rotation for a tank, especially a bear. Before, with low rage and HS/Maul replacing the next white hit (and therefore foregoing the rage from the next white hit), it was easy to rage starve yourself at low or high gear levels.But now it definitely removes the requirement to spam HS or Maul, or to have HS or Maul macroed to every other ability as a warrior or bear. Instead, it'll be a strategic rage dump and won't have the clumsy spamability that was necessary to keep it queued up before.
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