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4-05-2010 @ 12:51PM
"Rage [will be] no longer generated based on damage done by auto-attacks. Instead, each auto-attack provides a set amount of Rage, and off-hand weapons will generate 50% of the Rage main hands do."What."Haste will accelerate swing times to generate Rage faster."What?"If the attack is a critical strike, it will generate 200% Rage."WHAT!?Dear god... I'm just a little lost for words at the moment....
4-05-2010 @ 12:59PM
Wonder how much rage per swing we'll be seeing? And 200% for a crits? Makes me think fury warriors are doing the happy dance right now.
4-05-2010 @ 1:51PM
This seems very interesting, because it could end up meaning that haste will become very important for Warriors.
4-05-2010 @ 1:58PM
LOOK EVERYONE! An ambiguous post! We have no idea what he really thinks! Isn't this helpful to any discussion that might follow? :o
4-05-2010 @ 6:12PM
@halI think hes being sarcastic. The haste change isn't a change at all it does the same thing as It does now. But you dont see warriors stacking haste because ArP is God.And since I dont dps as a warrior I cant really make a coment on it but. Warriors gain there rage threw there dps. Go figure a melee crit does x2 dmg then gets modified by armor it would Make sense that. Since our attacks generate normal rage on regular dmg it makes sense that our 2x dmg makes 2x rageI also think its sarcastic anger because they are changing haste for the other Melee classes to affect the resource gains Such as Faster energy for rogues Faster runes of CD's for DK's and More focus for those Hunters out there. At least I base this all on that post awhiles ago when they where exsplaining whats stats are making the cut to cata and why
4-05-2010 @ 8:50PM
I thought I heard that haste will be different in Cata and that melee/casters would get to hit buttons faster.
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