Skip to Content
4-05-2010 @ 12:42PM
I'd like to see Blizz put in some 100 rage skills ... kind of a 'limit break' reward for hoarding your rage...
4-05-2010 @ 12:45PM
Or increased damage and rage comsumption if you're at/above a set amount of rage
4-05-2010 @ 12:59PM
Will never happen, blizzard wants you clicking buttons as much as possible (as much that is reasonable for the average player anyway) and I agree with them. I never liked pooling energy as a rogue and I don't think most do either.
4-05-2010 @ 1:08PM
@comoPerhaps - but Blizz has also claimed to desire 'interesting' combat options - give the "super-ability" a good cooldown - 2m, 3m, then you have options to work with, which is almost always better than less options...
4-05-2010 @ 1:43PM
On one hand, "infinite rage" is certainly possible with some of the current encounters. I don't think meeting the requirements for "have more then 75 rage" would be that hard to activate, and I certainly see reaching 100 rage regularly not an issue.On the other hand, Death Knights use to have abilities designed to use up most/all their Runic Power (Gargoyle, Dancing Rune Weapon) that have since been tweaked to fixed RP costs. Cat Druids had similar with Ferocious Bite, one of their finishing moves which deals extra damage by depleting their Energy - it's now capped at 65 Energy (35 initial cost, plus up to 30 more Energy) so waiting for a little extra Energy for the attack isn't useful. I can't imagine Blizzard having changed those only to give Rage (or Energy or Focus) users similar types of abilities.
4-05-2010 @ 2:18PM
@Aurilla I guess the catch is the 'current encounters' part - In what little bear tanking I've done - it's feast or famine... 100 rage at all times on bosses, low rage on mob packs a common issue...I worry that the proposed plan puts wars/bears into a rogue-like state, where there will be effectively a constant rate of rage generation on all fights - it's not a bad thing, but making one mechanic behave like another really doesn't give the bear/war a 'unique' feel. But what do I know - I've always thought they should drop the arms tree from warriors and replace it with a classic RPG 'berserker' role, and Fury should be more of a precision assault role - but Blizz has the exact opposite role.... :)
4-05-2010 @ 2:49PM
This would be great for PvP. Personally, I think the AoE fear from intimidating shout should be a 100 rage ability with a lesser cooldown since it's much akin to some dude getting so so rage filled and pissed off that he has to let it out in one giant roar.Kinda like people in trade chat.
4-05-2010 @ 3:36PM
@DocseuzzHow on earth can you get rage starved on trash? Swipe -> Crit -> Rage - there is simply no way for me to run out of rage on trash when I'm on my bear.
4-05-2010 @ 3:40PM
So warriors can go and one shot people with their "limit-breaks"? I don't think so. Never gonna happen.
4-05-2010 @ 6:03PM
@hihWell with an instant strike HS, ( Possible instant strike Cleave) OverPower, mortalstrike, and execute. all being instants affected only by a GCD. Idk about the New cleaves/ HS if they will be on the same CD or there new rage costs and dmg.But if we assume 30 rage on HS, 30 rage on MS, 5 Rage on OP. you now have 35 rage left over. which is fine for a Max rage Execute or a Blade storm. in combination of Blood rage and Reck you can dump ALOT of dmg into a target very quickly. So exspect warriors to become very good at tunneling down anything if they are not peeled or cced. Or to targets with Sweeping strikes :PPersonally I feel there will be problems with Rage starved Arms warriors.Fury warriors with to much or just right. And tanks being Just right. For all those bears I think they will be just right Like warrior tanks
4-05-2010 @ 11:21PM
"But what do I know - I've always thought they should drop the arms tree from warriors and replace it with a classic RPG 'berserker' role, and Fury should be more of a precision assault role - but Blizz has the exact opposite role.... :) "But Fury IS the classic berzerker? It's called Fury, isn't it? So confused. You don't get much more berzerker than Titan's Grip. In fact, its exactly like Diablo II's Barbarians and their ability to wield twin 2-handers as they Flurried and Whirlwinded all over the place.I mean, I admit Bladestorm fits better for Fury than Arms -- I mean, what's more precise than spinning around like a lethal dervish for several seconds -- but hey, Arms need some AOE love.
4-07-2010 @ 7:44AM
@jbodarI've always agreed Bladestorm didn't fit the feel of the tree.Who else thinks the warrior should rapidly turn from point to point while repeatedly making thrusting motions instead?It would seem like the warrior is so attuned to melee that he can predict his surrounding opponents and easily pass their guard.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.