Rage normalization in Cataclysm

Some of the major points:
- Rage [will be] no longer generated based on damage done by auto-attacks. Instead, each auto-attack provides a set amount of Rage, and off-hand weapons will generate 50% of the Rage main hands do.
- If the attack is a critical strike, it will generate 200% Rage. Haste will accelerate swing times to generate Rage faster.
- Rage from damage taken will no longer be based on a standard creature of the character's level, but instead will based on the health of the warrior or druid.
- All "on next swing" attacks in Cataclysm are being removed. Heroic Strike and Maul will be instant swings that cost a variable amount of Rage.
The full statement after the break.
This post is currently being edited.
We are going to take the opportunity in Cataclysm to try and fix some of the problems with the Rage mechanic for both warriors and druids. Some of these problems include:
To resolve these issues, Rage will be normalized in Cataclysm. This will make the Rage gained by characters more consistent and avoid drastic differences between low-end and high-end gear.
The concept of normalized Rage may leave a negative impression on some veteran players, as we tried it once before in The Burning Crusade and it wasn't successful, resulting in them feeling weakened. However, we think that the concept is still sound -- it was just that the previous implementation didn't balance the values correctly, leading to players being Rage-starved. That is not the goal. As part of the change, we want to give warriors and druids a lot of ways to control their rage, so even in the worst-case scenarios they won't feel like they lack the resource to do their job.
Here are some of the ways the Rage mechanic will change in Cataclysm:
We understand this change may be scary for many players, but keep in mind that the constants in the formulas for gaining Rage will give us the ability to make quick adjustments if we feel Rage generation is too low. Our goal is for each character's Rage to not be always high or always low, but rather a resource that needs to be managed properly by the player.
- Warriors/dru
ids in the lowest levels of gear can be Rage-starved. - Warriors/dru
ids in the highest levels of gear no longer have to manage their Rage when it becomes infinite. - Warrior/drui
d tanks lose Rage income as they improve their gear and take less damage. - The gameplay of warrior and druid tanks loses a lot of depth when massive boss hits means never having to manage Rage.
- Heroic Strike and Maul are effective, but tedious abilities for using up extra Rage.
- In general, warriors and druids don't have enough control over their Rage.
To resolve these issues, Rage will be normalized in Cataclysm. This will make the Rage gained by characters more consistent and avoid drastic differences between low-end and high-end gear.
The concept of normalized Rage may leave a negative impression on some veteran players, as we tried it once before in The Burning Crusade and it wasn't successful, resulting in them feeling weakened. However, we think that the concept is still sound -- it was just that the previous implementation didn't balance the values correctly, leading to players being Rage-starved. That is not the goal. As part of the change, we want to give warriors and druids a lot of ways to control their rage, so even in the worst-case scenarios they won't feel like they lack the resource to do their job.
Here are some of the ways the Rage mechanic will change in Cataclysm:
- If the attack is a critical strike, it will generate 200% Rage.
- Haste will accelerate swing times to generate Rage faster.
1) Rage is no longer generated based on damage done by auto-attacks. Instead, each auto-attack provides a set amount of Rage, and off-hand weapons will generate 50% of the Rage main hands do. This amount is based on a constant formula which factors in the base swing speed of the weapon. This means the Rage gained should be averaged out between fast and slow weapons. The constant formula also gives us the ability to easily increase the rage gained if it feels too low (or reduce it if is too high). We are also implementing the following mechanics, which will still allow rage to improve to some extent as you improve gear:
2) Rage from damage taken will no longer be based on a standard creature of the character's level, but instead will based on the health of the warrior or druid. Again, there is a constant that is multiplied by the rage generated in order to allow for fine-tuning. This calculation ignores all damage reduction from armor, absorption, avoidance, block, or similar mechanics, so improving your gear will not reduce Rage gained.
3) We will provide warriors and druids with more instant sources of rage. For example, the warrior shouts are changing to work more like the death knight ability Horn of Winter. Instead of Battle Shout consuming Rage, it will generate Rage but have a short cooldown. Both classes will have additional methods to generate Rage in an emergency or bleed off Rage when they have too much.
4) All "on next swing" attacks in Cataclysm are being removed. Heroic Strike and Maul will be instant swings that cost a variable amount of Rage. For example, imagine Heroic Strike costs between 10 and 30 Rage. You must have at least 10 Rage to use the attack, but it will consume all available Rage up to a maximum of 30. Any Rage consumed above the minimum will cause the ability to hit harder, and in some cases much harder. We will tune the ability so that it's generally not a good idea to hit it when you have low Rage (unless everything else is somehow on cooldown) but becomes a more attractive button the higher your Rage.
We understand this change may be scary for many players, but keep in mind that the constants in the formulas for gaining Rage will give us the ability to make quick adjustments if we feel Rage generation is too low. Our goal is for each character's Rage to not be always high or always low, but rather a resource that needs to be managed properly by the player.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.Filed under: News items, Cataclysm, Druid, Warrior






Reader Comments (Page 1 of 5)
Alanid Apr 5th 2010 12:40PM
Interesting - My warrior is only level 40.... something I haven't played him in a while, but it'll be interesting to see how this affects the warriors I sometimes group with.
NeoCloud61 Apr 5th 2010 12:41PM
This sounds like it might be fun. I may actually want a worgen warrior now.
Hollow Leviathan Apr 5th 2010 6:53PM
I might return to my warrior stalled at 64. The loss of 'on next attack' abilities is regrettable, but I wish they had been changed to short-term buffs, like Sweeping Strikes. For 30 rage, your next X white swings do X more. I also wish Swipe for druids was like that, for 8 seconds, the druid will hit all enemies in range with autoattacks, like consecrate.
The rage normalization also sounds very promising for leveling prot warriors. I'm constantly rage starved. They should probably give charge a large rage generation buff.
Docseuzz Apr 5th 2010 12:42PM
I'd like to see Blizz put in some 100 rage skills ... kind of a 'limit break' reward for hoarding your rage...
FlipWilson Apr 5th 2010 12:45PM
Or increased damage and rage comsumption if you're at/above a set amount of rage
Como Apr 5th 2010 12:59PM
Will never happen, blizzard wants you clicking buttons as much as possible (as much that is reasonable for the average player anyway) and I agree with them. I never liked pooling energy as a rogue and I don't think most do either.
Docseuzz Apr 5th 2010 1:08PM
@como
Perhaps - but Blizz has also claimed to desire 'interesting' combat options - give the "super-ability" a good cooldown - 2m, 3m, then you have options to work with, which is almost always better than less options...
Aurilia Apr 5th 2010 1:43PM
On one hand, "infinite rage" is certainly possible with some of the current encounters. I don't think meeting the requirements for "have more then 75 rage" would be that hard to activate, and I certainly see reaching 100 rage regularly not an issue.
On the other hand, Death Knights use to have abilities designed to use up most/all their Runic Power (Gargoyle, Dancing Rune Weapon) that have since been tweaked to fixed RP costs. Cat Druids had similar with Ferocious Bite, one of their finishing moves which deals extra damage by depleting their Energy - it's now capped at 65 Energy (35 initial cost, plus up to 30 more Energy) so waiting for a little extra Energy for the attack isn't useful. I can't imagine Blizzard having changed those only to give Rage (or Energy or Focus) users similar types of abilities.
Docseuzz Apr 5th 2010 2:18PM
@Aurilla
I guess the catch is the 'current encounters' part - In what little bear tanking I've done - it's feast or famine... 100 rage at all times on bosses, low rage on mob packs a common issue...
I worry that the proposed plan puts wars/bears into a rogue-like state, where there will be effectively a constant rate of rage generation on all fights - it's not a bad thing, but making one mechanic behave like another really doesn't give the bear/war a 'unique' feel. But what do I know - I've always thought they should drop the arms tree from warriors and replace it with a classic RPG 'berserker' role, and Fury should be more of a precision assault role - but Blizz has the exact opposite role.... :)
Dah Apr 5th 2010 2:49PM
This would be great for PvP. Personally, I think the AoE fear from intimidating shout should be a 100 rage ability with a lesser cooldown since it's much akin to some dude getting so so rage filled and pissed off that he has to let it out in one giant roar.
Kinda like people in trade chat.
agnoster Apr 5th 2010 3:36PM
@Docseuzz
How on earth can you get rage starved on trash? Swipe -> Crit -> Rage - there is simply no way for me to run out of rage on trash when I'm on my bear.
Hih Apr 5th 2010 3:40PM
So warriors can go and one shot people with their "limit-breaks"? I don't think so. Never gonna happen.
Hakkai-Lethon Apr 5th 2010 6:03PM
@hih
Well with an instant strike HS, ( Possible instant strike Cleave) OverPower, mortalstrike, and execute. all being instants affected only by a GCD. Idk about the New cleaves/ HS if they will be on the same CD or there new rage costs and dmg.
But if we assume 30 rage on HS, 30 rage on MS, 5 Rage on OP. you now have 35 rage left over. which is fine for a Max rage Execute or a Blade storm. in combination of Blood rage and Reck you can dump ALOT of dmg into a target very quickly. So exspect warriors to become very good at tunneling down anything if they are not peeled or cced. Or to targets with Sweeping strikes :P
Personally I feel there will be problems with Rage starved Arms warriors.
Fury warriors with to much or just right. And tanks being Just right.
For all those bears I think they will be just right Like warrior tanks
jbodar Apr 5th 2010 11:21PM
"But what do I know - I've always thought they should drop the arms tree from warriors and replace it with a classic RPG 'berserker' role, and Fury should be more of a precision assault role - but Blizz has the exact opposite role.... :) "
But Fury IS the classic berzerker? It's called Fury, isn't it? So confused. You don't get much more berzerker than Titan's Grip. In fact, its exactly like Diablo II's Barbarians and their ability to wield twin 2-handers as they Flurried and Whirlwinded all over the place.
I mean, I admit Bladestorm fits better for Fury than Arms -- I mean, what's more precise than spinning around like a lethal dervish for several seconds -- but hey, Arms need some AOE love.
JAREDO Apr 7th 2010 7:44AM
@jbodar
I've always agreed Bladestorm didn't fit the feel of the tree.
Who else thinks the warrior should rapidly turn from point to point while repeatedly making thrusting motions instead?
It would seem like the warrior is so attuned to melee that he can predict his surrounding opponents and easily pass their guard.
Aramaethien Apr 5th 2010 12:42PM
The right move, imo.
Latros Apr 5th 2010 12:43PM
It's about time. The reason I haven't bothered gearing my warrior up any further is because I'm sick of only being able to use an ability every 5 seconds due to rage starvation in heroics.
Byron Apr 5th 2010 10:16PM
Try Prot w/ Warbringer instead. Never rage starved, and the most fun I've ever had in 5mans.
Angus Apr 5th 2010 7:06PM
Step 1: Take off pants.
Step 2:
Step 3: profit.
Really, there is no excuse for being rage or mana starved in heroics.
Just pull more packs and tell the idiot DPS in their 6500+ gear score to wait for the shockwave to start their AoE. If tankadin, wait for the kabong of your hammer hitting their heads.
mmatt2630 Apr 5th 2010 12:48PM
"In general, warriors and druids don't have enough control over their Rage"
lol...couldn't agree more Bornakk!